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  3. "Parry" in monster hunter wilds: too slow to be a reactive option, user must be psychic or memorize monster movements in order to anticipate next potential movement....

"Parry" in monster hunter wilds: too slow to be a reactive option, user must be psychic or memorize monster movements in order to anticipate next potential movement....

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  • A This user is from outside of this forum
    A This user is from outside of this forum
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    wrote on last edited by
    #1

    "Parry" in monster hunter wilds: too slow to be a reactive option, user must be psychic or memorize monster movements in order to anticipate next potential movement.... I hate it.

    I do love parrying as a general concept though.

    H Y 2 Replies Last reply
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    • A [email protected]

      "Parry" in monster hunter wilds: too slow to be a reactive option, user must be psychic or memorize monster movements in order to anticipate next potential movement.... I hate it.

      I do love parrying as a general concept though.

      H This user is from outside of this forum
      H This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      huh? perfect block and counterattacks are extremely powerful in wilds and most of them have essentially no windup. if you're relying on something like the insect glaive offset you're gonna have a hard time but most weapons are extremely reactive to the point where it's dumbed down combat in a bad way imo.

      compare that to something like 4u charge blade guard points which were also extremely powerful but required you to plan ahead.

      user must be psychic or memorize monster movements in order to anticipate next potential movement

      if you hate this, monster hunter might not be for you. that's been the meat and potatoes of the game since ps2 and leads to its most impressive gameplay imo. https://www.youtube.com/watch?v=XX0OF2Zzd0k

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      • H [email protected]

        huh? perfect block and counterattacks are extremely powerful in wilds and most of them have essentially no windup. if you're relying on something like the insect glaive offset you're gonna have a hard time but most weapons are extremely reactive to the point where it's dumbed down combat in a bad way imo.

        compare that to something like 4u charge blade guard points which were also extremely powerful but required you to plan ahead.

        user must be psychic or memorize monster movements in order to anticipate next potential movement

        if you hate this, monster hunter might not be for you. that's been the meat and potatoes of the game since ps2 and leads to its most impressive gameplay imo. https://www.youtube.com/watch?v=XX0OF2Zzd0k

        A This user is from outside of this forum
        A This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        I've been playing my for like 20 years, I'm fine with the anticipation part in general it's just stupid for parrying. The time spent waiting for an attack you know is coming is better spent setting yourself up elsewhere as opposed to risking winding up a slow parry. Obviously weapons like longsword were built with that in mind so that's different as it's part of the intended play style.

        Perfect block is fine since it's quick enough that it works as it should, but there are a number of weapons that have extremely slow parrys.

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        • A [email protected]

          "Parry" in monster hunter wilds: too slow to be a reactive option, user must be psychic or memorize monster movements in order to anticipate next potential movement.... I hate it.

          I do love parrying as a general concept though.

          Y This user is from outside of this forum
          Y This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          memorize monster movements in order to anticipate next potential movement.... I hate it.

          this is literally the cornerstone of monster hunter combat

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          • Y [email protected]

            memorize monster movements in order to anticipate next potential movement.... I hate it.

            this is literally the cornerstone of monster hunter combat

            A This user is from outside of this forum
            A This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #5

            I get that and for 99% of monster hunter it's fine, but a parry should be like a guard/perfect guard for weapons that can't block. Those are quick responses when you're in a situation you know you're going to get hit in. With wilds the majority of the parrys are like 1-2 seconds of winding up when you only have a half of a second to react.

            Something like longsword was built for this, so the gameplay is about waiting for attacks, but every other weapon isn't. The time spend waiting to parry is better spent moving yourself into a better position for something else.

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