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  3. Eight minutes of footage from an unfinished open world D&D game has leaked

Eight minutes of footage from an unfinished open world D&D game has leaked

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  • agent_karyo@lemmy.worldA This user is from outside of this forum
    agent_karyo@lemmy.worldA This user is from outside of this forum
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    wrote last edited by
    #1
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    • agent_karyo@lemmy.worldA [email protected]
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      S This user is from outside of this forum
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      #2

      I know it's an unfinished dev demo, but my god does combat look janky.

      Also, I would love to return to the days where an RPG and an "action RPG" were two different things. Pick from a bunch of classes, choose your path through one of 3 skill trees, run around, slash enemies - that's not an RPG.

      I'm not saying the last comment is related to the dev demo in any form or shape, I guess those are just some of my feelings getting triggered.

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      • agent_karyo@lemmy.worldA [email protected]
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        #3

        I'll never understand the point of taking a turn based system and adapting it to real time. Why not just take a system that was designed for real time? They have to rebalance everything and then only thing left from DND is lore. Are they doing it just for the lore? Fine I guess, but it always feels like a cash grab.

        I loved the puzzle with the pattern, it reminded me of Zelazny's Amber because it's shamelessly taken from there, and I think it works well.

        The best thing in the video is the music director explaining the decisions behind music design and character themes. I'm sure other games do similar things but I rarely notice them. So it's good to be explicitly told about it to be able to appreciate this aspect.

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