What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality
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Ubisoft wishes they could make a game that good.
They do make games that good, hence the comparison.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
avowed and ACS were actually less than mid
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Breath of the Wild was basically a Ubisoft game with a Zelda coat of paint.
But instead of playing the map as a menu screen, you actually play in the world and discover things.
That was the crucial difference for me.
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Was gonna say it. This perfectly describes the last few Assassins Creed titles. Not bad enough to put them away, but also not good enough to leave any kind of lasting impact.
It's like chewing gum. You just keep going as it gets blander with no end in sight.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
The term you're looking for is "Extra Medium".
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
Hogwarts Legacy
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But instead of playing the map as a menu screen, you actually play in the world and discover things.
That was the crucial difference for me.
I envy you and wish I could see games through your eyes.
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This is probably more subjective than best/worst. So...
Vanilla Skyrim.
It was a fun game, but the main quest was so railroading.
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Portal 1 & 2. Far too short.
Short, but anything but mid.
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Ratopia
It's like Oxygen not Included but worse
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I modded it with the 'no purchasable resources' and it became a totally different game; It was all spreadsheet/logistics and organizing galaxy wide shipping to central hubs where I had to fabricate all my own materials to be able to upgrade equipment. I found that far more enjoyable, but the game is still meh. Not worth the replays like skyrim was.
While I enjoy some logistics management, I'd never punish myself with that in Starfield. Most gear upgrades aren't worth it and you can't even craft your own weapons or suits. This isn't Fallout where advanced machinery can be considered "lost tech" ffs
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2 that make fans go bananas.
Torchlight 2; Grim Dawn
Right in the middle of the middle part of the middle part of the middle pack.
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Sacred 2.
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The Halo series.
I like shooters, so I got the full bundle and I tried hard to like it.
None of the games gave me a lasting impression. The plot didn't stick with me, the enemies were weird, the guns felt weak and flimsy, the rooms kept repeating in some sections and it got very boring. There were some fun bits with the vehicles, etc., but overall the experience was... pretty much average.
I was expecting something like the Half-Life series, but this wasn't it.
I kinda agree. It was fun playing with my SO but they're pretty boring on their own. The multiplayer is fun, but the actual story mode just kinda exists.
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I suppose Resident Evil 8? The scares weren't very scary, the exploration was all very fake, and the bosses all showed up for attendance. It definitely functioned, but it didn't impress in the way previous entries did. It wasn't frustratingly bad like 5, nor was it interestingly bad like 6. It just felt like a lesser version of what they've given me before, somewhere between 4 and 7.
My hill to die on is that RE7 and 8 should have been a new IP. I think both the Winters' story and the overall Resident Evil plot would have stood stronger on their own and forcing them together in such a contrived way dilutes both of them.
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wrote on last edited by [email protected]If you like space dogfighter sims, try Chorus. You can score it super cheap on sales and I think it's a solid 6/10. Combat is fun and it's nice to look at. Unfortunately the story has terrible pacing and kinda doesn't make sense at times. Also, the missions get kinda repetitive. These two things really held it back for me, otherwise it's a fairly good game.
Another, if you like top down shooters, is Subterrain. Doesn't always go on sale, but when it does it's dirt cheap because it's like 10 years old at this point. It's got some weird survival mechanics that I think are kinda pointless, but the gameplay and story were enough to keep me mildly entertained. I'd call this a "potato chip" type game. Not particularly good, but somehow kind of satisfying if you don't think too much about it. Definitely a 6/10.
On another note, what's y'all's stance on the association that 5/10 = bad? I feel like it's because people equate it to being 50% and associate that with bad due to school grades. I see it as an average score and when I give something a 5 or 6, that means I'm neutral to slightly positive feeling about it.
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Breath of the Wild was basically a Ubisoft game with a Zelda coat of paint.
Basically sure. But the devil is in the details.
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Any assassin's creed from the last 10 years, probs gonna get hate for that but they are just so average to me.
Also most Ubisoft games in the last 10 years overall
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
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I envy you and wish I could see games through your eyes.
I don’t think Blackmist has a hot take here. The Ubisoft formula is: navigate to a tower. Tower gives you a checklist of things to do. You do the things, then look for a new tower.
Breath of the Wild is different. Yes, you start by navigating to a tower, but then… no checklist is given. You look around, you explore, you find things to do. Maybe you find everything, maybe you miss things, maybe you miss everything. You can always come back and explore more later… and when you’ve done everything, you can’t really be CERTAIN that you got it all. The lack of a checklist dramatically shifts the gameplay from doing a list of events, with little difference from selecting them from a menu, to actually having to explore the world and look around.
To call it the Ubisoft formula is to vastly misunderstand what the Ubisoft formula is. The formula is a list of things to do. BotW does not have that. Not even slightly. The towers are just something to aim for to get you started, and a place you can use your eyes to look around from, also to get you started.