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  3. Discussion: Do you think the next steamdeck will be x86 or ARM?

Discussion: Do you think the next steamdeck will be x86 or ARM?

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  • S [email protected]

    I was surprised to discover how simple Windows commands on Linux (via Wine/Proton) are, x86 on ARM is much harder. That said, Apple have managed it pretty well (Rosetta?) so it's clearly doable.

    S This user is from outside of this forum
    S This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #16

    My understanding is Apple did this by having the more "expensive" to emulate commands be actual hardware, so some commands are emulated/translated, but others are just implemented in hardware on the processor. They could do this because they control the hardware and OS. Microsoft or anyone else trying to get that done is much more of a challenge.

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    • S [email protected]

      I was surprised to discover how simple Windows commands on Linux (via Wine/Proton) are, x86 on ARM is much harder. That said, Apple have managed it pretty well (Rosetta?) so it's clearly doable.

      B This user is from outside of this forum
      B This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #17

      Translation layers are possibile, but from what I can see, are quite unreliable for games (especially more graphically-demanding), which is not of high importance for Apple

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      • J [email protected]

        Wanted to talk about this a bit. I've seen some things showing how well along translation layers have gotten with both proton from windows based games and x86 apps running on ARM. I think it'd be a huge improvement for something like standby time. Although I'm not sure how well it'd be for power efficiency while gaming since it might use the same amount of power for similar performance regardless. Maybe better for low complexity games like balatro or vampire survivors?

        savvywolf@pawb.socialS This user is from outside of this forum
        savvywolf@pawb.socialS This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #18

        I don't think so, Valve already have their hands full with one translation layer and probably don't want to add another layer on top of it.

        I also wouldn't be surprised if battery life ends up being worse through the hypothetical vm. It still has to do the same amount of work after all.

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        • J [email protected]

          Is ram that's used on arm chips usually lower power than x86 or can they be interchangeable?

          C This user is from outside of this forum
          C This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #19

          ARM boards with slotted RAM use the same type as x86 (although mostly LPDDR, as found in laptops), so I assume there isn't any difference that is related to the CPU architecture.

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          • sunshine@lemmy.caS [email protected]

            I’m of the opinion that Valve should keep the og steam deck around for 7 years to keep squeezing more value out of the hardware with software updates and to keep the baseline simple for developers to ease the transition to the linux and mobile technologies then release the next iteration of hardware in 2029, RISC-V would be much more developed at that point especially with Valve’s full backing.

            W This user is from outside of this forum
            W This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #20

            RISC-V could be a lot better supported then. But I don't think a lifetime this long would work for the Deck. 7 years is nearly as long as the Switch 1, but that device had the benefit of being a platform in itself with no alternative (as in there are no other switch-compatible-devices). This forces the devs to target it, no matter what performance or fidelity they might wish for.

            The Steam Deck might feel a lot like a console, but in the end it is just a PC and the PC gaming world isn't going to wait for Valves next device. The game-tech will just move on past the steam decks capabilities and a lot of gamers will leave it behind and move to other SteamOS (or windows) compatible hardware. The Deck would still have a lot of value as an indie gaming machine, though.

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            • G [email protected]

              It also seems likely that the perf hit from x86_64 -> ARM64 emulation, even if the emulation is really excellent, might very well eat up any battery savings from the more efficient ARM chip.

              My understanding is that ARM chips work fine for gaming when games are built for ARM, but that is far from the norm at the moment.

              S This user is from outside of this forum
              S This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #21

              Right, so basically mobile games

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              • fubarberry@sopuli.xyzF [email protected]

                There were previous leaks that were covered here about it, here are two articles on it:

                • https://www.gamingonlinux.com/2024/09/valve-appear-to-be-testing-arm64-and-android-support-for-steam-on-linux/

                • https://www.gamingonlinux.com/2021/09/deckard-is-apparently-the-codename-for-a-possible-standalone-valve-vr-headset/

                As with anything like this, it's not 100%, but it's pretty much confirmed that valve is working on getting x86 vr games to run for ARM hardware, which is enough for most people to assume that an ARM VR headset is coming.

                woelkchen@lemmy.worldW This user is from outside of this forum
                woelkchen@lemmy.worldW This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #22

                We do know that Valve is working on a new VR headset that will be ARM based though

                is enough for most people to assume that an ARM VR headset is coming

                An assumption is not knowing a fact.

                It would be stupid for Valve to not at least to explore possibilities but to say that we know that Valve is working on an ARM VR headset is not truthful.

                fubarberry@sopuli.xyzF 1 Reply Last reply
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                • woelkchen@lemmy.worldW [email protected]

                  We do know that Valve is working on a new VR headset that will be ARM based though

                  is enough for most people to assume that an ARM VR headset is coming

                  An assumption is not knowing a fact.

                  It would be stupid for Valve to not at least to explore possibilities but to say that we know that Valve is working on an ARM VR headset is not truthful.

                  fubarberry@sopuli.xyzF This user is from outside of this forum
                  fubarberry@sopuli.xyzF This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #23

                  I'd recommend looking at the articles I linked, I probably should have refreshed my memory on them better before commenting.

                  In addition to knowing that valve is working on compatibility layers for running x86 on arm devices, there was also a steamVR update 9 months ago contains files for an ARM device code named deckard. There's probably more relevant leaks too, I think some renders of deckard controllers got leaked at some point as well.

                  woelkchen@lemmy.worldW 1 Reply Last reply
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                  • fubarberry@sopuli.xyzF [email protected]

                    I'd recommend looking at the articles I linked, I probably should have refreshed my memory on them better before commenting.

                    In addition to knowing that valve is working on compatibility layers for running x86 on arm devices, there was also a steamVR update 9 months ago contains files for an ARM device code named deckard. There's probably more relevant leaks too, I think some renders of deckard controllers got leaked at some point as well.

                    woelkchen@lemmy.worldW This user is from outside of this forum
                    woelkchen@lemmy.worldW This user is from outside of this forum
                    [email protected]
                    wrote on last edited by [email protected]
                    #24

                    GamingOnLinux is a shitty spam blog and not a reliable source. We saw Proton-ARM and Waydroid in SteamDB and those could just be internal research that might never see the light of day. That's it. Everything else is conjecture.

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                    • J [email protected]

                      Wanted to talk about this a bit. I've seen some things showing how well along translation layers have gotten with both proton from windows based games and x86 apps running on ARM. I think it'd be a huge improvement for something like standby time. Although I'm not sure how well it'd be for power efficiency while gaming since it might use the same amount of power for similar performance regardless. Maybe better for low complexity games like balatro or vampire survivors?

                      D This user is from outside of this forum
                      D This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #25

                      Thit seem that the problem with arm is the device tree, from what i understood, it can't be discoverable and you have to do a list for each devices.

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