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  3. Its like seeing those high-tech pop machines for the first time

Its like seeing those high-tech pop machines for the first time

Scheduled Pinned Locked Moved memes
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  • Z [email protected]

    You just reminded me of why Y2K era nostalgia makes me ill.

    I was working part time in a mall and heard all this shit on repeat, and my co-workers were quoting The Chappelle Show because it was ok to be racist if a black guy said it first.

    S This user is from outside of this forum
    S This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #41

    You're being downvote because you are correct. The culture in 2000s America was trashy at best. The CIA psyop was in full effect (project mockingbird) and everyone was dancing to the rhythm of the patriotic drum, and being asleep at the wheel.

    gradually_adjusting@lemmy.worldG 1 Reply Last reply
    6
    • psythik@lemm.eeP [email protected]

      Honestly I couldn't care less, because DLSS/FSR looks better than native with AA at this point. It's so good, that I even turn it on in games that I don't need to.

      Quality comparable to supersampling, and I get a FPS boost too? Sign me the fuck up. It's like magic.

      A This user is from outside of this forum
      A This user is from outside of this forum
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      wrote on last edited by
      #42

      TAA is garbage. Devs are using it as a crutch too.
      Look up Threat Interactive on YouTube.

      1 Reply Last reply
      0
      • K [email protected]

        I'll take DLSS over any other AA solution any day.

        We no longer use forward renderers, AA either looks like ass or comes with a massive performance cost, and it can't fix noise from foliage, alphas, smoke, etc. DLSS fixes all three issues at once.

        A This user is from outside of this forum
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        wrote on last edited by
        #43

        TAA is ass, but don't look in the other ones with it.

        1 Reply Last reply
        0
        • Z [email protected]

          Reminder: Temporal, proprietary upscalers are only made mandatory by devs, that actively refuse to make a properly functioning product.

          lorty@lemmy.mlL This user is from outside of this forum
          lorty@lemmy.mlL This user is from outside of this forum
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          wrote on last edited by
          #44

          Let's not forget Nvidia created DLSS and Raytracing and directly helped devs integrate them into their games to create demand for their newer cards.

          Z 1 Reply Last reply
          4
          • K [email protected]

            I'll take DLSS over any other AA solution any day.

            We no longer use forward renderers, AA either looks like ass or comes with a massive performance cost, and it can't fix noise from foliage, alphas, smoke, etc. DLSS fixes all three issues at once.

            lorty@lemmy.mlL This user is from outside of this forum
            lorty@lemmy.mlL This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #45

            Easy to not have artifacting when everything is a big smudge.

            K 1 Reply Last reply
            3
            • A [email protected]

              A buddy of mine was locked up from 03 - 17. He was asking me, questions like " do you have Playstation 3, what kind of phone do you have?" ...

              He said " man I know I missed a lot but people are so rude now. I was talking to my cousin and instead of talking to me he was looking at his phone. That is disrespectful." I said yeah man the world changed a lot. Felt terrible for him trying to integrate back into this bull shit.

              He went away for the craziest shift in society I could imagine.

              A This user is from outside of this forum
              A This user is from outside of this forum
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              wrote on last edited by
              #46

              Wow that’s saying a lot. I would help them to stay away from those habits. May help you as well.

              1 Reply Last reply
              1
              • psythik@lemm.eeP [email protected]

                I couldn't even imagine what seeing PC games for the first time in 2025 feels like, after not seeing them since 2011.

                Do you think they were blown away? Or maybe disappointed that we still don't have photorealistic graphics yet? I wish I could speak with this person so I could pick their brain.

                U This user is from outside of this forum
                U This user is from outside of this forum
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                wrote on last edited by
                #47

                Honestly, the jump from 2011 to 2025 doesn't seem nearly as steep as say 2000-2011. Sure games look better today but 2011 games still hold up. In 2000, 3d graphics were still new and most titles are considered unplayable now in terms of graphics and controls

                D 1 Reply Last reply
                7
                • I [email protected]
                  This post did not contain any content.
                  I This user is from outside of this forum
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                  wrote on last edited by
                  #48

                  "I remember 14 years ago when my GPU used to draw almost 400 watts. Crazy right? Anyways, how is GPU power consumption these days?"

                  L 1 Reply Last reply
                  9
                  • Z [email protected]

                    Reminder: Temporal, proprietary upscalers are only made mandatory by devs, that actively refuse to make a properly functioning product.

                    R This user is from outside of this forum
                    R This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #49

                    Not sure why most games cant/dont do this, but i've seen Minecraft shaders use temporal upscaling exclusively on the clouds, reflections, and shadows. while using fxaa for the rest of the image.

                    Z N 2 Replies Last reply
                    1
                    • psythik@lemm.eeP [email protected]

                      I couldn't even imagine what seeing PC games for the first time in 2025 feels like, after not seeing them since 2011.

                      Do you think they were blown away? Or maybe disappointed that we still don't have photorealistic graphics yet? I wish I could speak with this person so I could pick their brain.

                      blackmist@feddit.ukB This user is from outside of this forum
                      blackmist@feddit.ukB This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #50

                      Arkham City, Crysis 2, Skyrim. It really hasn't changed much. They've spent most of their time wanking over higher resolution and nicer reflections.

                      For comparison there was 14 years between this:

                      and this:

                      1 Reply Last reply
                      7
                      • lorty@lemmy.mlL [email protected]

                        Easy to not have artifacting when everything is a big smudge.

                        K This user is from outside of this forum
                        K This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #51

                        Have you used DLSS or are you extrapolating FSR 1080p and believing it looks the same?

                        lorty@lemmy.mlL 1 Reply Last reply
                        1
                        • K [email protected]

                          Have you used DLSS or are you extrapolating FSR 1080p and believing it looks the same?

