Co-op campaigns are a rarity these days, and that should change
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[email protected]replied to [email protected] last edited by
And from memory, the number of enemies scales with the number of players. It's gets pretty hectic pretty fast.
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[email protected]replied to [email protected] last edited by
Even if you have more than 3 friends, when you're an adult and you or your friends have different schedules, may be parents, etc, it can just be a nightmare to get all 4 together at the same time.
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[email protected]replied to [email protected] last edited by
Thanks for reminding me about the DnD schedule. Been on a cliff hanger for 3 weeks since one guy got busy at work...
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[email protected]replied to [email protected] last edited by
I still need to resume running a campaign on hold from pre-COVID... But two of the players had a baby. So that's probably not happening.
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[email protected]replied to [email protected] last edited by
I just want more of my single player games to have optional co-op. I don't need co-op mechanics, but if it's an indie game based on GZDoom, it should ship with co-op. The code for that is very old.
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[email protected]replied to [email protected] last edited by
Wish they could fix the Halo2 co-op issues, but that's twenty year old spaghetti code. It would be easier to just host the game on one instance, tunnel the second controller input and stream the perspective.