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  3. Now You Can Buy In-Game DLC And Pay It Off Later

Now You Can Buy In-Game DLC And Pay It Off Later

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  • S [email protected]

    I'm fine with it for f2p games. The monetization is sometimes awful in those, but it's also sometimes perfectly fine. I just want one monetization model. Either have microtransations and ingame purchases(preferably that don't actually effect the gameplay), or have your game cost money up front, and maybe have some DLCs. Pick one. No more $40 games with battlepasses and buyable skins.

    M This user is from outside of this forum
    M This user is from outside of this forum
    [email protected]
    wrote last edited by
    #17

    Any product that can take one thousand dollars from someone, in exchange for what would typically earn a studio twenty dollars, is not differentiated by whether it has a cover charge.

    The tolerable monetization model is: just sell games. They're not services - they're products. You buy them and own them.

    S 1 Reply Last reply
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    • M [email protected]

      Any product that can take one thousand dollars from someone, in exchange for what would typically earn a studio twenty dollars, is not differentiated by whether it has a cover charge.

      The tolerable monetization model is: just sell games. They're not services - they're products. You buy them and own them.

      S This user is from outside of this forum
      S This user is from outside of this forum
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      wrote last edited by
      #18

      Nothing inside a video game should cost real money. Ban the entire business model.

      Is most of what I was referring to. I don't mind things in games costing money, as long as the game itself doesn't costs money. I also don't mind live service games, at least in concept. They're very rarely good games, but good examples do exist.

      A lot of what I think you're talking about is based on player trading, is it not? Maybe I don't know the games you're talking about. I don't think Valve sets the prices for hats, and I don't think DE sets prices for rivens. They're tradeable, so a market forms. To be clear, I think paying $1000 for a hat is absolutely insane, but I also don't see how it's functionally different than paying an absurd amount of money for a trading card you have no intention of using.

      Are there games actually asking $1000 for literally anything in-game? Not a player set price, to be clear.

      M 1 Reply Last reply
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      • misk@sopuli.xyzM [email protected]

        Archive: https://archive.is/2025.07.02-160639/https://www.gamespot.com/articles/now-you-can-buy-in-game-dlc-and-pay-it-off-later/1100-6532906/

        N This user is from outside of this forum
        N This user is from outside of this forum
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        wrote last edited by
        #19

        Good to see someone took the scam of Lay Away and convinced an entire generation this is fine for things they will never own, even if they pay it off.

        1 Reply Last reply
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        • S [email protected]

          Nothing inside a video game should cost real money. Ban the entire business model.

          Is most of what I was referring to. I don't mind things in games costing money, as long as the game itself doesn't costs money. I also don't mind live service games, at least in concept. They're very rarely good games, but good examples do exist.

          A lot of what I think you're talking about is based on player trading, is it not? Maybe I don't know the games you're talking about. I don't think Valve sets the prices for hats, and I don't think DE sets prices for rivens. They're tradeable, so a market forms. To be clear, I think paying $1000 for a hat is absolutely insane, but I also don't see how it's functionally different than paying an absurd amount of money for a trading card you have no intention of using.

          Are there games actually asking $1000 for literally anything in-game? Not a player set price, to be clear.

          M This user is from outside of this forum
          M This user is from outside of this forum
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          wrote last edited by
          #20

          'I was only endorsing what you're condemning' is a baffling sentiment.

          A lot of what I think you’re talking about is based on player trading, is it not?

          None.

          ... you know that cost is cumulative, yes? Games that somehow trick people into spending a thousand dollars a month don't do it in one great lump.

          S 1 Reply Last reply
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          • A [email protected]

            Born just in time to finance horse armor.

            M This user is from outside of this forum
            M This user is from outside of this forum
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            wrote last edited by
            #21

            Horse armor was above-board, compared to this shit. You got files you didn't have. Modern "DLC" is already on your hard drive, appearing on other people's characters, but you're not allowed to touch that file until you pay ten actual dollars.

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            • M [email protected]

              'I was only endorsing what you're condemning' is a baffling sentiment.

              A lot of what I think you’re talking about is based on player trading, is it not?

              None.

              ... you know that cost is cumulative, yes? Games that somehow trick people into spending a thousand dollars a month don't do it in one great lump.

              S This user is from outside of this forum
              S This user is from outside of this forum
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              wrote last edited by [email protected]
              #22

              I'm not supporting what you're condemning. I'm just arguing that it's not 100% black and white. I disagree with "all live service games bad." I certainly agree that some are predatory and a problem, and the entire genre as a whole needs much more regulation.

              I couldn't really grasp spending that amount of money on a video game, even cumulatively, so no I didn't consider it from that angle.

              M 1 Reply Last reply
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              • S [email protected]

                I'm not supporting what you're condemning. I'm just arguing that it's not 100% black and white. I disagree with "all live service games bad." I certainly agree that some are predatory and a problem, and the entire genre as a whole needs much more regulation.

                I couldn't really grasp spending that amount of money on a video game, even cumulatively, so no I didn't consider it from that angle.

                M This user is from outside of this forum
                M This user is from outside of this forum
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                wrote last edited by
                #23

                The regulation needed is: fuck all that.

                Games make you value arbitrary nonsense. That is what makes them games. Attaching a dollar price to that fiction is a category error. The entire business model is an exploitation of that confusion.

                This abuse is making games objectively worse. Maximum revenue comes from addiction and frustration. Fun is an obstacle. At best, fun is bait on the hook. The actual goal, especially for "free" games, is to grind you down as thoroughly as possible to extract real money over and over and over and over. If you don't think that's you - neither did most people who wondered where all their money went.

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                • misk@sopuli.xyzM [email protected]

                  Archive: https://archive.is/2025.07.02-160639/https://www.gamespot.com/articles/now-you-can-buy-in-game-dlc-and-pay-it-off-later/1100-6532906/

                  D This user is from outside of this forum
                  D This user is from outside of this forum
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                  wrote last edited by
                  #24

                  Uh nice! Good combination with all those social security number and credit card leaks.

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                  • B [email protected]

                    This really is a new low - Get people hooked on your game with addictive mechanics. Suck the money out of them. When they're broke, drive them into debt

                    L This user is from outside of this forum
                    L This user is from outside of this forum
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                    wrote last edited by
                    #25

                    Not a new low, it's an old low applied in new ways.

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                    • misk@sopuli.xyzM [email protected]

                      Archive: https://archive.is/2025.07.02-160639/https://www.gamespot.com/articles/now-you-can-buy-in-game-dlc-and-pay-it-off-later/1100-6532906/

                      ineedmana@piefed.zipI This user is from outside of this forum
                      ineedmana@piefed.zipI This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #26

                      now one BNPL provider has announced a deal with a gaming company to allow people to finance in-game purchases.

                      Great, another data leech for marketing machine

                      offers interest-free biweekly payment plans

                      Uh-huh. I wonder, what do they monetize on, if the debt is interest-free. Surely this is only to grow user base. No basket analysis at all...

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