Sid Meier's Civilization VII | Review Thread
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[email protected]replied to [email protected] last edited by
I don't understand why we let Civ get away with amputating gameplay from the end-of-lifecycle previous game to repackage as new DLC again? If they hit upon great ideas in an expansion, why is that not folded into the core product like most decent games do with sequels?
They started with a triangle for 6, slowly carved it down to a semi-smooth, functional circle, then turned around for 7 and said "how about a cube this time?" Stop reinventing the wheel and finishing refining it.
Honestly, the development mirrors my playthroughs of 4Xs: start with something funky and a lil different, struggle to make it work, and then restart when I'm close to done.
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[email protected]replied to [email protected] last edited by
I've done zero research into the new release. Does it add much in the way of major game changing alterations? I'm thinking along the lines of how the district systems dramatically the feel of the game
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[email protected]replied to [email protected] last edited by
I haven't delved into it much but the big change this time is that as eras change, so do leaders. So you can change from one leader to another mid-game for different bonuses and strats.