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  3. 8BitDo announces it's controllers now have Steam/SteamOS compatibility

8BitDo announces it's controllers now have Steam/SteamOS compatibility

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  • fubarberry@sopuli.xyzF This user is from outside of this forum
    fubarberry@sopuli.xyzF This user is from outside of this forum
    [email protected]
    wrote on last edited by [email protected]
    #1

    These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

    Source

    Edit:

    According to @[email protected]

    got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

    R ulrich@feddit.orgU the_picard_maneuver@lemmy.worldT gradually_adjusting@lemmy.worldG princessnorah@lemmy.blahaj.zoneP 18 Replies Last reply
    316
    • fubarberry@sopuli.xyzF [email protected]

      These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

      Source

      Edit:

      According to @[email protected]

      got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

      R This user is from outside of this forum
      R This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      I love these controllers.
      Side note Everyone please don't stop signing
      EU: https://eci.ec.europa.eu/045/public/#/screen/home
      UK: https://petition.parliament.uk/petitions/702074/

      1 Reply Last reply
      22
      • fubarberry@sopuli.xyzF [email protected]

        These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

        Source

        Edit:

        According to @[email protected]

        got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

        ulrich@feddit.orgU This user is from outside of this forum
        ulrich@feddit.orgU This user is from outside of this forum
        [email protected]
        wrote on last edited by [email protected]
        #3

        8bitdo controllers now offer Steam compatibility!

        Full compatibility details coming soon.

        What a non-announcement announcment.

        rotopenguin@infosec.pubR 1 Reply Last reply
        43
        • fubarberry@sopuli.xyzF [email protected]

          These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

          Source

          Edit:

          According to @[email protected]

          got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

          the_picard_maneuver@lemmy.worldT This user is from outside of this forum
          the_picard_maneuver@lemmy.worldT This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          I've been using these for years, including with my docked steam deck, and they already work great.

          I also wonder what they could've changed.

          B T A I M 6 Replies Last reply
          24
          • the_picard_maneuver@lemmy.worldT [email protected]

            I've been using these for years, including with my docked steam deck, and they already work great.

            I also wonder what they could've changed.

            B This user is from outside of this forum
            B This user is from outside of this forum
            [email protected]
            wrote on last edited by [email protected]
            #5

            Came here to say exactly this ¯\_(ツ)_/¯

            P 1 Reply Last reply
            6
            • the_picard_maneuver@lemmy.worldT [email protected]

              I've been using these for years, including with my docked steam deck, and they already work great.

              I also wonder what they could've changed.

              T This user is from outside of this forum
              T This user is from outside of this forum
              [email protected]
              wrote on last edited by [email protected]
              #6

              Pretty much. Maybe someone at the 8bitdo HQ got an SD and discovered that the controllers all worked great?

              1 Reply Last reply
              2
              • the_picard_maneuver@lemmy.worldT [email protected]

                I've been using these for years, including with my docked steam deck, and they already work great.

                I also wonder what they could've changed.

                A This user is from outside of this forum
                A This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #7

                My Ultimate 2 wireless lets me bind the extra buttons to any command as well as detect and configure the gyro controls. This is with Steam Input; so you can bind those buttons to keyboard and mouse inputs.

                1 Reply Last reply
                7
                • fubarberry@sopuli.xyzF [email protected]

                  These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

                  Source

                  Edit:

                  According to @[email protected]

                  got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

                  gradually_adjusting@lemmy.worldG This user is from outside of this forum
                  gradually_adjusting@lemmy.worldG This user is from outside of this forum
                  [email protected]
                  wrote on last edited by [email protected]
                  #8

                  Anybody else find a use for the back buttons? I like the idea of them but I haven't really found a great use yet.

                  vikingtons@lemmy.worldV fubarberry@sopuli.xyzF T B S 9 Replies Last reply
                  6
                  • B [email protected]

                    Came here to say exactly this ¯\_(ツ)_/¯

                    P This user is from outside of this forum
                    P This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #9

                    Friendly marketing reminder to those who haven't bought one....

