What the most memorable moment from any video game?
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The first zombie in Resident Evil.
That uuh... thing that happens to Aerith in Final Fantasy 7.
Max Payne 3 in the airport level when Tears by Health starts playing.
Leaving the vault in Fallout 3.
The end of season 1 of Telltale's Walking Dead.
Season 1 of TWD was the first video game to make me cry. And I actually bawled my eyes out, too. It was pretty dramatic.
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Counterpoint: that first pipe you go down, that first music change...
Yeah, that's actually a really good one. That second theme is so dark and mysterious sounding.
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Eric fucking Sparrow claiming credit for the chopper hop in T.H.U.G.
most hatable villain in any game, hands down
Absolute. Piece. Of. Trash. I don't think I'll ever forget that name.
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Good or bad honestly
I’m sure I could come up with so many, but these sprung to mind:
- The opera scene from FFVI
- Aerith and Sephiroth from FFVII
- The intro and ending of Transistor “Hey— Red— We’re not going to get away with this, are we?”
- Final showdown with Armstrong from Metal Gear Rising Revengence
- Gustave and Lune argue about whether to continue the mission in Expedition 33. “When one falls, we continue. Not if, when!”
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Dude yes! I had an idea to play those in my car when I met up with a friend interstate, but I then decided to do something that was higher effort, and I made my own mock radio station where I was the host, heavily inspired by the VC radio stations
It started off completely normal with subtle hints (the station name was BSFM), and then started having odd songs play like Minecraft parodies, music from other games and small indie artists only we would know, and towards the end I did "talkback" interviewing all of our friends that were in on it, giving weird takes on bread of all things.
Pirate radio & Part15 radio

For a few months I experimented with extreme Part15. I had a big-ass antenna high on the roof (which is what made this a temporary hobby) and a deep solid ground contact. It was just slightly over legal in terms of wattage but managed to broadcast almost a mile -- including a school and some government offices.
That was like 15 years ago, when USA still had a little freedom. These days I'd be too afraid of ICE/Tulsi/Patel/Neom hauling me away in the night
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Good or bad honestly
I'm gonna go with a moment from Final Fantasy XIV.
::: spoiler spoiler
"Remember us, remember that we once lived."
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Good or bad honestly
The giraffe in the last of us
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Good or bad honestly
Where's everyone going? Bingo?
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The entire ending of portal 2.
::: spoiler spoiler
From the part where he kills you all the way up to leaving the enrichment centre. It's all done so well and it made me realise this time there was no fakeout, this was actually goodbye and we will never get a portal 3, not with Chell at least.
:::
Reaching the peak of celeste was an incredible moment for me and the summit chapter is such a good "final" gauntlet. I've gone on to beat everything but farewell and the entire game is so well made.
(My thumbs really hurt though) -
Good or bad honestly
When the shields on the Arsenal Bird go down in Ace Combat 7. Just the way the music swells and everything.
I was screaming and cheering. Just felt invincible in my beloved F-15E.
Runner up:
Learning about Revan in KOTOR 1.
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Good or bad honestly
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I'm old. I was thinking in ocarina of time enteric Hyrule Field for the first time

I was thinking link to the past... Lol
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Good or bad honestly
The ending of "A Plague Tale: Requiem".
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Would you kindly..
What makes thela5 work so well is that the twist works because of the format.
It wasn't mind control of the main character. It was mind control on the person holding the controller, and it WORKED.
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Lives, all mortal lives, expire
Souls go to their doom in flame
ForevermoreThere are great examples in this thread of great games from years past. But from more recent games, everyone who has played BG3 to its close (or near it) will likely agree with me. It was an amazing buildup and amazing scene when it happened.
Fools. Fools! how hard you have fought.
Brave, brave... But it's all been for naught
True souls, who couldn't be bought.
Doomed.
Detected.
And caught.
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Good or bad honestly
wrote last edited by [email protected]Being upside down for the first time in an arcade game, in 1989!
Thrilling for the time and very memorable.
It was Afterburner installed into a bespoke cabinet at Fremantle Timezone.
The servos were directly connected to the flight-control stick, without any inputs of what was occuring in the gameplay. This meant you could be upside down, even when flying level in-game, and you would have to bank and dive to level-out the game during quiet parts or at the end of stages. No chance of redout, but the harness was torso only and uncomfortable for longer times upside down.
This was created as a 'hack', probably by LAI engineers, and unauthorised by SEGA. I've met a couple of these Perth game-engineers since, and they are true pioneers. So much so, that SEGA took interest and flew out it's own engineer, Masaki Matsuno, to take a look, which inspired the creation of the R360.
Novel, but the lack of interconnect with gameplay made the experience clunky. Only played it twice.
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Good or bad honestly
The ending of Monkey Island 2: LeChuck's Revenge. It pisses me off to this day.
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Good or bad honestly
It was in assassin's creed 2 when the precursor address the character in the Animus. You realize at that point they they knew. Mind blowing.
Red Dead Redemption.
::: spoiler spoiler
John Marstons Death
:::The death of Deckard Cain in diablo 3 what a fucking crapchute.
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Good or bad honestly
Beyond Good & Evil, lighthouse arc
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Lives, all mortal lives, expire
Souls go to their doom in flame
ForevermoreThere are great examples in this thread of great games from years past. But from more recent games, everyone who has played BG3 to its close (or near it) will likely agree with me. It was an amazing buildup and amazing scene when it happened.
Honestly the thing that sticks with me more is the scene after defeating the final boss.
The game just does such an incredible job of starting with a local problem and then gradually, believably making the stakes bigger and bigger until you have to kill gods. And then when you finally do it, you remember that all of that was just to solve your first problem, a problem so local that it exists only in your character's skull. It instantaneously gave me the scope of everything I'd accomplished. One of the greatest pieces of media I've ever experienced. I wish it had been a movie so I could do it again and again.