Sid Meier's Civilization VII | Review Thread
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[email protected]replied to [email protected] last edited by
I do this for a lot of games, but definitely for the Civ games. I play one generation behind because I can get the entire package for a reasonable price. And let's be honest, I have shitloads of other games to play in the meantime. I'm not missing anything.
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[email protected]replied to [email protected] last edited by
When Civ VIII rolls around they won't send review copies to anyone who gave bad reviews last time.
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[email protected]replied to [email protected] last edited by
That's not paid advertising. And review scores only tend to slide by a couple of points in aggregate after everyone else gets their review in.
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[email protected]replied to [email protected] last edited by
Just like they wouldn't the last time...and the time before that...and the time before that...
It's not a thing at outlets like these. Paid promo from influencers and independent reviews are not the same thing.
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[email protected]replied to [email protected] last edited by
Civ7 does indeed use Denuvo. Concerning for a game like this with far more CPU usage than your typical game.
For me, Civ6 at launch felt like a couple steps forward and a couple steps back. I really appreciated the increased transparency with diplomacy, but the AI was aggressively bad in mid and late-game, something they never ended up getting right.
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[email protected]replied to [email protected] last edited by
I wouldn't be surprised if the era system is partially to mitigate the late-game AI issues.
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[email protected]replied to [email protected] last edited by
Had the same thought. Plus, according to some of these reviews, there's no information age units, so that gives them a possible fourth era to work with in upcoming DLC.
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[email protected]replied to [email protected] last edited by
Culture victories are never really explained, but that was also a Civ5 issue. I never completely figured out how luxuries/amenities are distributed between your cities, and cities don't show a breakdown, just how many they have. I do like 6 better than 5 over all, though, but I'm also not OP.
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[email protected]replied to [email protected] last edited by
IIRC from when I first got the game, the tutorial hadn't been updated to account for changes from patches and expansions. It was probably fine for launch day, but decidedly not for the final game.
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[email protected]replied to [email protected] last edited by
Wait until there's a steep sale on the Complete Edition later on. I only paid $5 for Civ5 Complete, and I think $15 for Civ6 Complete.
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[email protected]replied to [email protected] last edited by
Best advice. Get strung along for a few years until they make it whole.
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[email protected]replied to [email protected] last edited by
The way of the future
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[email protected]replied to [email protected] last edited by
I don't understand why we let Civ get away with amputating gameplay from the end-of-lifecycle previous game to repackage as new DLC again? If they hit upon great ideas in an expansion, why is that not folded into the core product like most decent games do with sequels?
They started with a triangle for 6, slowly carved it down to a semi-smooth, functional circle, then turned around for 7 and said "how about a cube this time?" Stop reinventing the wheel and finishing refining it.
Honestly, the development mirrors my playthroughs of 4Xs: start with something funky and a lil different, struggle to make it work, and then restart when I'm close to done.
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[email protected]replied to [email protected] last edited by
I've done zero research into the new release. Does it add much in the way of major game changing alterations? I'm thinking along the lines of how the district systems dramatically the feel of the game
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[email protected]replied to [email protected] last edited by
I haven't delved into it much but the big change this time is that as eras change, so do leaders. So you can change from one leader to another mid-game for different bonuses and strats.