                    1 Reply Last reply
                    5
                    • gradually_adjusting@lemmy.worldG [email protected]

                      Anybody else find a use for the back buttons? I like the idea of them but I haven't really found a great use yet.

                      vikingtons@lemmy.worldV This user is from outside of this forum
                      vikingtons@lemmy.worldV This user is from outside of this forum
                      [email protected]
                      wrote on last edited by [email protected]
                      #10

                      If you don't use them to relax your grip in specific types of games (delegating common functions to them and away from thumbs) you might like to use them for DVR capability like instant replay?

                      If your controller has a gyroscope, you may use them to toggle engagement? Gyro aim can be surprisingly effective once you're accustomed to it.

                      gradually_adjusting@lemmy.worldG 1 Reply Last reply
                      3
                      • fubarberry@sopuli.xyzF [email protected]

                        These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

                        Source

                        Edit:

                        According to @[email protected]

                        got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

                        princessnorah@lemmy.blahaj.zoneP This user is from outside of this forum
                        princessnorah@lemmy.blahaj.zoneP This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #11

                        I have a Pro 2 and my only complaint with it with "SteamOS" (Bazzite) is that the back paddles don't actually work with Steam Input directly. You can program them with the Ultimate Software, but that means they're stuck only repeating the input of another button on the controller. So if this update brings full Steam Input support that would be awesome, as it would mean you can set all kinds of other functions to them. Plus not having to use a seperate software, and controller-based profiles, would be awesome.

                        blisterexe@lemmy.zipB A shigutso@lemmy.worldS 3 Replies Last reply
                        19
                        • vikingtons@lemmy.worldV [email protected]

                          If you don't use them to relax your grip in specific types of games (delegating common functions to them and away from thumbs) you might like to use them for DVR capability like instant replay?

                          If your controller has a gyroscope, you may use them to toggle engagement? Gyro aim can be surprisingly effective once you're accustomed to it.

                          gradually_adjusting@lemmy.worldG This user is from outside of this forum
                          gradually_adjusting@lemmy.worldG This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #12

                          I like that idea about gyro aim engagement. I think the only place I'd use that is BotW, but I'd like to go back to that game someday.

                          vikingtons@lemmy.worldV 1 Reply Last reply
                          2
                          • gradually_adjusting@lemmy.worldG [email protected]

                            Anybody else find a use for the back buttons? I like the idea of them but I haven't really found a great use yet.

                            fubarberry@sopuli.xyzF This user is from outside of this forum
                            fubarberry@sopuli.xyzF This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #13

                            On the deck I use them all the time. For FPS games I frequently bind them to be ABXY, lets you jump/reload/etc without having to take your thumb off of the joystick. Absolutely mandatory for games like Doom Eternal and Deep Rock in my opinion.

                            In games with heavy dpad use for cycling abilities/items (like Elden Ring) I usually use them for that. Being able to cycle spells or potions while running is very necessary sometimes. You can also use them in combination with mode shift settings, things like while I hold R4 down it will temporarily turn my ABXY into a second DPAD.

                            You can use them for steamOS features, stuff like opening keyboard or toggling zoom for games with small text.

                            A lot of people dislike clicking thumbsticks, so it's common for people to use them for that. L4 to toggle sprint instead of L3 is very popular for example. Also nice for when L3/R3 do something you don't want to trigger accidentally during combat (Ys 8 and 9 toggle a minimap overlay with L3, which is very distracting during combat. So I've disabled L3 on the thumbstick and instead have L4 open the minimap overlay).

                            In any PC game with more inputs it can be great for common button presses that didn't make the cut onto the standard controller. Things like map/journal shortcuts, quick save, etc. Setting left trackpad to a touch menu is also great for this.

