Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
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A remaster for the first too wouldn't be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they'd have to go hard, and reconceptualize a lot.
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I'm waiting for skyrim and oblivion to be remade in OpenMW
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A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.
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That's me with every Bethesda game I played. I don't even treat them as games to beat, just worlds to run around in.
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Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe... possibly.
I'll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I'm just more interested in the fan interpretation of Cyrodiil to be honest.
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Yeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.
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I really hope so! It seems like such a no brainer, get a studio to remake the bulk of it and keep creative control. I came into TES world in Skyrim and would love to go back through them but I’m a snob for a modern looking game now.
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just worlds to run around in
Which, ironically, was why I only played the main quest in Starfield vanilla. Running around empty, boring planets, with copy-pasted dungeons (there's only, what, 10 varieties?), felt like nothing but a colossal waste of time.
So glad I didn't pay for it (Gamepass, with apologies to my Linux friends).
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Let's see who can do it better, BGS or unpaid indie devs.
My money is not on BGS.
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Starfield never really grabbed my attention so I thankfully dodged a bullet with that one.
So glad I didn’t pay for it (Gamepass, with apologies to my Linux friends).
No need to apologise, people should have the option to play games however they want.
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I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.
I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).
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Morrowind was better than oblivion and Skyrim. Skyrim was good but Morrowind was so well done.
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not a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point.
*-The engine itself isn't the problem developers just don't optimize shit because they aren't given the time/derective to.
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I got through about half the main story before the load-door-load-fastravel-load-door-load made me just give up. I learned later you can directly fast travel from the map but for some reason when I tried it initially it didn't work and thought you had to go to your ship everytime.
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There are mods that add Skyrim and Cyrodiil.
I think Project Tamriel Rebuilt and Project Tamriel are the ones.
I've not played them, watched a stream play one of them. The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.
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I thought I'd heard a rumor that TES 6 was going to be an Oblivion remake, which would be a dick move on Bethesda's part if true.
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Morrowind had a decent story and great world building but the mechanics were absolute shit.
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Have you seen what the recent UE5 games play like? Not even frame generation can make them run smoothly.
I honestly prefer creation.
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the mechanics were absolute shit
Levitate on up to the top of my Telvanni tower and tell that to my face—oh wait, you can't!
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I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.