                          lorty@lemmy.mlL This user is from outside of this forum
                          lorty@lemmy.mlL This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #52

                          Yes, I have. It's also crap. The super agressive softening makes you feel like you are using a myopic camera. You could argue it's poor implementation by developers, but it makes no difference to me.

                          1 Reply Last reply
                          2
                          • R [email protected]

                            Not sure why most games cant/dont do this, but i've seen Minecraft shaders use temporal upscaling exclusively on the clouds, reflections, and shadows. while using fxaa for the rest of the image.

                            Z This user is from outside of this forum
                            Z This user is from outside of this forum
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                            wrote on last edited by
                            #53

                            Wow, I didn't know that, that's genuinely cool.

                            1 Reply Last reply
                            0
                            • lorty@lemmy.mlL [email protected]

                              Let's not forget Nvidia created DLSS and Raytracing and directly helped devs integrate them into their games to create demand for their newer cards.

                              Z This user is from outside of this forum
                              Z This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #54

                              Yeah, they laid out the bait and got them hook, line and sinker.

                              1 Reply Last reply
                              1
                              • S [email protected]

                                Man. I went back and played some native raster graphics games with no AA.

                                It was like I took the drunk glasses off. Everything made sense again. The headache went away. I could see. Object permanence in the engine was insane... Because it all just was.

                                In the late 00s and early 10s we had bad console ports. But before then, things were actually amazing. And after, when TB putting up a stink about options finally got traction, games were reaching a screaming peak and things were finally figuring it out. I really do believe that right now, we're just in that awkward early-phase of a technology (like the latest 90s with the earliest 3D being really awkward) where people are trying new things and, regardless of rhetoric or stubbornness, will eventually have to face the cold, nuanced truth, no matter what:

                                TAA is dung and should be flung into the sun.

                                Z This user is from outside of this forum
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                                wrote on last edited by
                                #55

                                I hear you, but what do you mean by a transitional phase? Transitioning to what? I'm curious.

                                1 Reply Last reply
                                0
                                • S [email protected]

                                  This guy games.

                                  Also, if your game can't look decent without any kind of DLSS or AA, you need to stop and fix that before relying on AA. Personally, I can't stand the blurriness of any kind of AA, including DLSS, and almost always turn it off.

                                  Games are not still images and our brains are super good at motion interpolation between discrete pixels. To me, it always looks sharper and clearer and truer to life (I have very good vision irl, so blur is unwelcome, and TAA is just... Why would you want that outside of being an effect like being drunk or stunned?).

                                  Fuck TAA. 100%, forever.

                                  Z This user is from outside of this forum
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                                  wrote on last edited by [email protected]
                                  #56

                                  Amen. But in all honesty, TAA has its place for correcting some artifacts, with clouds for example, where blur really doesn't matter. See the minecraft comment above, that's interesting.

                                  Edit: typo.

                                  1 Reply Last reply
                                  0
                                  • R [email protected]

                                    Not sure why most games cant/dont do this, but i've seen Minecraft shaders use temporal upscaling exclusively on the clouds, reflections, and shadows. while using fxaa for the rest of the image.

                                    N This user is from outside of this forum
                                    N This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #57

                                    Because you need to dig into the rendering engine to do that, and if you didn't build it yourself you might not be able to do that easily

                                    L 1 Reply Last reply
                                    1
                                    • T [email protected]

                                      i just wish it wasn't the general direction the industry had decided to push things.

                                      it's become the expected norm. it's the performance metric games are optimized to hit now, and it's far from prefect.

                                      i was just playing red dead 2 yesterday with dlss and i was legitimately struggling to do some things due to the artifacting. like there are some small missions and challenges that require you to find and shoot specific tiny birds with a bow, but dlss struggles with small things flying across a dynamic background. the birds would literally fade in and out of existence.

                                      same thing with trying to snipe distant heads. the little red fatal zone indicator would ghost like hell and fade in and out.

                                      like, it may be better than needing to drop your resolution, but it still kind of sucks sometimes.

                                      N This user is from outside of this forum
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                                      wrote on last edited by
                                      #58

                                      95% of those issues would disappear if there was a rendering hint layer for the games to use to mark which details needs to be rendered in higher quality, so the game engine would ensure that important details doesn't disappear.

                                      1 Reply Last reply
                                      1
                                      • S [email protected]

                                        You're being downvote because you are correct. The culture in 2000s America was trashy at best. The CIA psyop was in full effect (project mockingbird) and everyone was dancing to the rhythm of the patriotic drum, and being asleep at the wheel.

                                        gradually_adjusting@lemmy.worldG This user is from outside of this forum
                                        gradually_adjusting@lemmy.worldG This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #59

                                        The cartoons of the mid to late 2000s were pretty good though, it must be said

                                        1 Reply Last reply
                                        2
                                        • psythik@lemm.eeP [email protected]

                                          Fair, but I'm mostly interested in how they feel about modern AAA games, with their path tracing and HDR support and whatnot.

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                                          wrote on last edited by
                                          #60

                                          Tbh, I haven't done time, but that's still me.

                                          I upgraded from an old laptop to a 4070. I tried HDR and I don't see a difference at all. I turned off all the lights, closed the blinds and turned the (hdr compatible, I checked) screen to max brightness. I don't see a difference with HDR turned on or off.

                                          Next I tried path tracing. I could see a difference, but honestly, not much at all. Not nearly enough to warrant reduced FPS and certainly not enough to turn down other graphics settings to keep the FPS.

                                          To me, both are just buzzwords to get people to fork over more money.

                                          psythik@lemm.eeP 1 Reply Last reply
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