Grand Theft Auto VI and Grand Theft Auto Online Could Be Sold Separately; Rockstar Is Targeting Solid 30 FPS on Consoles, According to Former Animator
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[email protected]replied to [email protected] last edited by
Only way I buy this:
- It is priced at 60 to 70 dollars (fuck that still hurts)
- It has a solid OFFLINE story mode.
If they try pull 100 dollar bullshit or fill it with micro transactions then I am out. Also I will not pre order this game (I didn't with 5) I will wait until its out and I hear good things from the players.
Just like I did with 5. Had coworker who was bragging about the game every day. Finally and picked up a copy at Vintage Stock. This is the original PS3 version only one I have.
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[email protected]replied to [email protected] last edited by
Point 2 is the biggest for me. I haven’t played more than 30 minutes of gta5 online. Single player story is where it’s at. Wish we got more DLC.
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[email protected]replied to [email protected] last edited by
Same only tried it once was no fun. Yes they game was built to have multiple DLCs or hell lot more story could of been told.
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[email protected]replied to [email protected] last edited by
I only recently started playing again specifically because I found out that all the missions in online mode that required you to be in a public lobby are now able to be ran in a private lobby. Playing in a solo lobby is basically like getting more SP story (there are story missions in GTAO; it's not all races and DM).
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[email protected]replied to [email protected] last edited by
Does it work on PS3?
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[email protected]replied to [email protected] last edited by
I don't do modern consoles, do people consider 30fps acceptable?
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[email protected]replied to [email protected] last edited by
The majority of people playing don't know the difference. I am shocked there won't be a 60fps mode, i can't remember the last time I've been forced to play at 30fps outside of playing older games locked to it.
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[email protected]replied to [email protected] last edited by
Genuine question, why is $100 too much for a quality game? Completely agreed on the micro transactions though
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[email protected]replied to [email protected] last edited by
Remember, they released GTAV with 30FPS first to PS5 , then they sold an upgraded PS5 version @60FPS for an additional $10 (which is free on most games).
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[email protected]replied to [email protected] last edited by
Exactly. $100 is a lot of money, however games are cheaper than ever these days (adjusted for inflation) and $100 for no micro transactions sounds fair.
On the other hand, I wouldn’t buy it at that price either. I‘d wait for a sale…
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[email protected]replied to [email protected] last edited by
I would imagine the game is at the highest possible graphic fidelity for consoles, and also the scale of the game will have a factor.
Remember. Gta V came out 12 years ago. It didn't run at 60fps on any console until the PS4 pro
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[email protected]replied to [email protected] last edited by
Most don't, the people who say they don't realize it probably also say that "there's no difference between 1080p and 4k!"
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[email protected]replied to [email protected] last edited by
That is incorrect. They added a bunch to that $10 upgrade.
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[email protected]replied to [email protected] last edited by
Like a simple switch to allow 60FPS on an already capable hardware?
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[email protected]replied to [email protected] last edited by
idc as long as it's not coming to PC. Don't need GTA online anyway.
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[email protected]replied to [email protected] last edited by
Hm.. how much is too much, then? If 70% higher than the industry standard isn't too nuch
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[email protected]replied to [email protected] last edited by
Wow people really didn't like my question!
To respond to yours though, I'd say it depends on how much content there is! If a game can easily take 1000 hours with no degradation of enjoyment, I would pay $100 for it
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[email protected]replied to [email protected] last edited by
A stable 30 fps is perfectly playable for most people, yes
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[email protected]replied to [email protected] last edited by
For me personally, I find it really easy to add "hours" to a game's runtime, and I'd sooner pay more for a higher quality experience and a shorter runtime. I've spent about a fifth of that 1000 mark in both Baldur's Gate 3 and Elden Ring, and they'd have been worth $100 to me. Indiana Jones was worth every bit of the $70 I paid, and it took me under 20 hours.
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[email protected]replied to [email protected] last edited by
Like entirely new movement models, gun animations, car details, and texture fidelity for supporting a good feeling first person view.