Have you ever cried because of a video game?
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Sekiro almost but not because of the story
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one of my favorite games, the ending got me
Same. It was my first FF game, too.
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Battletoads motorcycle level. Tears of rage at 10 years old.
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Movies don't hit me as hard, but the medium that is video games really sells the rough moments for me. Maybe it's something about being responsible for moving the narrative that makes me connect with video game characters.
It's the control. You ARE the Character to a lesser extent. That's why it's so hard to make a video game movie.
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Ooh can you tell me a bit more about spiritfarer? I bought it excitedly a few months ago but stuff happened and I didn't play it for a long time. And now I find it kinda hard to get back to it. Also I seen to be stuck with some basic early missions
Not the previous poster, but I'll share what I can. And I'm assuming you already know the premise from the store page, but to provide context to others:
Spiritfarer is a chill meditation on the nature of death. Due to random circumstances, the main character (and her cat) take over for the mythological figure of Charon and are now tasked with ferrying the dead. So over the course of the game, you encounter a number of notable spirits, who each have their own stories to learn. But you don't need to bring them to their final destination until they're ready to go, so in the meantime they just kinda join your crew and hang out.
Mechanically, Spiritfarer is a resource management game. You upgrade your boat with buildings that serve a particular purpose, like gardens, a kitchen, a blacksmith, etc. and use resources grown on the ship or found at various islands to craft materials needed for upgrades and some quest turn-ins. Some key upgrades for the boat are needed to progress to other parts of the map, where more things become accessible over time.
In terms of what makes the game appealing, it's almost entirely vibes-based. None of the resource management mechanics feel rushed or stressful, so it's easy for people to proceed at their own pace. It also supports 2P multiplayer, where player 2 plays as the cat and can do everything P1 can. The spirits your encounter provide mechanical benefits to your boat, but also have their own stories to learn that reveals more about who they were in life—often more tragic than one would initially assume. But I think the main emotional gut punch of the game is knowing that the spirits need to move on eventually. You're just trying to help them find closure first. And often, they're ready to go when you're not ready to say goodbye yet.
So I recommend it as a game to play in small spurts, but I wouldn't go too long in between sessions. For me, it made for some good unwind time after some long days of work. And if you have someone else to do couch co-op with, I think it's a good game for couples. But if you put it down and don't come back for a while, it can be easy to forget what things you were working on. It's not a hard game, so probably not too much effort to figure out your way back on track, but it might be worth restarting if you're still at the beginning.
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The ending of earthbound. I was playing it without a guide and hit "pray" in desperation, and what happened surprised me. It's a little melodramatic but any sort of 11th hour save by people who care usually gets me.
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Actual cry? No
Really felt something when Tali died in Mass Effect 3. Made a bad choice and she was the penalty of that choice.
“Had to be me. Someone else might've gotten it wrong”
Shit, it was even hard to simply copy-paste this.
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Yes, multiple times
Most recently it was "In stars and time"
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Yes once, and it was at the ending of "Brothers: A tale of two sons".
I bawled my eyes out.Small game, but absolutely recommend for anyone that wants to clear out their tear canals.
I had to put down the controller and just sob for a while. It was such a moving experience.
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Some
Ok. Maybe some.
And still I'd rather invest my emotions into real life than in a means of killing time.
People don't tend to find people who shun artforms as very interesting people
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- The last of Us 1 and 2
- Signalis
- Outer Wilds
- Nier: Automata
I love TLOU 1.
I am curious what part made you cry? Parts made me anxious and parts made me very relieved. None made me cry.
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Have never cried because of a video game,
I was absolutely stunned and amazed when Ted Faro revealed what Zero Dawn really was in Horizon Zero Dawn.
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To the Moon
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Loom but I don't recall why.
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Yes, lots of them and for varying reasons.
Dead Island's cinematic trailer will tug at the heart strings. Wanted to mention this since many may have missed it now that it's aged a bit.
Just rewatched it, still hits me. The footage at the end is what really knocks the wind out.
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Many times.
Nier Automata
RDR2
Danganronpa 2
Just to name a few where I really ugly cried.Currently at the end of Danganronpa 2. Huh. Let's see.
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Yes, lots of them and for varying reasons.
Dead Island's cinematic trailer will tug at the heart strings. Wanted to mention this since many may have missed it now that it's aged a bit.
Just rewatched it, still hits me. The footage at the end is what really knocks the wind out.
Okay. You got me. Damn it
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I will have to add The House in Fata Morgana to the list.
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That Dragon Cancer made me fucking weep.
Clair Obscur, God of War 2018, What Remains of Edith Finch, The Last of Us, Bastion, Halo: Reach, Firewatch, Celeste, Telltale's The Walking Dead, FFXV, Baldur's Gate 3, Shadow of the Colossus, and more, all made me tear up.
Can you tell I'm quite emotional about video games?
wrote last edited by [email protected]Finally someone mentions Bastion! I just love that game. The ending where you pick him up... was like chills and crying and more chills.