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  3. Hope you weren’t planning to play PhysX games on Nvidia’s new 50-series GPUs

Hope you weren’t planning to play PhysX games on Nvidia’s new 50-series GPUs

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  • rmdebarc_5@sh.itjust.worksR [email protected]

    cross-posted from: https://sh.itjust.works/post/33099518

    TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

    T This user is from outside of this forum
    T This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #34

    Lol keep buying Nvidia!

    1 Reply Last reply
    0
    • P [email protected]

      I'm so sorry you needed eggs

      J This user is from outside of this forum
      J This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #35

      The eggs have insane physics reactions though. So I got that going for me.

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      0
      • adrianthefrog@lemmy.worldA [email protected]

        Are there really any 32-bit era games that your CPU can't handle, especially if you have a $1k+ gpu? This post is honestly pretty misleading as it implies modern versions of PhysX don't work, when they actually do.

        That being said, it doesn't make all that much sense as a decision, doubles are rare in most GPU code anyways (as they are very slow), NVIDIA is just being lazy and doesn't want to write the drivers for that

        Well, at least you aren't on mac where 32 bit things just don't launch at all... (I think they might be playable through wine, but even in the x86 era MacOS didn't natively run any 32 bit games or software, so games like Portal 2 or TF2 for example just didn't work even though they had a MacOS version)

        C This user is from outside of this forum
        C This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #36

        mirrors edge drops to under 10 fps when breaking glass which generates physx objects... with a 9800x3d.

        the current physx cpu implementation is artificially shit, the cpu can easily handle it nowadays but it depends on skilled community members or nvidia themselves to unshit it.

        E adrianthefrog@lemmy.worldA 2 Replies Last reply
        0
        • U [email protected]

          The enshittification of green has begun

          I This user is from outside of this forum
          I This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #37

          They laser off the vcpu feature from the chip just so you can't use it at the same time as another family member. They spend extra money to make it worse.

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          • C [email protected]

            mirrors edge drops to under 10 fps when breaking glass which generates physx objects... with a 9800x3d.

            the current physx cpu implementation is artificially shit, the cpu can easily handle it nowadays but it depends on skilled community members or nvidia themselves to unshit it.

            E This user is from outside of this forum
            E This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #38

            nVidia doesn't really have that many successful unshits, historically speaking, do they?

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            • K [email protected]

              Yeah you are going to get "horrible" 100fps lows in AC4 and borderlands 2 whit physx enabled.

              How many of the two dozen games affected were already capped engine wise to 60 or 30fps because of console ports? If you can afford 5000-series then you probably also have a processor that can more than enough offset the GPUs workload. AC4 for example came out when gtx 980 was bleeding edge. It's just what AMD GPU users have been living with for decades, and not even really noticing. Even my three gen old low tier AMD laptop with integrated graphics can eek out 30+ fps in mirrors edge with physX on and all graphics maxed. I'm sure all of these games will be fine.

              E This user is from outside of this forum
              E This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #39

              No those games are not fine on 50 series GPUs, they can actually drop down to 10 fps or lower

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              • rmdebarc_5@sh.itjust.worksR [email protected]

                cross-posted from: https://sh.itjust.works/post/33099518

                TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

                _cryptagion@lemmy.dbzer0.com_ This user is from outside of this forum
                _cryptagion@lemmy.dbzer0.com_ This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #40

                I've had enough of NVIDIA to the point I'm not planning on playing anything on one of their GPUs ever again.

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                • rmdebarc_5@sh.itjust.worksR [email protected]

                  cross-posted from: https://sh.itjust.works/post/33099518

                  TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

                  kingthrillgore@lemmy.mlK This user is from outside of this forum
                  kingthrillgore@lemmy.mlK This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #41

                  Nvidia got what it wanted from Ageia when they bought PhysX, and that was improvements to CUDA.

                  1 Reply Last reply
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                  • C [email protected]

                    mirrors edge drops to under 10 fps when breaking glass which generates physx objects... with a 9800x3d.

                    the current physx cpu implementation is artificially shit, the cpu can easily handle it nowadays but it depends on skilled community members or nvidia themselves to unshit it.

                    adrianthefrog@lemmy.worldA This user is from outside of this forum
                    adrianthefrog@lemmy.worldA This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #42

                    Hmm, I was not aware of that. I've seen (not Nvidia related) simulations with probably tens of thousands of rigidbodies running on relatively old midrange CPUs in real time, so it's pretty crazy that it's that slow.

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                    0
                    • adrianthefrog@lemmy.worldA [email protected]

                      Are there really any 32-bit era games that your CPU can't handle, especially if you have a $1k+ gpu? This post is honestly pretty misleading as it implies modern versions of PhysX don't work, when they actually do.

                      That being said, it doesn't make all that much sense as a decision, doubles are rare in most GPU code anyways (as they are very slow), NVIDIA is just being lazy and doesn't want to write the drivers for that

                      Well, at least you aren't on mac where 32 bit things just don't launch at all... (I think they might be playable through wine, but even in the x86 era MacOS didn't natively run any 32 bit games or software, so games like Portal 2 or TF2 for example just didn't work even though they had a MacOS version)

                      G This user is from outside of this forum
                      G This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #43

                      You never know when old games just don't work. For example I recently tried to play deus ex mankind divided. I have new hardware but I had to play on medium settings because anything higher would start killing performance despite the game being 5 years older than my hardware.

                      I wouldn't be surprised if some older games ran like shit on the 50 series cards whenever physx is concerned.

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