Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails
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There's a lot of people losing their jobs today that didn't do anything wrong.
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The exact reason I have to deal with unity for a specific project.
And now its already built, so stuck with it for a while.
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"That being said, I want to call out the way Unity chose to communicate these layoffs. Receiving a 5am email from 'noreply@unity' informing me that my role was being 'eliminated' and that I'd lose system access by the end of the day felt completely abrupt and impersonal. Unity must do better in how they treat their workers in hard times like this."
Ouch
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Needs a lot of work yet but I like it. I’m using it for non game shenanigans personally.
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I'm in Canada so left on silver parachute due to mass layoff laws.
The issue in most places isn't the abrupt notice, it's the shitty labor laws
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(cries in federal employment)
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Ah I think my comment made in haste was ambiguous. Fortunately I was not cut this time around, I've somehow skated by all the firings. I'm actually just clinging on for a few more months then I'm off to Sweden to go back to school. Hoping to actually finish my game dev degree this time around! I do have some school application stuff I would love to have people see though I'll keep you in mind for that if you are up for it (for a work sample primarily, to get into higher rates schools)
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Is this related to the pricing changes or something else?
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Unreal is easy to pick up for 3D.
Unreal Engine 1.5 - yeah, maybe. Definitely not UE5. It's one of the most complicated, convoluted and heavyweight systems in existence. Just engine itself is 100gb+ download, opening it the first time takes 30m to compile shaders. Just reading briefly through gtlf import dialog took me like 10minutes.
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It’s very sad. We’re going lose a lot of great employees with tons of experience. This is going to cost to taxpayers in the form of poor services and contractors down the road filling in for more money and with less experience.
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I am a big supporter of godot but... it is incredibly tacky to run into a thread about layoffs and basically say "Good, they shouldn't have jobs. Use this instead"
Time and place
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I can criticize a broken product. The jobs deserve thing is creative reading on your part.
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Nearly an entire generation lacks the wisdom that comes with struggle and now we're reaping the effects of that.
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Arguing about UE5 feels just as bloated and convoluted as using the engine itself! Sorry, I couldn't resist
If a slow startup of the editor the first time
By "one-time learning cost" I meant that to learn how to do a thing in UE5 you will have to spend 95% of time learning things you won't ever need to understand that 5% that you actually want. Yes, it's also a one-time cost, but it's not one-time cost most developers want to pay unless they really need all that compexity.
It is a philosophical difference.
It's a personal productivity difference. If you are able to allocate N hours to make a game and you don't need most of those features, you will be much more likely to finish that game in time in a simpler engine.