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  3. Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

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  • K [email protected]

    "Valve Child Gambling" brings up nothing. Care to enlighten me? As well as hand-wavey "a lot of concessions"...care to elaborate?

    ampersandrew@lemmy.worldA This user is from outside of this forum
    ampersandrew@lemmy.worldA This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #13

    Their refund policies only came about because different governments sued them. Check out either coffeezilla or People Make Games on CS:GO loot boxes, the latter of which has interviews with plenty of the victims of this system that Valve allows to continue because it's so lucrative for them.

    firipu@startrek.websiteF 1 Reply Last reply
    0
    • C [email protected]

      $20 million on microtransactions

      Please don't.

      $73 million on games and DLC

      $42 per person average? Those are rookie numbers!

      P This user is from outside of this forum
      P This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #14

      Man, I downloaded my data from steam for the past ten years I've been active and the total $ amount made me sad. It's definitely not $42 a year....

      T D T 3 Replies Last reply
      0
      • P [email protected]

        Man, I downloaded my data from steam for the past ten years I've been active and the total $ amount made me sad. It's definitely not $42 a year....

        T This user is from outside of this forum
        T This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #15

        I realise i must be an edge case but i think my steam account of 10+ years is positive money wise.
        Got thousands of hours in the same few games and sold my old €100 CS inventory for about €500 PayPal when the market boomed.

        The amount of money I've spent on my system to play those few games at more fps tho, lets not calculate.

        1 Reply Last reply
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        • P [email protected]

          Man, I downloaded my data from steam for the past ten years I've been active and the total $ amount made me sad. It's definitely not $42 a year....

          D This user is from outside of this forum
          D This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #16

          I've been on steam for over 4 years and I've spent a whopping $0.99.

          tonytins@pawb.socialT 1 Reply Last reply
          0
          • ampersandrew@lemmy.worldA [email protected]

            Their refund policies only came about because different governments sued them. Check out either coffeezilla or People Make Games on CS:GO loot boxes, the latter of which has interviews with plenty of the victims of this system that Valve allows to continue because it's so lucrative for them.

            firipu@startrek.websiteF This user is from outside of this forum
            firipu@startrek.websiteF This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #17

            I'll give you the csgo gambling. That is fucked up.

            But their refund policy is best in class. I don't care how they got there, it's better than shops give me for actual physical games...

            I'd love to see what you consider an alternative better storefront.

            ampersandrew@lemmy.worldA 1 Reply Last reply
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            • firipu@startrek.websiteF [email protected]

              Elaborate?

              It's easy to just spout generic steam hate, but I'd love to hear what steam does worse than other pc storefronts.

              W This user is from outside of this forum
              W This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #18

              Lmao... it's not Steam hate, it's the people buying the MTX. I wasn't clear enough, my bad.

              firipu@startrek.websiteF 1 Reply Last reply
              0
              • firipu@startrek.websiteF [email protected]

                I'll give you the csgo gambling. That is fucked up.

                But their refund policy is best in class. I don't care how they got there, it's better than shops give me for actual physical games...

                I'd love to see what you consider an alternative better storefront.

                ampersandrew@lemmy.worldA This user is from outside of this forum
                ampersandrew@lemmy.worldA This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #19

                I was specifically refuting, "They’re the only ones safeguarding the industry," and how they got to their refund policies matters when it comes to that statement. I was not here to throw a gauntlet down, insult Steam's honor, and challenge anyone to a duel. I prefer to shop on GOG these days, when possible, but my Steam profile says I have 991 games in my account, and I bought most of those. Valve and Steam have done lasting, measurable good to this industry and medium, but that doesn't mean they're safeguarding it or that it's all good news. As to the thing about ads, I don't think that model would actually work with the PC gaming audience, and I think Valve prohibiting it is just so that their audience still finds quality products on Steam and spends more money. Valve's best behaviors and worst behaviors are motivated by profit.

                K 1 Reply Last reply
                0
                • P [email protected]

                  Man, I downloaded my data from steam for the past ten years I've been active and the total $ amount made me sad. It's definitely not $42 a year....

                  T This user is from outside of this forum
                  T This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #20

                  It's like 60 / month I bet 😂

                  1 Reply Last reply
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                  • D [email protected]

                    I've been on steam for over 4 years and I've spent a whopping $0.99.

                    tonytins@pawb.socialT This user is from outside of this forum
                    tonytins@pawb.socialT This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #21

                    You monster!

                    \s

                    D 1 Reply Last reply
                    0
                    • ampersandrew@lemmy.worldA [email protected]

                      Valve says the data proves "Steam isn’t just a storefront—it provides social community, game discoverability, interactive events, and a deep set of game-enhancing features to attract and retain players who will be checking out new games in the future."

                      I think it proves that Steam is the largest storefront on PC and that PC is growing and replacing other platforms.

                      W This user is from outside of this forum
                      W This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #22

                      PC is the fastest growing market. Consoles are slumping and I think the return of Steam Machines done right would accelerate the market shift.

                      O 1 Reply Last reply
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                      • W [email protected]

                        Lmao... it's not Steam hate, it's the people buying the MTX. I wasn't clear enough, my bad.

                        firipu@startrek.websiteF This user is from outside of this forum
                        firipu@startrek.websiteF This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #23

                        Fair enough 🙂

                        1 Reply Last reply
                        0
                        • ampersandrew@lemmy.worldA [email protected]

                          I was specifically refuting, "They’re the only ones safeguarding the industry," and how they got to their refund policies matters when it comes to that statement. I was not here to throw a gauntlet down, insult Steam's honor, and challenge anyone to a duel. I prefer to shop on GOG these days, when possible, but my Steam profile says I have 991 games in my account, and I bought most of those. Valve and Steam have done lasting, measurable good to this industry and medium, but that doesn't mean they're safeguarding it or that it's all good news. As to the thing about ads, I don't think that model would actually work with the PC gaming audience, and I think Valve prohibiting it is just so that their audience still finds quality products on Steam and spends more money. Valve's best behaviors and worst behaviors are motivated by profit.

