Valve seems to have quietly rolled out a major upgrade to their Anti-Cheat system and it’s apparently wrecking havoc on cheat providers
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John Macdonald is cooking the best fucking server-sided anticheat with all that compute power in Bellevue. Lets see him become a master chef!
I've been thinking for a while we need more server side stuff. No worries about infringing on the consumers computer then. Hopefully that ends up becoming something good!
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You cannot permaban a cheater for the saame reason you shouldn't have death penalty, people need to be able to challenge the decision which should trigger a process
As a piece of software, I highly doubt there isn't a single bug in VAC that would cause a false-positive
When you suspect someone of being highly dangerous you put them in jail even if they are not convicted yet. And when it turns out they are innocent they are released.
A ban is like jail not like a death sentence ...
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I'm glad I wouldn't play GTA anyway, even older games, for different reasons.
What reasons wouldn't you play older ones?
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Hypothesis: people who cheat in video games are scum bags in other aspects of life. I wonder if anyone's done a study on that. I feel like the kind of person who has to cheat in video games is a broken sad sack.
It really depends on what you think about as cheating. I mod my Bethesda games and Stardew Valley heavily to the point that mod file sizes are way past the game file sizes themselves, but some people consider that as cheating, as I'm not playing the original games, I'm not experiencing the original spirits of them. Some people heavily against this. Is altering games only consider as cheating in online games or in all games?
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I'm not saying they definitely weren't cheating, but I have definitely hit some shots in my time that seemed impossible. If you fire enough rockets at corners that you think someone might come around, or in games with snipers that penetrate cover, take blind guesses through walls, you're going to get lucky eventually.
Edit to add: just saying, the line is blurry indeed. But I think if I got kicked over it, I'd be a good sport about it! "Got kicked for cheating because I was too l33t" would be such a good story. I'm sure some people have had it happen.
I played 1.6 competitively way back in leagues. There were spots where you learned to shoot at like 20-30 seconds into a match. If someone ran from the "other" start you knew they would be coming around certain corners.
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It depends if you're only talking about multi-player or including solo too. I see no harm in customizing one's experience with cheats in single player.
I don't consider single player changes cheating. For something to be cheating, you need to break the rules agreed to by the players. If you're the only player, you presumably can't break the agreement you make with yourself.
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Why do you hate property rights?
I'm not defending cheating in online games or interfering with Valve's service, but if you think the solution to stopping them is attacking "software hacking" in general as a concept, that juice ain't worth the squeeze. "Software hacking," fundamentally, is nothing more than modifying the operation of your computer, your property that you own. It's no different than buying a physical paper book and then writing notes in the margin.
If you're proposing disallowing people from doing that, you're attacking the concept of property rights itself.
That would be absurd for me to suggest. I was not claiming that all “hacking” no matter how you define the word, as bad.
I was just stating the source of the problem here. Everyone is really sensitive about the fact.
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You cannot permaban a cheater for the saame reason you shouldn't have death penalty, people need to be able to challenge the decision which should trigger a process
As a piece of software, I highly doubt there isn't a single bug in VAC that would cause a false-positive
wrote last edited by [email protected]You surely can permaban a cheater, and should. It doesn't mean the process can't be challenged.
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It really depends on what you think about as cheating. I mod my Bethesda games and Stardew Valley heavily to the point that mod file sizes are way past the game file sizes themselves, but some people consider that as cheating, as I'm not playing the original games, I'm not experiencing the original spirits of them. Some people heavily against this. Is altering games only consider as cheating in online games or in all games?
I think people who get angry at cheating/modding single player games are not to be taken seriously. Probably children.
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It depends if you're only talking about multi-player or including solo too. I see no harm in customizing one's experience with cheats in single player.
I would further argue that it's a bad behaviour only if one cheats in competitive multiplayer games.
Almost a decade ago, I was having fun playing Left 4 Dead 2. There is this survival mode where you and your human teammates play against neverending waves of zombies. In one stage, there was someone who invented a way to defend yourselves on a bridge by all four players strictly crouching and shooting straight to the front, at the far end of the bridge. If anyone runs out of ammo, they walk a few steps to pick up a new M4 and come right back. Cooperation is the key in surviving for more than 15 minutes, and everyone must strictly obey this play style.
Anyway, the way to communicate between players were limited. It was hard to tell everyone what to do by typing. I downloaded a mod which grants us infinite ammo, that way, nobody needed to get up to get a new gun. In late game, there were three Tanks spawning and charging at us, that even with perfect timing it was hard to defeat all three. The infinite ammo absolutely helped, and I think I just created an new way of playing this stage which depends more on one's knowledge than skill.
I ended up had a great time with those strangers who played with me, who unlocked the gold medal of that stage, and way beyond the survival time requirement.
