8BitDo announces it's controllers now have Steam/SteamOS compatibility
-
Upside, usually the controllers are extremely easy to fix. I'm not sure if they give free replacement pads still, but they used to if you asked support.
I've had other problems than shoulders on my pros, and never with the ultimate one I got, those seem to have a pretty solid build.
I took apart the first one and had to order the pads. They were cheap and available. I sent the second one back to be replaced because disconnecting the board from the controls stripped the connection. It was easy and had it back fast.
-
Wait what? Do you have a link for this?
-
Anybody else find a use for the back buttons? I like the idea of them but I haven't really found a great use yet.
For the Souls games, binding sprint and use item to them is a game changer (though I haven't played them with my 8bitdo, but I did with my Steam Controller). Normally you have to claw grip to run, move, and look, but with back buttons you can avoid that.
-
Back buttons are essential in any competitive action game.
I don't know of any that controller would be better than keyboard and mouse though, so if you're that engaged with comp, shouldn't you just sit at your computer?
-
Having the same issue and I don't know how to update to the latest firmware without the app.
Someone mentioned fwupd in another comment. I haven't tried it, but hopefully it works.
-
For the Souls games, binding sprint and use item to them is a game changer (though I haven't played them with my 8bitdo, but I did with my Steam Controller). Normally you have to claw grip to run, move, and look, but with back buttons you can avoid that.
That may the problem, I don't happen to have any of my FromSoft titles on PC, and the PS4 won't talk to my 8BitDo.
-
maybe it is (don't have my deck with me to check) but even so, it is not an officially supported tool and I can see from issues on Github that people cannot find their controllers on there. not sure if that's very old or very new ones.
wrote on last edited by [email protected]https://fwupd.org/lvfs/devices/
In the devices list of lvfs/fwupd there's a bunch of controllers supported. But it seems like it's mostly their retro controllers. XBox-style controllers like their Ultimate C etc. are not supported.
-
How can it be so hard for devs to just include some additional sets of glyphs and allow the player to switch manually? Then nobody would have this problem.
wrote on last edited by [email protected]It isn't, and many now do.
Autosetting the glyphs correctly is actually one of the requirements for a Steam Deck Verified badge and Steam supplies a library that has them all, so modern games are pretty good at it. And if you implement that, you might as well add a menu option to change "Auto" to "Switch" or "Playstation".There just was a quite long period where majority of games used Xinput thanks to Microsoft, basically only working with Xbox controllers, and as a response a whole bunch of controllers identify as Xbox controllers when plugged in. Therefore, xbox icons were the only thing they were "designed" to ever work with.
-
I've been using these for years, including with my docked steam deck, and they already work great.
I also wonder what they could've changed.
How do you make them work?
-
I really wish you could swap the buttons easily to match the system. The 8-bitdo controllers tend to have the Nintendo layout which kind of sucks because most games don't support that they use Xbox. And then of course if you get into emulation nothing will match the PlayStation so I either need several controllers around or to memorize locations
If you don't care about what the physical button shows, steam has an option the swap the layout of the face buttons from Nintendo to xbox in the input settings.
-
No wonder performance has been bad! The Deck is not meant to be a 4k system.
1080p looks abysmal on my 65" though. Is there any solution?
-
Someone mentioned fwupd in another comment. I haven't tried it, but hopefully it works.
Limited hardware support for fwupd. Mostly older models, ones mentioned don't appear to be compatible.
-
These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.
Edit:
According to @[email protected]
got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.
How do I update my controller on my steam deck when the update software is only on windows?
-
How do I update my controller on my steam deck when the update software is only on windows?
-
How do you make them work?
I just connect with Bluetooth like normal, and then in steam you can tell it to treat it like whatever type of controller layout you want: switch, xbox, playstation, etc.
-
So it's just bullshit marketing. Got it thank you
-
Someone mentioned fwupd in another comment. I haven't tried it, but hopefully it works.
It doesn't.
-
How do I update my controller on my steam deck when the update software is only on windows?
You can update via Android or iOS I believe
-
1080p looks abysmal on my 65" though. Is there any solution?
Not that I'm aware of. I've never had a 4k TV.
-
These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.
Edit:
According to @[email protected]
got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.
Months back, I submitted a support ticket asking if they had any plans to support a d-input mode with both analog triggers and gyroscope inputs enabled, like the steam-licensed controller that just came out at the time did. They said they had no plans, but they'd forward the question. I wonder if this is a result of that. Would be cool if they also started reporting the back paddles as separate inputs as well, but I didn't include that in the ticket.