Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
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The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.
Fucking Thalmor denying the power of Talos of Atmora.
Seriously though, the canon explanation for Cyrodiil being the way it is now as opposed to original lore is that when Talos achieved CHIM he changed it, because that's a thing you can do with the secret syllable of royalty. All part of the path to mantling Shor/Lorkhan via one of the Walking Ways and forging an empire.
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Bethesda released (announced, maybe?) a mod-beeaking patch 24 hours before the mod was to be released.
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The game tells you these things though. You have to pay attention.
It’s an RPG before it is an action game. The mechanics align with that - you just might not like traditional CRPGs - which is fine, most don’t which is why Bethesda basically dropped the pretense of their games being RPGs by Skyrim.
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You think they intentionally released a patch just to screw over some mod devs?
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I honestly don't know - I have no evidence one way or the other.
However, FO:London was in development for a long time (years?), and Bethesda decided to release a patch right before its release, b/c the TV show got popular and they wanted to say the game was still in development?
Maybe it wasn't specifically to "screw over some mod devs," but it didn't help the community one bit.
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You're not wrong honestly. Some how they spend so long making games and they still seem like they need another 2 years in the oven.
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WTF are you smoking? It was not "specifically designed to break the mod". It was specifically designed to coencide with the Fallout TV series on of Amazon prime.
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Yes. Many people view that as a positive thing.
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A positive thing to be able to accidentally not be able to progress in the story?
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With Bethesda you can never really tell if it is deliberate malice or simply their typical blistering incompetence. But the end result is the same either way.
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A positive thing to let you experience the consequences of your actions. You are ignoring the fact that the game explicitly tells you when this happens, giving you the choice to continue if you like. It's actually more forgiving than dying in most RPGs, which would force you to reload from a previous save.
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Oblivion paintbrushes will get me up there just fine.
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This is why people censor the word "G*mer"
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How breaking was it? I guess that's more important context
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It broke the mod to where it took FOLON (the mod creators) weeks to fix before they could release it.
It was a considerable setback.
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Imagine having Skyrim and Oblivion exist
And playing avowed lmao
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As far as I know, they basically recompiled the main executable from scratch - to which modders inject code...thus jumbling it all up.
Also def. not intentionally - it just coincided with the fallout series and Bethesda, like every company, wanted to get more cake. Dumb move, but eh.
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Full recompilation of exec from scratch - memory positions changed and basically f4se became extremely borked.
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Avowed's story is pretty mid, but it's still much better than either Oblivion or Skyrim's.
Exploration-wise, of course Oblivion and Skyrim are better. That's never been Obsidian's focus.
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Yeah, it's a more immersive and interesting world. I also prefer the quest journal over map markers, make you actually read and interpret shit instead of fast travelling to the nearest pip. You also can't just be the boss of every faction, they have incompatible goals.
And it does say when you break a main quest so you can revert your save. Just don't be a murderhobo.