EA partners with the company behind Stable Diffusion to make games with AI
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Yes, you can fucking do “stand on the table and make a speech” work. You know how? By breaking it up into detailed steps (pun intended), something that LLMs are awesome at!
My intended point was the LLM at run time taking user input wouldn't be able to do "make a speech" if the game engine doesn't have that concept already encoded. And if the game is presented as "take user input and respond believably" then users are going to ask for stuff the engine can't do. Maybe there's no animations for climbing. Maybe they did some shortcuts and the graphics look bizarre when stuff is elevated.
I wasn't talking about Skyrim specifically.
But also you're being unpleasant in this exchange, so you can win.
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So what's your process and how is it a boon?
wrote last edited by [email protected]Major applications I use AI for:
- Art, obviously. I generate lots of illustrations of the characters and other things they encounter. These days image generators have become good enough that I usually just have to describe things well in the prompt and get usable results, but if I need to edit the images to get them closer to what I need I run ComfyUI locally and have lots of models for that as well.
- I use producer.ai to generate custom music. Sometimes it's diagetic - in the previous campaign the party encountered an NPC that loved to sing about important plot developments in-universe - but mostly it's either background soundscape or supplementary songs (consider them like "theme music" that plays during the intro or credits). Producer.ai closed down new subscriptions a while back but I've also used Udio and Suno and they're both good too.
- I record the sessions and transcribe them using WhisperX. I feed the transcripts into NotebookLM and have it generate summaries and notes about the events of each session. It can also generate "overview" videos that work great as a 5-minute catch-up players can watch before the session if they've forgotten what happened last time.
- Since NotebookLM has all my campaign notes in it as source documents, as well as PDFs of the rulebooks, it's great for quickly whipping up stats for creatures when the players do something unexpected. It's also been a good brainstorming assistant, and it "knows" the names of every random little NPC or village we've seen along the way.
I've been experimenting with the Wan2.2 video model lately. It's not quite up to snuff for generating videos of meaningful length, but it's still pretty neat to be able to put a character portrait in and have a 5-second snippet of them just "being alive." I think it'll be a neat addition to having static portraits.
Aside from producer.ai, all of these tools are free. Though the WhisperX transcription program I use is a custom Python script, I'm not sure what would be a good solution for a non-programmer to spin up.
Edit: Downvoting me isn't making any of these tools less useful.
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You are going to get downvoted, but you're right. AI doesn't need to be used for every part of the entire development process for it to be "made with the help of AI". There are certain parts of the workflow that I'm sure is already being done regularly with AI, for example commenting code.
Mindlessly feeding prompts into chatgpt for the entirety of the core code or art would be terrible.
I haven't been getting downvoted as much as I used to these days, at least. I think more people have started to actually experiment with AI and see what it's good at, and are finding it to be not the Great Satan that popular opinion paints it as.
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So, repeatedly buy and return games?
Will my steam account get banned if I pre-order every one of their games, click play for 5 minutes then instantly refund? I have my faith, but I don't know if they'd see that as abuse of their refund policy.
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This will suck so fucking hard
For them
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I can't start boycotting a company that I've been boycotting for well over a decade.
Carry on, sir.
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Great for you. You did say "almost every workflow". How many workflows exist beyond your own lived experience? Do you work on games, do you know all the workflows there? Citation absolutely fucking needed.
I have worked on games, and have a good understanding of the workflows involved.
You'll obviously still need to do the creative parts manually (and should!) but the majority of the work involving the engine core build and the specific game coding, that can all be sped up borderline exponentially.
But I'm glad that someone with absolutely no understanding of the topic does their best to call out those who do show some experience on the topic just because they don't get a neatly pre-chewed and pre-digested reply detailing all the information they lack and are unwilling to look it up themselves. As a next step would you like me to cut your steak up and feed it to you byte by byte, or tuck you in at night?
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He who has never tasted bread would be contented by porridge.
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He who has never tasted bread would be contented by porridge.
We've been playing together for ~20 years, since long before there were any AI tools.
Once again you're making some wildly inaccurate assumptions.
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You think I have them captive somehow? Your assumptions are getting weirder and weirder.
We all have other groups we play with too, this is just the "core" group that's been together longest.
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wrote last edited by [email protected]
For sure, the popular opinion on reddit/Lemmy skews towards absolutely self-hosting everything they can, and multi-trillion dollar tech companies controlling AI skews the opinions of the technology negative. I have a BIL who runs self-hosted AI though (requiring 2 x 4090s in series for his use-case), so it can be done. The tech is only as shit as the user allows it to be (environmental concerns, obviously its pretty objectively shit)
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For sure, the popular opinion on reddit/Lemmy skews towards absolutely self-hosting everything they can, and multi-trillion dollar tech companies controlling AI skews the opinions of the technology negative. I have a BIL who runs self-hosted AI though (requiring 2 x 4090s in series for his use-case), so it can be done. The tech is only as shit as the user allows it to be (environmental concerns, obviously its pretty objectively shit)
I do much of my image work with local models, at least when it comes to trying to get something specific. All audio transcription is done with a local model, and a lot of the summarization and categorization of those transcripts is also local models.
The comment where I explained this all got downvoted too, though, so yeah. Still a lot of "AI=bad" regardless of self-hosted or not.
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if isnt already bad enough that SAUDIA arabia and kushner owns it.
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The tool calling part might be doable (though I've personally struggled to get it working passably with local models), but if the goal is to tell a compelling story or create an interesting experience, especially if doing so in a very open ended way, that isn't trivial. The only LLM based game I've personally played that seemed good was mostly on rails and partially scripted, most of them just aren't very interesting to play, because the model doesn't have a good idea where it's going with anything and is often not very creative, the stuffy personality of the instruct model seems to infect the dialogue and apparent thought process of the characters. For a specific example I'd recommend watching streams of the game Suck Up, which has a genuinely cool concept and solid execution, but you can see people being frustrated running into its limitations as something to interact with creatively.
I've tried a couple times to start game projects involving LLMs, and get the feeling that there is a lot of exploration that needs to be done into what can be done well and where that intersects with what is actually fun. Kind of don't expect EA to be the one to do that.
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This will suck so fucking hard
Just look at skate. Now imagine that but somehow worse and even uglier
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Your experience counts for jack shit. There is zero evidence that AI is substantially improving efficiency. There is some that suggests its effect is negative.
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Who fucking asked for that? WHO??!!
They all went to the same Donald Trump business school.
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Wages are very expensive.
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Fire as many people as you can.
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Shareholders see number go up.
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EA is the world's shittiest game company. Just gutter trash all the way through.
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This is not going to end well.