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  3. 8BitDo announces it's controllers now have Steam/SteamOS compatibility

8BitDo announces it's controllers now have Steam/SteamOS compatibility

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  • I [email protected]

    You can! They have replacement buttons for whichever layout you want for fairly cheap. I'm using the original ultimate Bluetooth with an Xbox layout.

    C This user is from outside of this forum
    C This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #50

    Wait what? Do you have a link for this?

    S 1 Reply Last reply
    1
    • C [email protected]

      I really wish you could swap the buttons easily to match the system. The 8-bitdo controllers tend to have the Nintendo layout which kind of sucks because most games don't support that they use Xbox. And then of course if you get into emulation nothing will match the PlayStation so I either need several controllers around or to memorize locations

      samus12345@sh.itjust.worksS This user is from outside of this forum
      samus12345@sh.itjust.worksS This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #51

      I wish so many games didn't default to the Xbox layout with no option to change it. Having grown up with the SNES layout, the prompts fuck me up every time.

      D 1 Reply Last reply
      4
      • K [email protected]

        Interesting, I'll have to play around with it. I've been docking it to my 4k TV so maybe I need to force a lower res.

        samus12345@sh.itjust.worksS This user is from outside of this forum
        samus12345@sh.itjust.worksS This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #52

        No wonder performance has been bad! The Deck is not meant to be a 4k system.

        K 1 Reply Last reply
        2
        • fubarberry@sopuli.xyzF [email protected]

          These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

          Source

          Edit:

          According to @[email protected]

          got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

          B This user is from outside of this forum
          B This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #53

          Has anyone gotten this to work? I have both the SN30 Pro and the Pro 2, both display the latest firmware update as 2.06 which just lists Switch 2 compatibility. Steam doesnt seem to recognize the back buttons on the Pro 2 either.

          S 1 Reply Last reply
          3
          • samus12345@sh.itjust.worksS [email protected]

            I wish so many games didn't default to the Xbox layout with no option to change it. Having grown up with the SNES layout, the prompts fuck me up every time.

            D This user is from outside of this forum
            D This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #54

            How can it be so hard for devs to just include some additional sets of glyphs and allow the player to switch manually? Then nobody would have this problem.

            johnedwa@sopuli.xyzJ 1 Reply Last reply
            5
            • fubarberry@sopuli.xyzF [email protected]

              These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

              Source

              Edit:

              According to @[email protected]

              got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

              mycarholmes@quokk.auM This user is from outside of this forum
              mycarholmes@quokk.auM This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #55

              So how do you update firmware with just a Steamdeck? 8bitdo does not seem to supply Linux software support anymore, so it feels a bit hilarious that they support SteamOS without any official way of updating controllers there.

              I found the fwupd tool on github, but it seems a hacky way that cannot update everything. Can the 8bitdo tool be run via proton/wine?

              K S seliaste@lemmy.blahaj.zoneS 3 Replies Last reply
              13
              • B [email protected]

                Has anyone gotten this to work? I have both the SN30 Pro and the Pro 2, both display the latest firmware update as 2.06 which just lists Switch 2 compatibility. Steam doesnt seem to recognize the back buttons on the Pro 2 either.

                S This user is from outside of this forum
                S This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #56

                Instead of pressing the L+R buttons press the button with the 8bitdo logo while in the change grip/order menu.

                1 Reply Last reply
                1
                • mycarholmes@quokk.auM [email protected]

                  So how do you update firmware with just a Steamdeck? 8bitdo does not seem to supply Linux software support anymore, so it feels a bit hilarious that they support SteamOS without any official way of updating controllers there.

                  I found the fwupd tool on github, but it seems a hacky way that cannot update everything. Can the 8bitdo tool be run via proton/wine?

                  K This user is from outside of this forum
                  K This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #57

                  Isn't fwupd already included in SteamOS? Or is there a specific 8bitdo fwupd tool?

                  mycarholmes@quokk.auM 1 Reply Last reply
                  2
                  • mycarholmes@quokk.auM [email protected]

                    So how do you update firmware with just a Steamdeck? 8bitdo does not seem to supply Linux software support anymore, so it feels a bit hilarious that they support SteamOS without any official way of updating controllers there.

                    I found the fwupd tool on github, but it seems a hacky way that cannot update everything. Can the 8bitdo tool be run via proton/wine?

                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #58

                    We call this marketing bullshit.

                    1 Reply Last reply
                    6
                    • K [email protected]

                      Isn't fwupd already included in SteamOS? Or is there a specific 8bitdo fwupd tool?

                      mycarholmes@quokk.auM This user is from outside of this forum
                      mycarholmes@quokk.auM This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #59

                      maybe it is (don't have my deck with me to check) but even so, it is not an officially supported tool and I can see from issues on Github that people cannot find their controllers on there. not sure if that's very old or very new ones.

                      C 1 Reply Last reply
                      2
                      • mycarholmes@quokk.auM [email protected]

                        So how do you update firmware with just a Steamdeck? 8bitdo does not seem to supply Linux software support anymore, so it feels a bit hilarious that they support SteamOS without any official way of updating controllers there.

                        I found the fwupd tool on github, but it seems a hacky way that cannot update everything. Can the 8bitdo tool be run via proton/wine?

                        seliaste@lemmy.blahaj.zoneS This user is from outside of this forum
                        seliaste@lemmy.blahaj.zoneS This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #60

                        Tried it, not it cannot

                        1 Reply Last reply
                        2
                        • fubarberry@sopuli.xyzF [email protected]

                          On the deck I use them all the time. For FPS games I frequently bind them to be ABXY, lets you jump/reload/etc without having to take your thumb off of the joystick. Absolutely mandatory for games like Doom Eternal and Deep Rock in my opinion.

