Which games made you go into an "addiction phase"?
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For me it was Terraria, Satisfactory, Tetris Effect Master Mode, Minecraft with Mekanism mod & CSGO / CS2 (almost 2000 hours in CS alone).
Edit: There are so many answers that I might only reply if I have something interesting to say. I will read all of your answers though.
Edit 2: It has become too much for me and I have to disable notifications. Thank you for the massive response and please continue to discuss with everyone here.
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I played destiny 2 for six years straight.
I finally stopped playing early this year due to burn out.
Now I'm playing Diablo 4 which is a dead game btw.
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Modded Factorio. I did 450 hours of pyAnodon's recently and it just broke me. I didn't win the game. I feel like I lost at it and life.
It seems impossible to manage the side products properly. Ridiculous amount of materials that are all interrelated means that if you are low on one thing, it is very hard to fix it because you need the thing to work to make anything.
Too many recipes means it is very difficult to make modular, adaptable designs to copy and paste.
Advanced recipes seem better, but they end up just exacerbating the issue even more.Pyanodon changes factorio so much. The byproducts are a big issue, and you need to get in the mentality that often it's fine to burn up items just to avoid the logistical nightmare.
The biggest change for me is how expensive infrastructure is. You often need buildings that eat up 10 minutes of production just in materials. Scaling up is a challenge also because of how huge he buildings are (both a blessing and a curse) and how expensive everything is. Even conveyor belts are expensive at the beginning.I played py hard mode until py science 1, then later on I started what was supposed to be an easier playthrough in pyblock, but i still stopped with a few parts missing for logistical science.
I still consider it one of the best mods out there (it's really well balanced), but you should start playing it only with a "I will not finish it" mentality, since it's thousands of hours long.
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Lode Runner was so cool!!
We had LodeRunner battles, where one had to play (and survive!) a level that the other player had designed. It was fun designing them, and it was fun trying to solve that one got served in return.
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For me it was Terraria, Satisfactory, Tetris Effect Master Mode, Minecraft with Mekanism mod & CSGO / CS2 (almost 2000 hours in CS alone).
Edit: There are so many answers that I might only reply if I have something interesting to say. I will read all of your answers though.
Edit 2: It has become too much for me and I have to disable notifications. Thank you for the massive response and please continue to discuss with everyone here.
️ 🫡
Asheron's Call hit me at just the right age. That was my mmo. I remember people going on about WoW like it was the most incredible thing, but it always felt like a hollow world to me.
I tried many other mmos over the years but none of them ever hit like the first one.
I think I was really just chasing that sense of wonder I felt at my first one, which is increasingly hard to capture as you move forward through life.
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AC6 was so great, I went directly from NG -> NG+ -> NG++, which I never do. Never wanted it to end.
I know! I got the fires ending first and it was so epic. The last boss felt like a soulsbourne boss fight. After that I was hooked. I immediately jumped into NG+ and now I'm working in NG++. I only got the game a month and a half ago lol.
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Pyanodon changes factorio so much. The byproducts are a big issue, and you need to get in the mentality that often it's fine to burn up items just to avoid the logistical nightmare.
The biggest change for me is how expensive infrastructure is. You often need buildings that eat up 10 minutes of production just in materials. Scaling up is a challenge also because of how huge he buildings are (both a blessing and a curse) and how expensive everything is. Even conveyor belts are expensive at the beginning.I played py hard mode until py science 1, then later on I started what was supposed to be an easier playthrough in pyblock, but i still stopped with a few parts missing for logistical science.
I still consider it one of the best mods out there (it's really well balanced), but you should start playing it only with a "I will not finish it" mentality, since it's thousands of hours long.
wrote last edited by [email protected]Yes and it makes you feel like you should plan everything in advance, but you keep getting new recipes that keep changing the math.
I was about to get to the fourth science pack. I was tearing down the old factory to build one for the trains while also setting up the trains and upscaling my factories.
Now I feel like even after 400 hours, I upscaled too fast and maybe in the wrong places and used too many advanced recipes that would stop working at the slightest imbalance.
Maybe hardmode would actually be a bit easier psychologically if they add enough extra recipes to use everything up so you don't have to burn things or turn guts into biomass and then into subcritical water and rocks into saline water only to dump it into a hole while another side of your factory is low on rocks and you can't make fish because your auog meat warehouse is full of guts and can't make any more lard.
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I know! I got the fires ending first and it was so epic. The last boss felt like a soulsbourne boss fight. After that I was hooked. I immediately jumped into NG+ and now I'm working in NG++. I only got the game a month and a half ago lol.
Haha hell yeah, enjoy!
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You might like Insurgency: Sandstorm
Yes! No vehicles like OHD has though which is a necessary thing for me to really get into the gameplay loop.
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No, but played supreme commander
Awesome game!
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Did you play 1 and 2 original or remastered? I'm wondering if the remastered version is worth it and if it makes the HW1 levels more 3D (many of the levels', until near the end at least, elements were still mostly on a flat horizontal plane, which I found to be disappointing).
wrote last edited by [email protected]Both. The remastered is essentially the same. They took some mechanics from HW2 and used them in the HW1 remaster. Like the auto-collection. Bothers me somewhat, but I figure it's because of the new engine.
But generally they're the old games with polish.
That said, Cataclysm just hit different. What a game!
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For me it was Terraria, Satisfactory, Tetris Effect Master Mode, Minecraft with Mekanism mod & CSGO / CS2 (almost 2000 hours in CS alone).