                          K This user is from outside of this forum
                          K This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #24

                          Valve's best behaviors and worst behaviors are motivated by profit.

                          That's where I disagree. Valve is not a publicly traded company. It is not beholden to shareholders to strive for profit above all else, and it shows in Valve's leadership.

                          D ampersandrew@lemmy.worldA 2 Replies Last reply
                          0
                          • K [email protected]

                            The 1.7 million customers who originated from a top 2023 release

                            This wording is a bit strange, are they tracking the new steam accounts that signed up to buy a specific 2023 title (like Baldur's Gate 3, Hogwarts Legacy, or Starfield)?

                            If so it says more about the specific demographic attracted to that unknown title than it does about Steam in general.

                            Edit:

                            The methodology is explained here:

                            https://store.steampowered.com/news/group/4145017/view/751641001553035271

                            To gather data illustrating the effectiveness of that approach, we went all the way back to 2023 and identified the biggest 20 releases of that year. We looked at every new first-time purchaser generated by those products (that is, an account making a purchase, or redeeming a Steam key, for the first time) for a total of 1.7 million new users.

                            K This user is from outside of this forum
                            K This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #25

                            Yeah, that's a bit strange. Not everyone starts their account by a big game. My current steam account is quite old and first games were the ones I could afford back then as a student: indie titles, freebies, maybe one big game at some point. My previous account was only for HL / CS.

                            1 Reply Last reply
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                            • C [email protected]

                              $20 million on microtransactions

                              Please don't.

                              $73 million on games and DLC

                              $42 per person average? Those are rookie numbers!

                              D This user is from outside of this forum
                              D This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #26

                              20 million divided by 1.7 is about $11 per person, which isnt really that high.

                              I also think theres a distinction to be made between microtransactions in f2p titles and microtransactions in AAA premium titles. I logged something like 4000 hours in Mechwarrior online and I bought mech packs because I wanted to support the devs.

                              F 1 Reply Last reply
                              0
                              • W [email protected]

                                PC is the fastest growing market. Consoles are slumping and I think the return of Steam Machines done right would accelerate the market shift.

                                O This user is from outside of this forum
                                O This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #27

                                They'd be a shoe-in now that Valve developed Proton so well

                                1 Reply Last reply
                                0
                                • K [email protected]

                                  Valve's best behaviors and worst behaviors are motivated by profit.

                                  That's where I disagree. Valve is not a publicly traded company. It is not beholden to shareholders to strive for profit above all else, and it shows in Valve's leadership.

                                  D This user is from outside of this forum
                                  D This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #28

                                  Just because they are private doesn't mean Gabe doesn't like to make a ton of money. Dude owns tons of yacths and would like to own more. I love Valve and think they are the biggest ethical company in gaming. But they're still a massive corporate monopoly. No one is perfect, and they did do things that hurt people. No need to be publicly traded to also be evil. Trust but verify.

                                  1 Reply Last reply
                                  0
                                  • K [email protected]

                                    Valve's best behaviors and worst behaviors are motivated by profit.

                                    That's where I disagree. Valve is not a publicly traded company. It is not beholden to shareholders to strive for profit above all else, and it shows in Valve's leadership.

                                    ampersandrew@lemmy.worldA This user is from outside of this forum
                                    ampersandrew@lemmy.worldA This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #29

                                    Striving for profit is a quality tied to being a company, not being a publicly traded company. Everything they do is in pursuit of making more money. Often times, that means making the best store out there so that we shop with them instead of their competitors, which is how it's supposed to work.

                                    K 1 Reply Last reply
                                    0
                                    • T This user is from outside of this forum
                                      T This user is from outside of this forum
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                                      wrote on last edited by
                                      #30

                                      I don't think microtransactions are inherently bad, they are just used in the most greedy, money-grabbing ways.

                                      There are some free-to-play games that don't restrict your access to any gameplay at all as a free player, which can only be subsidized by microtransactions. If it's just cosmetics, and they're priced fairly, I wouldn't feel any concern over it.

                                      I say this as someone who will put 100 hours into a f2p game and maybe spend $10-20 on a skin or two. I feel that it's fair to spend that much after reaping so many hours of play.

                                      ampersandrew@lemmy.worldA 1 Reply Last reply
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                                      • T [email protected]

                                        I don't think microtransactions are inherently bad, they are just used in the most greedy, money-grabbing ways.

                                        There are some free-to-play games that don't restrict your access to any gameplay at all as a free player, which can only be subsidized by microtransactions. If it's just cosmetics, and they're priced fairly, I wouldn't feel any concern over it.

                                        I say this as someone who will put 100 hours into a f2p game and maybe spend $10-20 on a skin or two. I feel that it's fair to spend that much after reaping so many hours of play.

                                        ampersandrew@lemmy.worldA This user is from outside of this forum
                                        ampersandrew@lemmy.worldA This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #31

                                        I'd be with you if I still got to keep the game and the skins I bought in perpetuity, but that's basically unheard of.

                                        1 Reply Last reply
                                        0
                                        • D [email protected]

                                          20 million divided by 1.7 is about $11 per person, which isnt really that high.

                                          I also think theres a distinction to be made between microtransactions in f2p titles and microtransactions in AAA premium titles. I logged something like 4000 hours in Mechwarrior online and I bought mech packs because I wanted to support the devs.

                                          F This user is from outside of this forum
                                          F This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #32

                                          I think that's entirely fair.

                                          I do wonder how much of that money has gone to the developers themselves, and not just some executive

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