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  3. Bucking The Industry Trend Of Post-Launch Layoffs, Lies Of P Devs Received $7,500 Bonuses, Switch 2s

Bucking The Industry Trend Of Post-Launch Layoffs, Lies Of P Devs Received $7,500 Bonuses, Switch 2s

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  • misk@sopuli.xyzM This user is from outside of this forum
    misk@sopuli.xyzM This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1

    Archive: https://archive.is/2025.06.28-094019/https://aftermath.site/lies-of-p-overture-dlc-success-bonus

    mentaledge@sopuli.xyzM G 2 Replies Last reply
    26
    • misk@sopuli.xyzM [email protected]

      Archive: https://archive.is/2025.06.28-094019/https://aftermath.site/lies-of-p-overture-dlc-success-bonus

      mentaledge@sopuli.xyzM This user is from outside of this forum
      mentaledge@sopuli.xyzM This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      This isn't even something you should be doing for your devs just because being nice to them is nice.

      So many indies on their second and third games are showing that once you get the ball rolling on institutional knowledge (skills and tools developed during the making of a game, contributing to the next) you can SERIOUSLY up your game. And for a lot less cost than it would have been to go that big from the start.

      Meanwhile big studios are dumping staff and therefore expertise like it's no big deal. Switching to a revolving door of subcontractors who can't possibly get to intimately know the games they work on.

      R 1 Reply Last reply
      9
      • misk@sopuli.xyzM [email protected]

        Archive: https://archive.is/2025.06.28-094019/https://aftermath.site/lies-of-p-overture-dlc-success-bonus

        G This user is from outside of this forum
        G This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        I'd rather have a bigger bonus than a switch 2 but I guess it's better than layoffs

        N 1 Reply Last reply
        1
        • G [email protected]

          I'd rather have a bigger bonus than a switch 2 but I guess it's better than layoffs

          N This user is from outside of this forum
          N This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          It's literally in the title that they also received 7500$ bonus. Or is ignoring everything just to complain a cool thing to do still? (Also 2 weeks paid time off, but hey, I'm sure that's normal for most jobs)

          G 1 Reply Last reply
          0
          • N [email protected]

            It's literally in the title that they also received 7500$ bonus. Or is ignoring everything just to complain a cool thing to do still? (Also 2 weeks paid time off, but hey, I'm sure that's normal for most jobs)

            G This user is from outside of this forum
            G This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #5

            I'm saying I would rather have the value of the switch as more cash tacked on to that bonus. even if I worked at a game studio it doesnt mean I want to have a console without its overpriced games.

            but since I'm pissing off nintendo slave-fanboys anyway, I suppose if it was received close enough to the release date of the switch2 and if I was fast I could potentially scalp it for more than the original cash value

            A 1 Reply Last reply
            0
            • mentaledge@sopuli.xyzM [email protected]

              This isn't even something you should be doing for your devs just because being nice to them is nice.

              So many indies on their second and third games are showing that once you get the ball rolling on institutional knowledge (skills and tools developed during the making of a game, contributing to the next) you can SERIOUSLY up your game. And for a lot less cost than it would have been to go that big from the start.

              Meanwhile big studios are dumping staff and therefore expertise like it's no big deal. Switching to a revolving door of subcontractors who can't possibly get to intimately know the games they work on.

              R This user is from outside of this forum
              R This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #6

              The other stupid part is that these companies are training their developers to create AAA games, and then firing them. They take this knowledge elsewhere and the investment is lost.

              AAA game companies are paying to train other companies developers.

              1 Reply Last reply
              4
              • G [email protected]

                I'm saying I would rather have the value of the switch as more cash tacked on to that bonus. even if I worked at a game studio it doesnt mean I want to have a console without its overpriced games.

                but since I'm pissing off nintendo slave-fanboys anyway, I suppose if it was received close enough to the release date of the switch2 and if I was fast I could potentially scalp it for more than the original cash value

                A This user is from outside of this forum
                A This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #7

                looks at username

                Go touch yourself.

                1 Reply Last reply
                1
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