Edit: There are so many answers that I might only reply if I have something interesting to say. I will read all of your answers though.
Edit 2: It has become too much for me and I have to disable notifications. Thank you for the massive response and please continue to discuss with everyone here.
️ 🫡
wrote last edited by [email protected]I have around twentythousand hours in the counterstrike franchise. I played source semi competively, and was moderator on massive 64player severs. nowadays i play occasionally because CS2 just doesn't do it for me anymore.
Faster Than Light
The Witcher two and three
Morrowind and Skyrim
Back in the day i played Battlefield 1942 Desert Combat where I was a top10 player. Also a ton of Unreal tournament.
Heartstone also comes to mind.
Cant forget minecraft
oh Guild Wars...damn put some hours in as well.
Right now I quite enjoy Mechabellum, and im starting to get too sucked in again.
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Fo4 has to be in my top five for hours spent. The settlement building is what ends up taking most of my time, but I also obsessively reworked my modlist until I felt I had achieved a brutal level of realism, which means scrounging up the shit to build my settlements takes long hours of unforgiving scavenging.
wrote last edited by [email protected]I play video games to relax so I often play on easy, but you know I'll do at least one survival runthrough of a Fallout game.
Ooh, to reinstall or not to reinstall?
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For me it was Terraria, Satisfactory, Tetris Effect Master Mode, Minecraft with Mekanism mod & CSGO / CS2 (almost 2000 hours in CS alone).
Edit: There are so many answers that I might only reply if I have something interesting to say. I will read all of your answers though.
Edit 2: It has become too much for me and I have to disable notifications. Thank you for the massive response and please continue to discuss with everyone here.
️ 🫡
Depending on what kind of addiction behavior you might look at, it's been different games.
For the 'I think about it all the time, and wait for my next chance to get back to it,' an old Minecraft modpack called Per Fabrica Ad Astra was the best. It was the full knapping flint tools through visiting other planets stack, with a good progression tree, so I was thinking about designs for an oil refinery when I should have been sleeping, trying to complete 'just this one last thing' when I should have been going other places, and forgetting to eat because I was making an in-game kitchen.
If you're talking more the 'The world has me beat, so I'm reaching for my...' style, a favorite depressant, Hardspace: Shipbreaker is that. I beat it long ago but I still go back and just do a shift or several when even gaming is 'just too much.'
And if it's more the style of a stimulant, BPM: Bullets Per Minute. It's a great way to hit a high speed flow state. Boom boom chik, boom boom chik
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Modded Factorio. I did 450 hours of pyAnodon's recently and it just broke me. I didn't win the game. I feel like I lost at it and life.
It seems impossible to manage the side products properly. Ridiculous amount of materials that are all interrelated means that if you are low on one thing, it is very hard to fix it because you need the thing to work to make anything.
Too many recipes means it is very difficult to make modular, adaptable designs to copy and paste.
Advanced recipes seem better, but they end up just exacerbating the issue even more.Factorio quite literally made me ill. Had to have my back fixed after a few months playing as i spent many, many hours sitting way too still. This game must come with the health warnings!
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My most played Steam game is hilariously Tametsi. It's a Minesweeper spin-off with different layouts and shapes and zero guessing required for its ~200 puzzles. Some of the later puzzles require some absolutely bonkers chains of logic to figure out. It helps there's a fantastic YouTube series of videos by innocentive going through puzzle solutions that are some of the most relaxing and entertaining things I've ever watched. He almost always points to the next thing you need to consider first, so you can just pause a video after he mentions where the next step is and follow the logic yourself rather than spending hours hunting for it.
I just picked up Tametsi based on your recommendation, its super addictive, thank you!
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I just picked up Tametsi based on your recommendation, its super addictive, thank you!
NP! Enjoy!
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Factorio quite literally made me ill. Had to have my back fixed after a few months playing as i spent many, many hours sitting way too still. This game must come with the health warnings!
Yeah I hate how I mostly look at a single point when playing it because of precision required to place things.
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I miss when the "Tom Clancy's" monicker was representative of plausible tactical experiences. Sadly I don't think we'll ever see intense thinker-games with Splinter Cell, Ghost Recon, or Rainbow Six again.
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https://store.steampowered.com/app/16900/GROUND_BRANCHGreat picks, thanks!
I've had an eye on those before. I really enjoyed playing SWAT 4 with my friend, so maybe Ready or Not eventually as well.
I know there's still good tactical games making a comeback, but I'll always kinda mourn the loss of Rainbow Six turning into "Ubisoft presents Fortnite."
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For me it was Terraria, Satisfactory, Tetris Effect Master Mode, Minecraft with Mekanism mod & CSGO / CS2 (almost 2000 hours in CS alone).
Edit: There are so many answers that I might only reply if I have something interesting to say. I will read all of your answers though.
Edit 2: It has become too much for me and I have to disable notifications. Thank you for the massive response and please continue to discuss with everyone here.
️ 🫡
I'd say the first one that really got me was Roller Coaster Tycoon when I was a kid. It got to a point where I was playing so much that my dreams were all in isometric grid form. Mostly about park designs, but even other dreams were set in that reality.
After that, it was WoW for my first 3 semesters of college. I didn't go to class most of the time and got academic suspension for a year. After that I was very cautious with MMOrpgs. Never got too invested into a guild again.