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It really depends on what you think about as cheating. I mod my Bethesda games and Stardew Valley heavily to the point that mod file sizes are way past the game file sizes themselves, but some people consider that as cheating, as I'm not playing the original games, I'm not experiencing the original spirits of them. Some people heavily against this. Is altering games only consider as cheating in online games or in all games?
wrote last edited by [email protected]Modding an offline sandbox game just to improve in-game quality of life is not the same as using cheat mods to get even at another and farm all the achievements for everyone to see.
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Caaaaaarl, that kills people.
Don't worry, you can still be buried with the medal if you win
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What reasons wouldn't you play older ones?
wrote last edited by [email protected]GTA is a disgusting franchise, and the content in the games is just awful. Maybe the stories are good, but do you really need to insert heavy esex and substance use into a game like that? That's called desensitization, and I'm sensitive to quite a few things (not this fake sensitivity that's floating around... legit sensitivity).
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wrote last edited by [email protected]
*wreaking havoc
Though I kinda like the wrecking sentiment
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GTA is a disgusting franchise, and the content in the games is just awful. Maybe the stories are good, but do you really need to insert heavy esex and substance use into a game like that? That's called desensitization, and I'm sensitive to quite a few things (not this fake sensitivity that's floating around... legit sensitivity).
It’s escapism. If it’s not for you, that’s fine.
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I don't consider single player changes cheating. For something to be cheating, you need to break the rules agreed to by the players. If you're the only player, you presumably can't break the agreement you make with yourself.
Sometimes i turn off hardcore mode when i get overwhelmed. I def agree in principle though
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I would further argue that it's a bad behaviour only if one cheats in competitive multiplayer games.
Almost a decade ago, I was having fun playing Left 4 Dead 2. There is this survival mode where you and your human teammates play against neverending waves of zombies. In one stage, there was someone who invented a way to defend yourselves on a bridge by all four players strictly crouching and shooting straight to the front, at the far end of the bridge. If anyone runs out of ammo, they walk a few steps to pick up a new M4 and come right back. Cooperation is the key in surviving for more than 15 minutes, and everyone must strictly obey this play style.
Anyway, the way to communicate between players were limited. It was hard to tell everyone what to do by typing. I downloaded a mod which grants us infinite ammo, that way, nobody needed to get up to get a new gun. In late game, there were three Tanks spawning and charging at us, that even with perfect timing it was hard to defeat all three. The infinite ammo absolutely helped, and I think I just created an new way of playing this stage which depends more on one's knowledge than skill.
I ended up had a great time with those strangers who played with me, who unlocked the gold medal of that stage, and way beyond the survival time requirement.
Nah, if someone on my PvE team is cheating/exploiting that still ruins the experience. I play games like that to get better, the skill improvement is a huge part of the experience for me.
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I would further argue that it's a bad behaviour only if one cheats in competitive multiplayer games.
Almost a decade ago, I was having fun playing Left 4 Dead 2. There is this survival mode where you and your human teammates play against neverending waves of zombies. In one stage, there was someone who invented a way to defend yourselves on a bridge by all four players strictly crouching and shooting straight to the front, at the far end of the bridge. If anyone runs out of ammo, they walk a few steps to pick up a new M4 and come right back. Cooperation is the key in surviving for more than 15 minutes, and everyone must strictly obey this play style.
Anyway, the way to communicate between players were limited. It was hard to tell everyone what to do by typing. I downloaded a mod which grants us infinite ammo, that way, nobody needed to get up to get a new gun. In late game, there were three Tanks spawning and charging at us, that even with perfect timing it was hard to defeat all three. The infinite ammo absolutely helped, and I think I just created an new way of playing this stage which depends more on one's knowledge than skill.
I ended up had a great time with those strangers who played with me, who unlocked the gold medal of that stage, and way beyond the survival time requirement.
I think that the (only) relevant factor is whether everyone else knows and wants it. Suppose your mod affected only yourself (so other players wouldn't know about it) and you played in a way that was mostly reasonable, but providing a little bit more covering fire than should be possible. Your teammates might still have fun while they're playing, though only if you don't overdo it; but even then, they probably wouldn't be too happy to discover your cheating once they'd already finished the map. If you give everyone infinite ammo, and tell them about it then that's fine, but because they know about it, not because they benefit from it.
For that matter, cheating in a competitive server set up for that purpose can be fun (though it can also be wildly unbalanced, especially if the game is asymmetrical)
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It really depends on what you think about as cheating. I mod my Bethesda games and Stardew Valley heavily to the point that mod file sizes are way past the game file sizes themselves, but some people consider that as cheating, as I'm not playing the original games, I'm not experiencing the original spirits of them. Some people heavily against this. Is altering games only consider as cheating in online games or in all games?
I believe actual cheating requires there to be harm done to another player be it due to unfair advantages, theft of time or other malicious activity.
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shadowbanning to cheater-only servers sounds like nice middle ground to me
Sometimes it's a nice perk if you want to play modded coop with your friends ie those from mods.