What the most memorable moment from any video game?
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Eric fucking Sparrow claiming credit for the chopper hop in T.H.U.G.
most hatable villain in any game, hands down
That motherfucker.
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Landing on the Mun was the first time I've ever jumped out of my chair and done a victory dance while gaming.
All of these are great picks. I'll add:
"It had to be me, someone else might have gotten it wrong."
wrote last edited by [email protected]”It had to be me, someone else might have gotten it wrong”
This is even worse if you take the Renegade action, which tries to stop him from going up the tower to launch the cure. Shepard whips out a heavy pistol and shoots him as he’s getting into the elevator. He dies before ever being able to trigger the launch. But Shepard doesn’t just whip out any pistol. Shepard doesn’t even whip out the pistol you currently have equipped. No, that wouldn’t have enough symbolism…
Shepard specifically uses the M-6 Carnifex Hand Cannon. If you think back to when you first met him on Omega, he was the one who originally gave Shepard that gun.
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Good or bad honestly
When I was a kid the live-action opening of Resident Evil 1 scared the shit out of me. Especially when that guy picks up the pistol from the ground and it still has a hand attached to it.
More recently I think "Spec Ops: The Line" twist(?) really stuck with me, I was an ideal player for the game because I just blindly carried on, questioning very little and shrugging it off as "accidental" or "needs must" until being faced with everything at the end.
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Good or bad honestly
The fight with The Boss in Rokovoj Bereg in Metal Gear Snake Eater.
Before, she opens up about herself like never before, and after... well, shit.
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Can't remember which edition of Fallout it was, but my first Deathclaw encounter was almost as scary as the Reaper Leviathan. But RL still wins.
Yeah, the game is designed in a way where your first encounter with a Reaper is probably going to be when you’re in a Seamoth. And you probably won’t have the electric shock module to shake the reaper off. It’s the best combo of “let the player potentially escape the attack” and “make the player feel completely powerless to fight back.” It’s also a great reminder that there is always a bigger fish, because the player usually feels pretty confident with cruising around after they build their first Seamoth.
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Assassin’s Creed 2:
“It’s-a me, Mario!”
"It's a good life we lead, Luigi."
"The best. May it never change."
"And may it never change us."
Goosebumps every time. I'll never forgive Bowser for what happened.
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Good or bad honestly
Hey, you're finally awake.
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Good or bad honestly
wrote last edited by [email protected]* ^But^ ^nobody^ ^came.^
(Undertale genocide run)
* It's you! (mirror at the first region of the game)
* Despite everything, it's still you. (mirror at the end of the game)
(Undertale non-genocide runs)
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Good or bad honestly
I don’t know why, but the King Zora Sliding scene has probably stuck with me the most. Not for being annoying or amazing, but because it has been the memory my brain has used to understand so many situations in life. Like the just impossible to avoid, watching paint dry boredom that infects so much of life.
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Good or bad honestly
So many moments in TUNIC, but the huge one when you find the Holy Cross.
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Good or bad honestly
Ghost Trick's entire second half is filled with them, but you cannot describe them spoiler-free... "When he looks at you" is the best I can come up with.
Return of the Obra Dinn, when you first look up in Abigail's death scene.
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Good or bad honestly
The entire ending of portal 2.
::: spoiler spoiler
From the part where he kills you all the way up to leaving the enrichment centre. It's all done so well and it made me realise this time there was no fakeout, this was actually goodbye and we will never get a portal 3, not with Chell at least.
:::
Reaching the peak of celeste was an incredible moment for me and the summit chapter is such a good "final" gauntlet. I've gone on to beat everything but farewell and the entire game is so well made.
(My thumbs really hurt though) -
So many moments in TUNIC, but the huge one when you find the Holy Cross.
Spending 30 minutes in front of a giant wall,
::: spoiler Tap for spoiler
tapping directions on the D-Pad and checking your map for corrections
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, not even knowing for certain that it’s doing anything but insatiably curious, until you finally hear: “DIIIING…”It’s very hard to describe and sounds externally like a grueling ARG, but the incremental way the game set that up was actually incredibly fun, and helped to build confidence in that kind of secret-finding.
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Good or bad honestly
A fair warning, that mine is “political” in some respects.
The 3 final enemies in Another Crab’s Treasure. I say “enemies” not bosses because two of them wish you no harm, and the last one isn’t capable of fighting back. But beating them feels so damn right and deserved.
::: spoiler Tap for spoiler
The final boss (not a human) is a capitalist who genuinely wants to help the denizens of the ocean, but believes in doing so via mass pollution and business investment. The final enemy is the person who stole Kril’s shell, and after hours of trying to earn it his way and getting nowhere, you literally just kill him in cold blood to take it back.
:::The game definitely read as “Haha funny Spongebob Dark Souls parody” and at many times it is silly; but that often disarms you for the moments of pure character writing and active worldly commentary. I’d even say with the level of ethereal, unreadable high fantasy many Souls games use, it’s probably the best written Soulslike. I described the savage bits but there’s some heartfelt moments too.
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Good or bad honestly
"Hey, Listen"
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Ghost Trick's entire second half is filled with them, but you cannot describe them spoiler-free... "When he looks at you" is the best I can come up with.
Return of the Obra Dinn, when you first look up in Abigail's death scene.
That fist slam onto the stove was both a big reveal, a tone shift, and an emotional character moment all in one.
::: spoiler Tap for spoiler
Bet those broken bones hurt quite a bit. How does it feel? Does it make you feel alive?
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Tiny me playing Zelda OOT when it released - in the days before guides were really a thing, so my dumb ass just had to figure it all out on my own.
Anyway, first 3D game I'd played - before that it was just some SNES and the original GameBoy cinder-block... and I was pretty much at the lowest end of that game's target audience, so tiny me was struggling to progress. Finally finish the Deku Tree after, idk a few weeks or so, which is about how long it normally took me to finish a game, so I thought that was it.
Cool! Well that was fun! All that's left is to escape the forest and that's a wrap! ...what's this chick on about with the ocarina?? Oh yeah, that's the name of the game, I got the thing! Woo! Okay, through that next log, and surely the credits will start to roll....... oh, I'm still in control of my character. Weird. OMG STFU YOU GODDAMNED OWL YOU'VE BEEN TALKING FOR LIKE AN HOUR!
And then the moment: taking my first steps into Hyrule field and seeing all the paths shooting off from it. Realized the was in fact not over, but had barely started.
Mind. Blown.
Playing OOT for the first time was pure joy.
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Good or bad honestly
Lives, all mortal lives, expire
Souls go to their doom in flame
ForevermoreThere are great examples in this thread of great games from years past. But from more recent games, everyone who has played BG3 to its close (or near it) will likely agree with me. It was an amazing buildup and amazing scene when it happened.
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RDR2, the horse scene.
RIP Coffee. Had I known, I’d have walked.
The only time a video game got me choked up.
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That motherfucker.
Are you still mad about it? I'm still mad.