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  3. Are there any examples of an "abandoned" game's fans successfully getting the game to be open-sourced?

Are there any examples of an "abandoned" game's fans successfully getting the game to be open-sourced?

Scheduled Pinned Locked Moved Asklemmy
asklemmy
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  • H [email protected]

    It is, but that's the workaround they went for, and it worked just fine in a legal sense. It was probably faster and less expensive than trying to engage in anything thats going to even risk involving a copyright attorney.

    T This user is from outside of this forum
    T This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #44

    Makes sense, thanks.

    1 Reply Last reply
    0
    • E [email protected]

      [email protected] was developed as a commercial title a few years back. I believe, @[email protected] contacted the devs to get it open-sourced.

      T This user is from outside of this forum
      T This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #45

      Cool, thank you for the reference! If I decide to pursue something like this, I will know someone to ask questions to.

      1 Reply Last reply
      0
      • K [email protected]

        While not open source, OldUnreal has taken over Unreal and Unreal Tournament with access to the source code and they release patches. The OldUnreal team has an agreement with Epic to do this.

        https://github.com/OldUnreal/UnrealTournamentPatches

        T This user is from outside of this forum
        T This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #46

        Good to know, thanks!

        K 1 Reply Last reply
        0
        • U [email protected]

          Not strictly the same, but one of the most amazing feats to me in this topic was done by the Sacred community over at DarkMatters.

          Apoligies for the wall of text, but I consider it worth a read.

          Sacred 2 in particular never had its server code open sourced, leaked, or anything of the like as the studio went bankrupt before anything could happen, this was around 2010.

          Over the course of a decade a few volunteer devs would pick up a project where using tools like wireshark etc they'd essentially sniff traffic sent by a client attempting connection to a server that didn't exist, and using this, devs would literally try to GUESS what a server would respond, and what a client expected, essentially trying to build out the backend infrastructure from SCRATCH.

          Fast forward to 2020 or so and progress was still being made, not only that but things were beginning to actually take shape.
          In 2021 (IIRC) one dev in particular had the general frame of a working server and continued to work on it. Fast-forward and since 2022-23, you're able to run both a LOBBY for multiple servers and an actual GAME SERVER yourself, self-hosted and code is open.

          I've ran a couple servers using docker since, where I played with friends, and being able to replay that childhood game, with friends, one I thought I'd never be able to share the experience for, is a dream come true.

          Another neat thing is that it was reverse-engineered in windows, but the docker containers literally run WINE to translate windows calls to Linux and it just works.

          Knowing I'm able to in 2,5,10,30 years pick this up, and not only that, but replay with friends means this work of art has a great chance at preservation.

          If you're into power metal, there's a band called Blind Guardian, they not only did they the main theme for the game, but the band's members have an entire quest-line in-game that culminates with an in-game concert. Again, a work of art worth preserving, and now, it can be shared.

          T This user is from outside of this forum
          T This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #47

          Awesome achievement, thanks for telling the story!

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          0
          • thavron@lemmy.caT [email protected]

            Does the Unity release of Daggerfall count?

            T This user is from outside of this forum
            T This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #48

            What's the story with that one? Was the original game open-sourced, or is it a rewrite?

            1 Reply Last reply
            0
            • K [email protected]

              Club Penguin Rewritten, Toontown Rewritten, and The Legend of Pirates Online (based on Pirates of the Caribbean Online) are resurrected versions of games shut down by Disney. The former was

              T This user is from outside of this forum
              T This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #49

              Cool, thank you!

              1 Reply Last reply
              0
              • C [email protected]

                Hawken was recently brought back from the dead by a few insanely dedicated fans.

                T This user is from outside of this forum
                T This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #50

                Thanks! What did they do?

                C 1 Reply Last reply
                0
                • T [email protected]

                  Thanks! What did they do?

                  C This user is from outside of this forum
                  C This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #51

                  Mechromancy, I guess. I genuinely don't really know.