                          In games with heavy dpad use for cycling abilities/items (like Elden Ring) I usually use them for that. Being able to cycle spells or potions while running is very necessary sometimes. You can also use them in combination with mode shift settings, things like while I hold R4 down it will temporarily turn my ABXY into a second DPAD.

                          You can use them for steamOS features, stuff like opening keyboard or toggling zoom for games with small text.

                          A lot of people dislike clicking thumbsticks, so it's common for people to use them for that. L4 to toggle sprint instead of L3 is very popular for example. Also nice for when L3/R3 do something you don't want to trigger accidentally during combat (Ys 8 and 9 toggle a minimap overlay with L3, which is very distracting during combat. So I've disabled L3 on the thumbstick and instead have L4 open the minimap overlay).

                          In any PC game with more inputs it can be great for common button presses that didn't make the cut onto the standard controller. Things like map/journal shortcuts, quick save, etc. Setting left trackpad to a touch menu is also great for this.

                          Overall they're pretty great, I don't use them in every game, but there are a lot of games I refuse to play on a standard controller without them.

                          gradually_adjusting@lemmy.worldG This user is from outside of this forum
                          gradually_adjusting@lemmy.worldG This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #61

                          Maybe I need to limber up mentally, jeez! I'm so set in my ways that when I try to imagine any of this, my eyes start to glaze over. Like I'm scooping what you're pooping but I'm startled at how much my mind is resisting.

                          1 Reply Last reply
                          1
                          • S [email protected]

                            Back buttons are essential in any competitive action game.

                            gradually_adjusting@lemmy.worldG This user is from outside of this forum
                            gradually_adjusting@lemmy.worldG This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #62

                            I don't do competitive stuff other than couch multi, but it sounds intense.

                            1 Reply Last reply
                            1
                            • vikingtons@lemmy.worldV [email protected]

                              good to know it can work!

                              gradually_adjusting@lemmy.worldG This user is from outside of this forum
                              gradually_adjusting@lemmy.worldG This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #63

                              That's wild, I was just talking about using it with my actual old switch. I've got the Pro 2 (the one on the left) and it pairs between the switch and my computer pretty seamlessly. I'm so much more basic than I thought, reading these replies!

                              1 Reply Last reply
                              0
                              • M [email protected]

                                The issue is that the back paddles weren’t unique buttons. You could configure them to press existing buttons, (like telling it to press A when you hit the right paddle,) but they weren’t listed as individual inputs. Now they are, so you can actually map unique actions to L4, R4, etc… This is particularly important for games that have a lot of unique inputs. Plenty of games are optimized for controller, but lots still rely on having more buttons (on a keyboard) than what a traditional controller has.

                                G This user is from outside of this forum
                                G This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #64

                                Honestly I’d love to see more of this. Wheels and panels as well, not just gamepads. I’ve always wished for fully assignable controller support where the icon and HUDs etc change, ETS2 is looks so much better now that the icons don’t flicker twice per second because of my hodgepodge DS4Windows control scheme anymore. And with multi-button combinations and stuff making more things doable from the controller.

                                I do kind of wish Steam Input was a separate piece of software though, sort of like Xpadder back in the day. Some kind of open button-mapping standard with an API and everything.

                                1 Reply Last reply
                                3
                                • C [email protected]

                                  I really wish you could swap the buttons easily to match the system. The 8-bitdo controllers tend to have the Nintendo layout which kind of sucks because most games don't support that they use Xbox. And then of course if you get into emulation nothing will match the PlayStation so I either need several controllers around or to memorize locations

                                  M This user is from outside of this forum
                                  M This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #65

                                  At least in Steam, there is a "use Nintendo layout" or something setting to swap X and A

                                  1 Reply Last reply
                                  0
                                  • T [email protected]

                                    Upside, usually the controllers are extremely easy to fix. I'm not sure if they give free replacement pads still, but they used to if you asked support.

                                    I've had other problems than shoulders on my pros, and never with the ultimate one I got, those seem to have a pretty solid build.

                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #66

                                    I took apart the first one and had to order the pads. They were cheap and available. I sent the second one back to be replaced because disconnecting the board from the controls stripped the connection. It was easy and had it back fast.

                                    1 Reply Last reply
                                    2
                                    • C [email protected]

                                      Wait what? Do you have a link for this?

                                      S This user is from outside of this forum
                                      S This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #67

                                      https://shop.8bitdo.com/products/8bitdo-abxy-buttons-for-ultimate-controller-xbox-layout

                                      1 Reply Last reply
                                      3
                                      • gradually_adjusting@lemmy.worldG [email protected]

                                        Anybody else find a use for the back buttons? I like the idea of them but I haven't really found a great use yet.

                                        C This user is from outside of this forum
                                        C This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #68

                                        For the Souls games, binding sprint and use item to them is a game changer (though I haven't played them with my 8bitdo, but I did with my Steam Controller). Normally you have to claw grip to run, move, and look, but with back buttons you can avoid that.

                                        gradually_adjusting@lemmy.worldG 1 Reply Last reply
                                        1
                                        • S [email protected]

                                          Back buttons are essential in any competitive action game.

                                          C This user is from outside of this forum
                                          C This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #69

                                          I don't know of any that controller would be better than keyboard and mouse though, so if you're that engaged with comp, shouldn't you just sit at your computer?

                                          S 1 Reply Last reply
                                          1
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