Valve seems to have quietly rolled out a major upgrade to their Anti-Cheat system and it’s apparently wrecking havoc on cheat providers
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I’ve worked in esports for a bit and there’s definitely cheats out there that pros use. When utilised well you won’t even notice when directly spectating or when the player is streaming. They’re designed to help extremely good players just that little bit extra needed to become a top-tier player.
Those “pro-grade” cheats don’t come cheap though. I’ve heard figures in the 400-600/month range multiple times. These would also work on the special tournament clients used by professional players.
Some of the top end tarkov cheats I know of are around 900-1000 a month.
About the only game where the cheating is so rampant that even just though osmosis you can end up learning a lot about the cheat economy.
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I knew it that last cs2 game I was playing had a cheater.. always losing every game I’ve played
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Yeah exactly, at that age knowing how to download cheats and stuff actually made you feel sorta cool, not everyone could figure it out (and I know most kids wanted to).
Then realising it's more fun without the cheats, just getting good at the game, I'd even dare call it a story of personal development.
This is the modern internet tho. You used cheats once 20 years ago as a child. Thus your shit for the rest of your life have no right to parole and deserve to be thrown in a hole?!!1!!1!1! /S
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wrote last edited by [email protected]
I used to “cheat” in Mass Effect 3 CooP, using cheat engine to buy those weapon/character crates en masse.
Screw that grind. It was such a sublime MP game EA bolted the absolute stupidest loot box system to. Everyone in the platinum tiers did it; it didn’t hurt anyone’s experience. That game was so good everyone played for the sake of the game anyway, not the trickle of unlocks.
As a side “cheat”, I used to host modded public lobbies with crazy mixes of enemies, like all banshees one wave or “ranger” swarms of scions+ravagers another and such. A few players left, but the most common reaction was “holy shit, this is mad” and players stayed for the fun.
…I guess what I’m saying is, screw malicious cheaters.
But I also don’t like the idea of locking out modding either, or enforcing particularly asinine P2P schemes. I suppose the kind of MP games even conducive to modding don’t really exist anymore though
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There is evidence kernel level anti cheat can still be bypassed.
Please provide proof that games with kernel level anti cheat have the same rate of cheating as games without it.
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Nobody can have proof of that, because no such proof can ever exist. How would you ever have a proven correct number of cheaters not detected?
I asked for evidence. Please provide proof that the games without kernel level anti cheat have the same amount of cheating as games without it.
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Nobody can have proof of that, because no such proof can ever exist. How would you ever have a proven correct number of cheaters not detected?
So what's the point of an anti cheat then if you don't know how many people are cheating, how many people are not, and you don't have confidence that the anti cheat is 99% effective at the very least?
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Please provide proof that games with kernel level anti cheat have the same rate of cheating as games without it.
A game blocks cheats or it doesn't. Valorant certainly still has cheaters. Only cheat providers and gaming companies will have those numbers and I'm not sure they are going to release them.
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A game blocks cheats or it doesn't. Valorant certainly still has cheaters. Only cheat providers and gaming companies will have those numbers and I'm not sure they are going to release them.
wrote last edited by [email protected]Thanks for letting me know. So we don't have any proof at all that these anti cheats are effective? I'm not even saying which anti cheat. Just saying in general.
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Thanks for letting me know. So we don't have any proof at all that these anti cheats are effective? I'm not even saying which anti cheat. Just saying in general.
wrote last edited by [email protected]Depends on your definition of effective. Both are still certainly too much. I haven't seen one that's 100% effective.
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LETSGOOOOOO CS2 VIABLE AGAAAIN
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Depends on your definition of effective. Both are still certainly too much. I haven't seen one that's 100% effective.
What do you mean definition of effective lmfao. An anti cheat should stop cheaters. If I go on counter strike and I find a cheater then that anti cheat is ineffective. If I go on valorant and don't find a cheater that is effective. It's not that complicated.
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What do you mean definition of effective lmfao. An anti cheat should stop cheaters. If I go on counter strike and I find a cheater then that anti cheat is ineffective. If I go on valorant and don't find a cheater that is effective. It's not that complicated.
Then I'd argue there isn't an effective anti cheat. Valorant definitely has cheaters.
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So what's the point of an anti cheat then if you don't know how many people are cheating, how many people are not, and you don't have confidence that the anti cheat is 99% effective at the very least?
It can be tested in closed systems but it's not something you can easily define the success rate of because the cheats are constantly evolving and game updates close or introduce vulnerabilities.
There is still value of having an anti-cheat even if it does not have a high chance of catching cheaters, so long as it keeps false positives to a minimum.
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I don’t generally have a problem with anti-cheat mechanisms except when they require things like secure-boot or allowing me to do what I want with my machine.
They're all proprietary, wouldn't want that crap on my system anyway. (I don't game anymore)
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It can be tested in closed systems but it's not something you can easily define the success rate of because the cheats are constantly evolving and game updates close or introduce vulnerabilities.
There is still value of having an anti-cheat even if it does not have a high chance of catching cheaters, so long as it keeps false positives to a minimum.
"there is still value of having an anti cheat even though it does not have a high chance of catch cheaters"
That doesn't make any sense. LOL. What's the value then of the anti cheat?
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Then I'd argue there isn't an effective anti cheat. Valorant definitely has cheaters.
Can you please provide evidence that valorant has more or less cheaters than CS2, scaled by player base. Hearsay and personal experience aren't facts. I personally have not encountered more than 1 cheater in valorant whereas with other games without kernel level anti cheat, every other lobby has one.
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Can you please provide evidence that valorant has more or less cheaters than CS2, scaled by player base. Hearsay and personal experience aren't facts. I personally have not encountered more than 1 cheater in valorant whereas with other games without kernel level anti cheat, every other lobby has one.
wrote last edited by [email protected]By your definition, anti cheat stops cheaters or it doesn't lmfao what does other games have to do with it? Can you provide sources that valorant only has 1 cheater?
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By your definition, anti cheat stops cheaters or it doesn't lmfao what does other games have to do with it? Can you provide sources that valorant only has 1 cheater?
I asked you to provide evidence of the rampant cheating problem in valorant as compared to games without kernel level anti cheat. The theory being, if valorant has less cheaters than let's say, CS, that means a kernel level anti cheat is more effective than VAC at deterring cheating.
Of course that's just a theory. No one has evidence for anything
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"there is still value of having an anti cheat even though it does not have a high chance of catch cheaters"
That doesn't make any sense. LOL. What's the value then of the anti cheat?
You can die in a car accident, even if you wear a seat belt.
LOL what's the value of a seatbelt? You're either very dull or a troll. Maybe both.