                  T 1 Reply Last reply
                  0
                  • C [email protected]

                    Mechromancy, I guess. I genuinely don't really know.

                    T This user is from outside of this forum
                    T This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #52

                    No worries, I'll check it out, thanks!

                    1 Reply Last reply
                    0
                    • simple@lemm.eeS [email protected]

                      Plenty of devs think it's easier than it is. A ton of games are built on proprietary tools, and then you get into legal hot water on whether you can even give away things like the soundtrack or assets you bought like stock sound effects.

                      I wouldn't be surprised if they looked at it after the petition and thought "wait, I actually can't open source this"

                      P This user is from outside of this forum
                      P This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #53

                      Winamp dumping a bunch or proprietary information on GitHub is a good example of this.

                      1 Reply Last reply
                      0
                      • T [email protected]

                        Good to know, thanks!

                        K This user is from outside of this forum
                        K This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #54

                        Not for sure exactly, maybe there are some details on the forums?

                        https://www.oldunreal.com/phpBB3/viewtopic.php?t=4969

                        T 1 Reply Last reply
                        0
                        • T [email protected]

                          And if so, what tactics did they use? Pester the devs? Crowdfunding to buy the rights to the game from the devs? Something else?

                          M This user is from outside of this forum
                          M This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #55

                          Freespace 2 comes to mind. The whole game engine was open source not just the game itself.
                          Looks like there is still a community building on it too. https://scp.indiegames.us/

                          1 Reply Last reply
                          0
                          • T [email protected]

                            And if so, what tactics did they use? Pester the devs? Crowdfunding to buy the rights to the game from the devs? Something else?

                            C This user is from outside of this forum
                            C This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #56

                            Early Dooms and Quakes https://github.com/id-Software/DOOM but they aren't open source for the reasons you wanted.

                            T 1 Reply Last reply
                            0
                            • K [email protected]

                              This was my favorite game as a kid. Doing fan-art and a D&D campaign about it for years got me hired on as an artist for the new one! It's gonna be wild.

                              O This user is from outside of this forum
                              O This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #57

                              Congrats!! As I'm sure you can imagine, I am incredibly excited for COI!

                              1 Reply Last reply
                              0
                              • U [email protected]

                                Not strictly the same, but one of the most amazing feats to me in this topic was done by the Sacred community over at DarkMatters.

                                Apoligies for the wall of text, but I consider it worth a read.

                                Sacred 2 in particular never had its server code open sourced, leaked, or anything of the like as the studio went bankrupt before anything could happen, this was around 2010.

                                Over the course of a decade a few volunteer devs would pick up a project where using tools like wireshark etc they'd essentially sniff traffic sent by a client attempting connection to a server that didn't exist, and using this, devs would literally try to GUESS what a server would respond, and what a client expected, essentially trying to build out the backend infrastructure from SCRATCH.

                                Fast forward to 2020 or so and progress was still being made, not only that but things were beginning to actually take shape.
                                In 2021 (IIRC) one dev in particular had the general frame of a working server and continued to work on it. Fast-forward and since 2022-23, you're able to run both a LOBBY for multiple servers and an actual GAME SERVER yourself, self-hosted and code is open.

                                I've ran a couple servers using docker since, where I played with friends, and being able to replay that childhood game, with friends, one I thought I'd never be able to share the experience for, is a dream come true.

                                Another neat thing is that it was reverse-engineered in windows, but the docker containers literally run WINE to translate windows calls to Linux and it just works.

                                Knowing I'm able to in 2,5,10,30 years pick this up, and not only that, but replay with friends means this work of art has a great chance at preservation.

                                If you're into power metal, there's a band called Blind Guardian, they not only did they the main theme for the game, but the band's members have an entire quest-line in-game that culminates with an in-game concert. Again, a work of art worth preserving, and now, it can be shared.

