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  3. I dont understand why some people think every video game should be catered to their playstyle preferences.

I dont understand why some people think every video game should be catered to their playstyle preferences.

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  • D This user is from outside of this forum
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    wrote on last edited by
    #1

    I dont understand why some people think every video game should be catered to their playstyle preferences. It's ok to not like every single video game. It's ok if some people like video games that you dont like. Just play what you like and ignore the rest. It's so easy.

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    • D [email protected]

      I dont understand why some people think every video game should be catered to their playstyle preferences. It's ok to not like every single video game. It's ok if some people like video games that you dont like. Just play what you like and ignore the rest. It's so easy.

      S This user is from outside of this forum
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      wrote on last edited by
      #2

      It gets frustrating when the thing you don't like is a very common feature though, and it's valid to complain.

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        It gets frustrating when the thing you don't like is a very common feature though, and it's valid to complain.

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        wrote on last edited by
        #3

        I agree games often come with features that are worthy of complaint. I really don't think the parry feature that this author speaks on is one of them though. At least not in their given examples. I'll admit I have not yet played Clair Obscur, but the other example given was of Dishonored, a game the author claims is beloved to them. I've played Dishonored 1 and 2 several times over. It is an extremely re-playable series because it offers players a multitude of ways to go about each mission. The parry feature of that game is in no way necessary for many play styles. Forgetting the fact that you can play through the game as a pacifist, parrying isn't even necessary if you wanted to charge every enemy head on as a blood-thirsty maniac.

        The author talks about i-frames and hitboxes as if those concepts can't enter into a conversation with casual gamers. Its ok, if you want to play a game that doesn't require a lot of thought when it comes to those two things, but there are tons of games that fit that bill. Even ones that have parry mechanics like Batman and Spiderman games. It's the equivalent of saying that double jumping is a bad mechanic because its not physically possible in real life, so it doesn't belong in video games... Oh wait the same author said that too! Under a picture of Elden Ring of all games!

        tldr; The author specifically complains about 100% optional mechanics that in no way affect one's ability to play the game otherwise.

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