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  3. What the most memorable moment from any video game?

What the most memorable moment from any video game?

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  • rubberelectrons@lemmy.worldR [email protected]

    Would you kindly..

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    wrote last edited by
    #141

    What makes thela5 work so well is that the twist works because of the format.

    It wasn't mind control of the main character. It was mind control on the person holding the controller, and it WORKED.

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    • B [email protected]

      Lives, all mortal lives, expire
      Souls go to their doom in flame
      Forevermore

      There are great examples in this thread of great games from years past. But from more recent games, everyone who has played BG3 to its close (or near it) will likely agree with me. It was an amazing buildup and amazing scene when it happened.

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      wrote last edited by
      #142

      Fools. Fools! how hard you have fought.

      Brave, brave... But it's all been for naught

      True souls, who couldn't be bought.

      Doomed.

      Detected.

      And caught.

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      • M [email protected]

        Good or bad honestly

        ace_garp@lemmy.worldA This user is from outside of this forum
        ace_garp@lemmy.worldA This user is from outside of this forum
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        wrote last edited by [email protected]
        #143

        Being upside down for the first time in an arcade game, in 1989!

        Thrilling for the time and very memorable.

        It was Afterburner installed into a bespoke cabinet at Fremantle Timezone.

        The servos were directly connected to the flight-control stick, without any inputs of what waw occuring in the gameplay. This meant you could be upside down even when flying level in-game, and you would have to bank and dive to level-out the game during quiet parts or at the end of stages. No chance of redout, but the harness was torso only and uncomfortable for longer times upside down.

        This was created as a 'hack', probably by LAI engineers, and unauthorised by SEGA. I've met a couple of these Perth game-engineers since, and they are true pioneers. So much so, that SEGA took interest and flew out it's own engineer, Masaki Matsuno, to take a look, which inspired the creation of the R360.

        Novel, but the lack of interconnect with gameplay made the experience clunky. Only played it twice.

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          Good or bad honestly

          bruncvik@lemmy.worldB This user is from outside of this forum
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          wrote last edited by
          #144

          The ending of Monkey Island 2: LeChuck's Revenge. It pisses me off to this day.

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          • M [email protected]

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            wrote last edited by
            #145

            It was in assassin's creed 2 when the precursor address the character in the Animus. You realize at that point they they knew. Mind blowing.

            Red Dead Redemption.
            ::: spoiler spoiler
            John Marstons Death
            :::

            The death of Deckard Cain in diablo 3 what a fucking crapchute.

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            • M [email protected]

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              wrote last edited by
              #146

              Beyond Good & Evil, lighthouse arc

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              • B [email protected]

                Lives, all mortal lives, expire
                Souls go to their doom in flame
                Forevermore

                There are great examples in this thread of great games from years past. But from more recent games, everyone who has played BG3 to its close (or near it) will likely agree with me. It was an amazing buildup and amazing scene when it happened.

                M This user is from outside of this forum
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                wrote last edited by
                #147

                Honestly the thing that sticks with me more is the scene after defeating the final boss.

                The game just does such an incredible job of starting with a local problem and then gradually, believably making the stakes bigger and bigger until you have to kill gods. And then when you finally do it, you remember that all of that was just to solve your first problem, a problem so local that it exists only in your character's skull. It instantaneously gave me the scope of everything I'd accomplished. One of the greatest pieces of media I've ever experienced. I wish it had been a movie so I could do it again and again.

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                • M [email protected]

                  Good or bad honestly

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                  wrote last edited by
                  #148

                  Zelda: Link to the Past, going through the lost woods. I can still hear the music.

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