                                J This user is from outside of this forum
                                J This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #58

                                I loved Sacred 2! I remember save scumming to preserve my 0 deaths streak. I'd hit the power button on the Xbox before it could save, risking corrupting my character every time.

                                1 Reply Last reply
                                0
                                • T [email protected]

                                  And if so, what tactics did they use? Pester the devs? Crowdfunding to buy the rights to the game from the devs? Something else?

                                  P This user is from outside of this forum
                                  P This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #59

                                  Magewars had a brief revival

                                  1 Reply Last reply
                                  0
                                  • U [email protected]

                                    Not strictly the same, but one of the most amazing feats to me in this topic was done by the Sacred community over at DarkMatters.

                                    Apoligies for the wall of text, but I consider it worth a read.

                                    Sacred 2 in particular never had its server code open sourced, leaked, or anything of the like as the studio went bankrupt before anything could happen, this was around 2010.

                                    Over the course of a decade a few volunteer devs would pick up a project where using tools like wireshark etc they'd essentially sniff traffic sent by a client attempting connection to a server that didn't exist, and using this, devs would literally try to GUESS what a server would respond, and what a client expected, essentially trying to build out the backend infrastructure from SCRATCH.

                                    Fast forward to 2020 or so and progress was still being made, not only that but things were beginning to actually take shape.
                                    In 2021 (IIRC) one dev in particular had the general frame of a working server and continued to work on it. Fast-forward and since 2022-23, you're able to run both a LOBBY for multiple servers and an actual GAME SERVER yourself, self-hosted and code is open.

                                    I've ran a couple servers using docker since, where I played with friends, and being able to replay that childhood game, with friends, one I thought I'd never be able to share the experience for, is a dream come true.

                                    Another neat thing is that it was reverse-engineered in windows, but the docker containers literally run WINE to translate windows calls to Linux and it just works.

                                    Knowing I'm able to in 2,5,10,30 years pick this up, and not only that, but replay with friends means this work of art has a great chance at preservation.

                                    If you're into power metal, there's a band called Blind Guardian, they not only did they the main theme for the game, but the band's members have an entire quest-line in-game that culminates with an in-game concert. Again, a work of art worth preserving, and now, it can be shared.

                                    J This user is from outside of this forum
                                    J This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #60

                                    I tried looking into this and I'm having trouble setting it up, although I'm on linux so that might be my doing.

                                    I followed the guide on Darkmatters

                                    U 1 Reply Last reply
                                    0
                                    • T [email protected]

                                      And if so, what tactics did they use? Pester the devs? Crowdfunding to buy the rights to the game from the devs? Something else?

                                      J This user is from outside of this forum
                                      J This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #61

                                      As I understand it, something like that happened with the game, Alliance. It was a RTS where humans had to control all the units that the commander build and ordered around.

                                      I learned about this, probably 15 years ago, and I never played, so a lot of this might be outdated or just plain wrong.

                                      I think Microsoft published the game, and eventually abandoned it. It still had a thriving mod community but they were struggling due to the lack of source code and support. Apparently, years after working on the game, one of the designers happened across an Internet forum talking about the struggles they were having. The designer then went back to his bosses and said, "We abandoned this years ago, can I just give them the source code?" I guess they did and since then the mod started making HUGE fundamental changes to the game.

                                      T 1 Reply Last reply
                                      0
                                      • K [email protected]

                                        Not for sure exactly, maybe there are some details on the forums?

                                        https://www.oldunreal.com/phpBB3/viewtopic.php?t=4969

                                        T This user is from outside of this forum
                                        T This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #62

                                        Thanks again!

                                        1 Reply Last reply
                                        0
                                        • C [email protected]

                                          Early Dooms and Quakes https://github.com/id-Software/DOOM but they aren't open source for the reasons you wanted.

                                          T This user is from outside of this forum
                                          T This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #63

                                          No problem, thanks!

                                          1 Reply Last reply
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