Who plays like that x_x
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If the first game you ever played with a stick was a flight simulator, then down is up.
I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?
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The real monsters are the ones inverting their X-axis.
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This post did not contain any content.wrote last edited by [email protected]
And by inverted you mean inverted from their proper inverted position. So uninverted. Which is the inverse of correct.
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The real monsters are the ones inverting their X-axis.
I only do this for Sims 4
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I used to be inverted until controller FPSs started to be a thing. I don't think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.
Hell, Descent predates Quake, and I'd argue it figured out full 3D controls way before Quake did.
Now that I'm on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?
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If the first game you ever played with a stick was a flight simulator, then down is up.
wrote last edited by [email protected]Same. The first few PC games I played in the mid 90's were ms flight sim and my dad had the joystick. Then MechWarrior 2. Also inverted by default. Tbh it's a perspective shift. In most games with 3rd person I usually don't invert. But if I'm first person I have to invert.
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This post did not contain any content.wrote last edited by [email protected]
Some people visualize their Y tilt "lever" as in front of the fulcrum of their neck, and some people visualize it as behind the fulcrum. Thus some people find an inverted Y axis to be intuitive, while others don't. At least, this is how the reason for the preference has been explained to me.
I still think all you inverted Y axis people are monsters.
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Some people visualize their Y tilt "lever" as in front of the fulcrum of their neck, and some people visualize it as behind the fulcrum. Thus some people find an inverted Y axis to be intuitive, while others don't. At least, this is how the reason for the preference has been explained to me.
I still think all you inverted Y axis people are monsters.
I still think all you inverted Y axis people are monsters.
This is a safe space. You are allowed to share your completely wrong opinions here.
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I still think all you inverted Y axis people are monsters.
This is a safe space. You are allowed to share your completely wrong opinions here.
To be fair my IRL best friend is one of you inverted Y monsters. Monsters are people, too.
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Who plays like that x_x
I started console FPS with Timesplitters 2, which used that control scheme as default. I’m pretty sure Goldeneye had similar control scheme as well.
For me it’s natural to think the analog stick as my neck. I tilt my neck forward to look down. I tilt my neck back to look up.
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often people who plays plane related flight games with a joystick early in their life
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Videogame cameras in 1st person it's supposed to work like this:
The REAL inverted would be move stick down and then you see down.
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I felt so great when I "discovered" using the numpad for movement to have more buttons available to bind useful stuff to. I think I did that with Jedi Knight. I was so excited, I told all my friends.
Can't remember when I switched to WASD. Maybe with Unreal and/or Half Life.
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There's a version of this where 3rd person movement controls are logical to the avatar, rather than to the screen. Only in this case, it's the developers who are wrong. I'm looking at you, Resident Evil 1.
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If the first game you ever played with a stick was a flight simulator, then down is up.
Also probably if you played Descent
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The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
what kinda games do you play???
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Videogame cameras in 1st person it's supposed to work like this:
The REAL inverted would be move stick down and then you see down.
This would imply the X axis has to be inverted too...
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what kinda games do you play???
I'll let you know when I figure out how to get to the title screen.
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This would imply the X axis has to be inverted too...
Yep, you right. The same rules are applied.
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The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
StarCraft 2 coop has a mode called vertigo, which every 15 sec rotates your camera by a random angle... I had headache for 2 days...