Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

agnos.is Forums

  1. Home
  2. Games
  3. Two years after the Unity controversy, how are things going with Godot?

Two years after the Unity controversy, how are things going with Godot?

Scheduled Pinned Locked Moved Games
games
36 Posts 29 Posters 1 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • slimerancher@lemmy.worldS [email protected]

    Nice to see Godot is still going strong.

    match@pawb.socialM This user is from outside of this forum
    match@pawb.socialM This user is from outside of this forum
    [email protected]
    wrote last edited by
    #27

    godoting strong

    1 Reply Last reply
    12
    • C [email protected]

      "When you jump into something like Unreal, it assumes that you are making a photorealistic HD-looking game. So when you drop in some models, they already look great because of the lighting presets and so on," explains Jay Baylis, co-director at Cassette Beasts maker Bytten Studio.

      "But Godot doesn't assume that, you need to fiddle around to make it look nice. As a result, people assume you can't do 3D games in Godot. It does still lag behind; if you are making a AAA action game, you probably are better off using Unreal at this point in time, unless you really want to get into the weeds."

      This seems like a silly take, especially with all the lighting upgrades shipped in Godot 4. The tools are there, users just need to configure an environment node to suite the needs. I'd even argue Godot's SDGFI is more robust than Unity's Enlighten GI at this point.

      While yeah unreal defaults are better for realistic light out of the box, ultimately if someone is making a AAA game they are getting "into the weeds" regardless of engine. I seriously doubt a AAA studio is going to ship a game with the default unreal lighting.

      R This user is from outside of this forum
      R This user is from outside of this forum
      [email protected]
      wrote last edited by
      #28

      Aims to provide realistic lighting and everything

      Named "Unreal"

      1 Reply Last reply
      16
      • misk@sopuli.xyzM [email protected]
        This post did not contain any content.
        O This user is from outside of this forum
        O This user is from outside of this forum
        [email protected]
        wrote last edited by
        #29

        Anecdotal but I've switch from Unity to Godot and am quite happy with it. The main things I was originally worried about (performance and feature support) haven't shown up in any of my games (although I will caveat I make games for fun now, whereas I used to make them for profit).

        Similarly, the Google Trends for Godot has been steadily increasing year over year, and decreasing for Unity. I much prefer to be in a rising tide ecosystem, rather than a falling one.

        1 Reply Last reply
        27
        • misk@sopuli.xyzM [email protected]
          This post did not contain any content.
          J This user is from outside of this forum
          J This user is from outside of this forum
          [email protected]
          wrote last edited by
          #30

          still waiting for the bastard

          1 Reply Last reply
          21
          • slimerancher@lemmy.worldS [email protected]

            Nice to see Godot is still going strong.

            sunshine@lemmy.caS This user is from outside of this forum
            sunshine@lemmy.caS This user is from outside of this forum
            [email protected]
            wrote last edited by
            #31

            Godot is the goat!

            1 Reply Last reply
            3
            • misk@sopuli.xyzM [email protected]
              This post did not contain any content.
              M This user is from outside of this forum
              M This user is from outside of this forum
              [email protected]
              wrote last edited by
              #32

              Godot fucking rocks. Brand new to designing, a few tutorials in and it feels accessible and easy to understand.

              1 Reply Last reply
              9
              • misk@sopuli.xyzM [email protected]
                This post did not contain any content.
                O This user is from outside of this forum
                O This user is from outside of this forum
                [email protected]
                wrote last edited by
                #33

                I switched over about a year ago. I've made far more progress with godot than I ever have with unity. It's a solid tool, and I have very few complaints.

                1 Reply Last reply
                19
                • misk@sopuli.xyzM [email protected]
                  This post did not contain any content.
                  tedde@lemmy.worldT This user is from outside of this forum
                  tedde@lemmy.worldT This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #34

                  I'd say well - they just released a collaboration with Blender Studio:
                  https://godotengine.org/article/godot-showcase-dogwalk/

                  1 Reply Last reply
                  17
                  • D [email protected]

                    I believe Slay the Spire 2 is being made with Godot.

                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #35

                    You're correct! One of the devs wrote an article about why they made the change.

                    1 Reply Last reply
                    1
                    • B [email protected]

                      They literally don’t understand how most people think and only see things from their own tech perspective.

                      Or that people specialize, have finite time and mental energy and opportunity costs everywhere. How competent are these techies in areas of humanity they haven't taken hundreds of hours to practice?

                      I know I'm not, heh.

                      M This user is from outside of this forum
                      M This user is from outside of this forum
                      [email protected]
                      wrote last edited by [email protected]
                      #36

                      Spending a couple of months in company IT support tends to help people realize better, or make them bitter.


                      Those TV shows like the IT Crowd aren't joking with their situations. I've literally had to walk across several buildings or go to another town just to plug in the power cable of a monitor, or physically hit the power button, multiple times.

                      1 Reply Last reply
                      2
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • World
                      • Users
                      • Groups