8BitDo announces its controllers now have Steam (SteamOS) compatibility
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Their settings are adjusted on a firmware bases by pressing different buttons together on the controller.
That's also the case on newer 8bitdo controllers to be fair. You don't have to use the software often but when you do, it's indeed a pain.
Good to know. I'll start to give them another serious look
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I've been using one of these on PC with Bazzite for awhile now with zero issues. I guess I could test it out on my steam deck but I keep ps3 controllers synced to it separately to prevent confusion.
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Interestingly - I have 4 (two Pro 2's, an SN30 Pro, and one of the Ultimate C variants) and have used them all on my Steam Deck before. The past couple of years at family gatherings I've hooked up my Deck to a big screen and allowed the kids to play Mario Party and such.
So I'm kind of confused about what is being added now. Their post says more details to come so I guess I'll see?
There was a post from Valve a while back, you can now remap the back pedals via Steam, so they're now recognized as a different input button instead of having to use their software to mapping it to one of the existing buttons. At least that's my understanding, I don't own any 8bitdo, and this was the reason I never bought one, so that might change in the near future.
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Can anyone who owns an 8bitdo Ultimate 2 Wireless confirm if the back paddles and L4/R4 buttons are now remapable on Steam?
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I wish they had a more dual sense-y ps-style controller, the closest they have is a retro looking one..
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I've got a bunch of 8bitdo 2C Ultimate controllers, that have both 2.4ghz and Bluetooth, hall effect joysticks, and they cost me 25$ on Amazon.
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I had no idea there were existing compatibility issues to be honest. If anything I've had better luck using my 8BitDo controllers with the Steam Deck versus my Windows machines. My SNES30 (yes, SNES30, not SN30) always had issues co-existing with other controllers on Windows, but it's never been a problem on the Steam Deck.
Full compatibility means native steam input support, which means that gyro + back buttons work together. No need to emulate a specific console controller and lose out on either gyro or back button support.
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No mention on if this means you can independently map the undeeside paddles or not... I'm going to guess not. I'll probably still wait to see how steam controller 2 reviews before getting any new controllers. I have some left but they have taken the used by all the guests beating and are held together with glue, shitty soldering, and 3d prints.
I don't have this controller but the Vader 4 pro was updated in the same update, and supports every single extra button + gyro at the same time, provided dinput mode is set.
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Does this include being able to remap the back buttons individually via steam input now?
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The SN30 is about as close as you can get to that, I think. I have two, and use them for everything. They're basically SNES controllers with analog sticks. No paddles or other macro buttons. Just ABXY, dpad, start, select, shoulders, triggers and sticks.
They do also make the Micro, but that might be too tiny even for a child. Dpad and face buttons only.