Valve seems to have quietly rolled out a major upgrade to their Anti-Cheat system and it’s apparently wrecking havoc on cheat providers
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It really depends on what you think about as cheating. I mod my Bethesda games and Stardew Valley heavily to the point that mod file sizes are way past the game file sizes themselves, but some people consider that as cheating, as I'm not playing the original games, I'm not experiencing the original spirits of them. Some people heavily against this. Is altering games only consider as cheating in online games or in all games?
wrote last edited by [email protected]Modding an offline sandbox game just to improve in-game quality of life is not the same as using cheat mods to get even at another and farm all the achievements for everyone to see.
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Caaaaaarl, that kills people.
Don't worry, you can still be buried with the medal if you win
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What reasons wouldn't you play older ones?
wrote last edited by [email protected]GTA is a disgusting franchise, and the content in the games is just awful. Maybe the stories are good, but do you really need to insert heavy esex and substance use into a game like that? That's called desensitization, and I'm sensitive to quite a few things (not this fake sensitivity that's floating around... legit sensitivity).
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wrote last edited by [email protected]
*wreaking havoc
Though I kinda like the wrecking sentiment
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GTA is a disgusting franchise, and the content in the games is just awful. Maybe the stories are good, but do you really need to insert heavy esex and substance use into a game like that? That's called desensitization, and I'm sensitive to quite a few things (not this fake sensitivity that's floating around... legit sensitivity).
It’s escapism. If it’s not for you, that’s fine.
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I don't consider single player changes cheating. For something to be cheating, you need to break the rules agreed to by the players. If you're the only player, you presumably can't break the agreement you make with yourself.
Sometimes i turn off hardcore mode when i get overwhelmed. I def agree in principle though
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I would further argue that it's a bad behaviour only if one cheats in competitive multiplayer games.
Almost a decade ago, I was having fun playing Left 4 Dead 2. There is this survival mode where you and your human teammates play against neverending waves of zombies. In one stage, there was someone who invented a way to defend yourselves on a bridge by all four players strictly crouching and shooting straight to the front, at the far end of the bridge. If anyone runs out of ammo, they walk a few steps to pick up a new M4 and come right back. Cooperation is the key in surviving for more than 15 minutes, and everyone must strictly obey this play style.
Anyway, the way to communicate between players were limited. It was hard to tell everyone what to do by typing. I downloaded a mod which grants us infinite ammo, that way, nobody needed to get up to get a new gun. In late game, there were three Tanks spawning and charging at us, that even with perfect timing it was hard to defeat all three. The infinite ammo absolutely helped, and I think I just created an new way of playing this stage which depends more on one's knowledge than skill.
I ended up had a great time with those strangers who played with me, who unlocked the gold medal of that stage, and way beyond the survival time requirement.
Nah, if someone on my PvE team is cheating/exploiting that still ruins the experience. I play games like that to get better, the skill improvement is a huge part of the experience for me.
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I would further argue that it's a bad behaviour only if one cheats in competitive multiplayer games.
Almost a decade ago, I was having fun playing Left 4 Dead 2. There is this survival mode where you and your human teammates play against neverending waves of zombies. In one stage, there was someone who invented a way to defend yourselves on a bridge by all four players strictly crouching and shooting straight to the front, at the far end of the bridge. If anyone runs out of ammo, they walk a few steps to pick up a new M4 and come right back. Cooperation is the key in surviving for more than 15 minutes, and everyone must strictly obey this play style.
Anyway, the way to communicate between players were limited. It was hard to tell everyone what to do by typing. I downloaded a mod which grants us infinite ammo, that way, nobody needed to get up to get a new gun. In late game, there were three Tanks spawning and charging at us, that even with perfect timing it was hard to defeat all three. The infinite ammo absolutely helped, and I think I just created an new way of playing this stage which depends more on one's knowledge than skill.
I ended up had a great time with those strangers who played with me, who unlocked the gold medal of that stage, and way beyond the survival time requirement.
I think that the (only) relevant factor is whether everyone else knows and wants it. Suppose your mod affected only yourself (so other players wouldn't know about it) and you played in a way that was mostly reasonable, but providing a little bit more covering fire than should be possible. Your teammates might still have fun while they're playing, though only if you don't overdo it; but even then, they probably wouldn't be too happy to discover your cheating once they'd already finished the map. If you give everyone infinite ammo, and tell them about it then that's fine, but because they know about it, not because they benefit from it.
For that matter, cheating in a competitive server set up for that purpose can be fun (though it can also be wildly unbalanced, especially if the game is asymmetrical)
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It really depends on what you think about as cheating. I mod my Bethesda games and Stardew Valley heavily to the point that mod file sizes are way past the game file sizes themselves, but some people consider that as cheating, as I'm not playing the original games, I'm not experiencing the original spirits of them. Some people heavily against this. Is altering games only consider as cheating in online games or in all games?
I believe actual cheating requires there to be harm done to another player be it due to unfair advantages, theft of time or other malicious activity.
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shadowbanning to cheater-only servers sounds like nice middle ground to me
Sometimes it's a nice perk if you want to play modded coop with your friends ie those from mods.
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I always thought there should be an "unlimited class" in the olympics where you can take anything you want. I want to see wildly drugged up athletes competing with each other.
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I've often thought that the cheaters should be simply shadow banned, and only match with other cheaters. Let them play against the other cheaters and see how well they do.
I'd love to play matches with aimbots.
I'm not good at games. Don't care enough to git gud. Certainly wouldn't ruin anyone's experience by cheating. But it'd be fun to see what the game is like with everyone having perfect aim.
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Now doxx them all too. These people deserve consequences.
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GTA is a disgusting franchise, and the content in the games is just awful. Maybe the stories are good, but do you really need to insert heavy esex and substance use into a game like that? That's called desensitization, and I'm sensitive to quite a few things (not this fake sensitivity that's floating around... legit sensitivity).
GTA is a disgusting franchise
Because of this nobody noticed how woke GTA:SA was. If you depicted the CIA smuggling cocaine and weapons into black communities while the justice system imprisons young black men with wildly disparate sentencing 2025, the game would be canceled, by the kind of chuds who just see "cool violence!"
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*wreaking
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Sometimes i turn off hardcore mode when i get overwhelmed. I def agree in principle though
Shit, I play in easy mode. And I sometimes look up hints online. But yeah, I only play single player stuff so I don't feel like I'm cheating anyone.
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"And now the athletes are at the starting line for the hundred meter ketamine stagger. . . They're waiting for the starters' gun. . . Some of them have got confused and wandered off. . ."
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When you suspect someone of being highly dangerous you put them in jail even if they are not convicted yet. And when it turns out they are innocent they are released.
A ban is like jail not like a death sentence ...
More like getting kicked out of a club, you can still go to other clubs.
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You cannot permaban a cheater for the saame reason you shouldn't have death penalty, people need to be able to challenge the decision which should trigger a process
As a piece of software, I highly doubt there isn't a single bug in VAC that would cause a false-positive
This is certainly one of the comparisons of all time
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"And now the athletes are at the starting line for the hundred meter ketamine stagger. . . They're waiting for the starters' gun. . . Some of them have got confused and wandered off. . ."
"Oh, it looks Swerving Dan had a heart attack when the starting pistol went off!
That's going to hurt his chances, Jim."