                            Overall they're pretty great, I don't use them in every game, but there are a lot of games I refuse to play on a standard controller without them.

                            gradually_adjusting@lemmy.worldG 1 Reply Last reply
                            3
                            • gradually_adjusting@lemmy.worldG [email protected]

                              I like that idea about gyro aim engagement. I think the only place I'd use that is BotW, but I'd like to go back to that game someday.

                              vikingtons@lemmy.worldV This user is from outside of this forum
                              vikingtons@lemmy.worldV This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #14

                              Ah, I'm not sure how well that'd work via yuzu and ryujinx forks. Perhaps if the executable is added through the steam client so you could delegate the functionality via steam input? Sounds messy as heck though.

                              B 1 Reply Last reply
                              0
                              • the_picard_maneuver@lemmy.worldT [email protected]

                                I've been using these for years, including with my docked steam deck, and they already work great.

                                I also wonder what they could've changed.

                                I This user is from outside of this forum
                                I This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #15

                                The back buttons didn't work with Steam Input (and still don't with the v1's).

                                1 Reply Last reply
                                4
                                • gradually_adjusting@lemmy.worldG [email protected]

                                  Anybody else find a use for the back buttons? I like the idea of them but I haven't really found a great use yet.

                                  T This user is from outside of this forum
                                  T This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #16

                                  I immediately changed them to L3 and R3, and never looked back.

                                  1 Reply Last reply
                                  1
                                  • fubarberry@sopuli.xyzF [email protected]

                                    These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

                                    Source

                                    Edit:

                                    According to @[email protected]

                                    got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

                                    redsnt@feddit.dkR This user is from outside of this forum
                                    redsnt@feddit.dkR This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by [email protected]
                                    #17

                                    I've been using DS3 controllers for over a decade, but they are starting to wear. The drift isn't bad at all, but it's there, although I suspect it's mostly a few rubbers that'd need replacing, I have heard great things about 8BitDo, especially their Hall Effect controllers. Very reasonably priced as well.
                                    So this announcement is just the kick in the butt I needed to get a Pro 2 Hall Effect one.

                                    1 Reply Last reply
                                    1
                                    • gradually_adjusting@lemmy.worldG [email protected]

                                      Anybody else find a use for the back buttons? I like the idea of them but I haven't really found a great use yet.

                                      B This user is from outside of this forum
                                      B This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by [email protected]
                                      #18

                                      On my steam controller when the shoulders crapped out, I bound the back paddles as shoulder buttons.

                                      1 Reply Last reply
                                      3
                                      • vikingtons@lemmy.worldV [email protected]

                                        Ah, I'm not sure how well that'd work via yuzu and ryujinx forks. Perhaps if the executable is added through the steam client so you could delegate the functionality via steam input? Sounds messy as heck though.

                                        B This user is from outside of this forum
                                        B This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by [email protected]
                                        #19

                                        Life finds a way. Believe I played botw just this way on Linux, even launching another app to enable gyro controls to translate into the steam inputs. Different controller, think with yuzu launched through steam.

                                        vikingtons@lemmy.worldV 1 Reply Last reply
                                        1
                                        • princessnorah@lemmy.blahaj.zoneP [email protected]

                                          I have a Pro 2 and my only complaint with it with "SteamOS" (Bazzite) is that the back paddles don't actually work with Steam Input directly. You can program them with the Ultimate Software, but that means they're stuck only repeating the input of another button on the controller. So if this update brings full Steam Input support that would be awesome, as it would mean you can set all kinds of other functions to them. Plus not having to use a seperate software, and controller-based profiles, would be awesome.

                                          blisterexe@lemmy.zipB This user is from outside of this forum
                                          blisterexe@lemmy.zipB This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #20

                                          So if this update brings full Steam Input support that would be awesome

                                          It does!

                                          princessnorah@lemmy.blahaj.zoneP 1 Reply Last reply
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