Now You Can Buy In-Game DLC And Pay It Off Later
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Born just in time to finance horse armor.
Horse armor was above-board, compared to this shit. You got files you didn't have. Modern "DLC" is already on your hard drive, appearing on other people's characters, but you're not allowed to touch that file until you pay ten actual dollars.
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'I was only endorsing what you're condemning' is a baffling sentiment.
A lot of what I think you’re talking about is based on player trading, is it not?
None.
... you know that cost is cumulative, yes? Games that somehow trick people into spending a thousand dollars a month don't do it in one great lump.
wrote last edited by [email protected]I'm not supporting what you're condemning. I'm just arguing that it's not 100% black and white. I disagree with "all live service games bad." I certainly agree that some are predatory and a problem, and the entire genre as a whole needs much more regulation.
I couldn't really grasp spending that amount of money on a video game, even cumulatively, so no I didn't consider it from that angle.
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I'm not supporting what you're condemning. I'm just arguing that it's not 100% black and white. I disagree with "all live service games bad." I certainly agree that some are predatory and a problem, and the entire genre as a whole needs much more regulation.
I couldn't really grasp spending that amount of money on a video game, even cumulatively, so no I didn't consider it from that angle.
The regulation needed is: fuck all that.
Games make you value arbitrary nonsense. That is what makes them games. Attaching a dollar price to that fiction is a category error. The entire business model is an exploitation of that confusion.
This abuse is making games objectively worse. Maximum revenue comes from addiction and frustration. Fun is an obstacle. At best, fun is bait on the hook. The actual goal, especially for "free" games, is to grind you down as thoroughly as possible to extract real money over and over and over and over. If you don't think that's you - neither did most people who wondered where all their money went.
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Uh nice! Good combination with all those social security number and credit card leaks.
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This really is a new low - Get people hooked on your game with addictive mechanics. Suck the money out of them. When they're broke, drive them into debt
Not a new low, it's an old low applied in new ways.
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now one BNPL provider has announced a deal with a gaming company to allow people to finance in-game purchases.
Great, another data leech for marketing machine
offers interest-free biweekly payment plans
Uh-huh. I wonder, what do they monetize on, if the debt is interest-free. Surely this is only to grow user base. No basket analysis at all...