Have you ever cried because of a video game?
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Halo CE ending with Johnson and the Elite. Got me as a child, and also as an adult.
Halo 3 nearly got me too. -
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One I haven't seen in this thread yet: the last playable bit of Bastion, if you choose to take Zulf with you. An early example of Supergiant's mastery of interactive storytelling, coming to a head with a recognition of humanity in the midst of apocalyptic war.
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Haven't been the same since I finished the game a few years ago. Andrew Prahlow dominated my Spotify playlist for two years following and now I have an emotional aversion to pulling the game open, after having played through it (and the DLC) three or six times over the course of 90+ hours gameplay.
10/10 would recommend lol
I had some friends I convinced to play through it and they just didn't get anything out of it. Couldn't believe it tbh
It's no exaggeration to say it changed my perspective about life, I still can't hear Final Voyage without tearing up.
My sister tried playing it and didn't get very far, but her preferences are for highly character-driven material so I think it's just not for her.
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In my second play-through of CP77, I played as a female V just so I could romance Judy. It was great. Even went so far as to decorate V's apartments with pictures of the two of them together. So when the end came, I was not emotionally prepared for ...
::: spoiler spoiler
... the revelation that Judy had decided to leave NC and V.
:::
While I can't say I cried, it was probably the closest I've come to crying because of a video game.btw your spoiler isn't showing right for me, I can see the spoiled text on the outside. I think you might have the inside text and outside text flipped?
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Braid definitely got me lumpy at the end.
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Outer wilds for sure. Halo reach. Borderlands 2. Definitely others, I'm always wrecked by heroic sacrifice
Man, I didn't expect Tiny Tina's DLC to hit so hard...
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Ooh can you tell me a bit more about spiritfarer? I bought it excitedly a few months ago but stuff happened and I didn't play it for a long time. And now I find it kinda hard to get back to it. Also I seen to be stuck with some basic early missions
Stovetop gives a great explanation of the mechanics so I’ll just add about the vibes. Spiritfarer is sweet and kind at its heart. The main interface of the game is giving hugs and cooking the favourite foods of your passengers. You explore both physically in your boat and in the lives of your friends, and hopefully you come to understand a little bit about life and death. And patience too, sometimes you’re not really stuck you’re just not ready yet.
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Final Fantasy VII, the original one. Stopped playing it for a couple months.
I feel old that I was to look this far to find it.
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To the Moon
this needs to be higher up. to the moon is a gem
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the one time I was totally not expecting was Ghost of Tsushima
the whole plot around samurai, „honor” and stuff felt a bit over dramatic, but the gameplay was great so I didn’t mind
right until the end. the honorable ending is heartbreaking
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The final zones for FF14 Endwalker and the most recent one Dawntrail had me sobbing (endwalker more so, but both did it).
Baldur's Gate 3 had a few moments as well.
Dragon Age: the Veilguard did as well, as did parts of DA2 and DAI on my most recent playthroughs.
There's probably a couple more but I can't think of them right now!
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Many times, but the one that got me more than any other game really surprised me: Insomniac's Spiderman 2. Specifically the pidgeon side quest. I don't think I've ever had another experience where I actually had to put the controller down for 5 minutes to stop sobbing. it was just... so beautiful but so heartbreaking...
It's not even the saddest scene in any video game I've played, but I think something about swinging around, beating up bad guys, and then suddenly getting hit with this deeply personal and very real scene broke me. I strongly recommend this game if you have a ps5.
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Celeste is so. fucking. good.
absolutely amazing game in every way
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Just recently with and Roger
It hit me hard, definitely recommend, with the heads up that it’s only about an hour long.
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Oh my, yes:
Red Dead Redemption 2
Final Fantasy 7 (original and Rebirth)
Silent Hill 2
Undertale
Starbound (because of the soundtrack)
Stardew Valley (because of the soundtrack)
Okami (because of the soundtrack)
Undertale is on the top of my list as well
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Many times, but the one that got me more than any other game really surprised me: Insomniac's Spiderman 2. Specifically the pidgeon side quest. I don't think I've ever had another experience where I actually had to put the controller down for 5 minutes to stop sobbing. it was just... so beautiful but so heartbreaking...
It's not even the saddest scene in any video game I've played, but I think something about swinging around, beating up bad guys, and then suddenly getting hit with this deeply personal and very real scene broke me. I strongly recommend this game if you have a ps5.
Me too. But I'll just note, I think you have to have played the first Spiderman game and Miles Morales to really get it. It needs that emotional build up over time.
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Brothers: A Tale of Two Sons, right near the end. I don't want to spoil too much, but I never thought a game mechanic would make me emotional.
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There was this challenge in VVVVVV that left me with tears of rage in my fro
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Not the previous poster, but I'll share what I can. And I'm assuming you already know the premise from the store page, but to provide context to others:
Spiritfarer is a chill meditation on the nature of death. Due to random circumstances, the main character (and her cat) take over for the mythological figure of Charon and are now tasked with ferrying the dead. So over the course of the game, you encounter a number of notable spirits, who each have their own stories to learn. But you don't need to bring them to their final destination until they're ready to go, so in the meantime they just kinda join your crew and hang out.
Mechanically, Spiritfarer is a resource management game. You upgrade your boat with buildings that serve a particular purpose, like gardens, a kitchen, a blacksmith, etc. and use resources grown on the ship or found at various islands to craft materials needed for upgrades and some quest turn-ins. Some key upgrades for the boat are needed to progress to other parts of the map, where more things become accessible over time.
In terms of what makes the game appealing, it's almost entirely vibes-based. None of the resource management mechanics feel rushed or stressful, so it's easy for people to proceed at their own pace. It also supports 2P multiplayer, where player 2 plays as the cat and can do everything P1 can. The spirits your encounter provide mechanical benefits to your boat, but also have their own stories to learn that reveals more about who they were in life—often more tragic than one would initially assume. But I think the main emotional gut punch of the game is knowing that the spirits need to move on eventually. You're just trying to help them find closure first. And often, they're ready to go when you're not ready to say goodbye yet.
So I recommend it as a game to play in small spurts, but I wouldn't go too long in between sessions. For me, it made for some good unwind time after some long days of work. And if you have someone else to do couch co-op with, I think it's a good game for couples. But if you put it down and don't come back for a while, it can be easy to forget what things you were working on. It's not a hard game, so probably not too much effort to figure out your way back on track, but it might be worth restarting if you're still at the beginning.
Ooh, thank you very very much for the detailed reply. I think I should just restart the campaign. I do really being awed by the visuals of the game, with all the handdeawm graphics.
I think the part where I was stuck was that I needed to find something on the map marked by a snake, but I never found the marker and the resource management seemed a bit grind-y. But anyway, I think I'll give it a shot again. In general I'm a bit new to gaming and getting used to some of the repetitive(?) mechanics
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Stovetop gives a great explanation of the mechanics so I’ll just add about the vibes. Spiritfarer is sweet and kind at its heart. The main interface of the game is giving hugs and cooking the favourite foods of your passengers. You explore both physically in your boat and in the lives of your friends, and hopefully you come to understand a little bit about life and death. And patience too, sometimes you’re not really stuck you’re just not ready yet.
hopefully you come to understand a little bit about life and death
This is precious what made me buy it. This and the beautiful visuals. I will for sure give it another shot!