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Anon is a game dev

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  • early_to_risa@sh.itjust.worksE This user is from outside of this forum
    early_to_risa@sh.itjust.worksE This user is from outside of this forum
    [email protected]
    wrote last edited by
    #1
    This post did not contain any content.
    sanctus@lemmy.worldS eerongal@ttrpg.networkE Q T j4k3@lemmy.worldJ 11 Replies Last reply
    336
    • early_to_risa@sh.itjust.worksE [email protected]
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      sanctus@lemmy.worldS This user is from outside of this forum
      sanctus@lemmy.worldS This user is from outside of this forum
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      wrote last edited by
      #2

      Games are hard, anon.

      1 Reply Last reply
      1
      • early_to_risa@sh.itjust.worksE [email protected]
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        eerongal@ttrpg.networkE This user is from outside of this forum
        eerongal@ttrpg.networkE This user is from outside of this forum
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        wrote last edited by
        #3

        That's the HD remaster that came out like 10 years ago. They most certainly did not make that on windows 98.

        I L 2 Replies Last reply
        82
        • early_to_risa@sh.itjust.worksE [email protected]
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          Q This user is from outside of this forum
          Q This user is from outside of this forum
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          wrote last edited by
          #4

          I blame REmake for my impossibly high standards of what a remake should be

          R 1 Reply Last reply
          5
          • eerongal@ttrpg.networkE [email protected]

            That's the HD remaster that came out like 10 years ago. They most certainly did not make that on windows 98.

            I This user is from outside of this forum
            I This user is from outside of this forum
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            wrote last edited by
            #5

            It also helps that the game uses locked perspective scenes.

            1 Reply Last reply
            41
            • early_to_risa@sh.itjust.worksE [email protected]
              This post did not contain any content.
              T This user is from outside of this forum
              T This user is from outside of this forum
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              wrote last edited by
              #6

              Anon is not entirely wrong though... we have become pretty lazy regarding optimizing software.

              N B 2 Replies Last reply
              95
              • early_to_risa@sh.itjust.worksE [email protected]
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                j4k3@lemmy.worldJ This user is from outside of this forum
                j4k3@lemmy.worldJ This user is from outside of this forum
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                wrote last edited by
                #7

                All screens were squares til like nearly 2010. Heck I have an early Nvidia GPU laptop around here somewhere with the most ridiculous looking 1:1 screen from like '08-ish.

                Still peak gaming was MW3, CS, BF2-1942-2142. Back in the day, those were so good people ran successful brick and mortar businesses called internet cafés just for the masses to play those things or some oddie to hold w for hours ""playing"" WoW. Gaming sucks so bad it can't sustain a real brick and mortar business culture any more.

                mudman@fedia.ioM samskara@sh.itjust.worksS M 3 Replies Last reply
                2
                • T [email protected]

                  Anon is not entirely wrong though... we have become pretty lazy regarding optimizing software.

                  N This user is from outside of this forum
                  N This user is from outside of this forum
                  [email protected]
                  wrote last edited by [email protected]
                  #8

                  Companies don't want to invest in creating their own engine anymore, so now we get unoptimized unreal engine games now.

                  D L M V 4 Replies Last reply
                  47
                  • early_to_risa@sh.itjust.worksE [email protected]
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                    W This user is from outside of this forum
                    W This user is from outside of this forum
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                    wrote last edited by [email protected]
                    #9

                    Devs have no say on where the budget flows and the owning corporation doesn’t care about your passion for the project.

                    Fortnite ranked in billions of dollars, when it looks ass good its time to wrap up to get it shipped. You can patch bugs and balancing later but we need a trailer out asap for preoders.

                    Also back when graphics where actually good and optimized: gameplay still > graphics

                    1 Reply Last reply
                    7
                    • j4k3@lemmy.worldJ [email protected]

                      All screens were squares til like nearly 2010. Heck I have an early Nvidia GPU laptop around here somewhere with the most ridiculous looking 1:1 screen from like '08-ish.

                      Still peak gaming was MW3, CS, BF2-1942-2142. Back in the day, those were so good people ran successful brick and mortar businesses called internet cafés just for the masses to play those things or some oddie to hold w for hours ""playing"" WoW. Gaming sucks so bad it can't sustain a real brick and mortar business culture any more.

                      mudman@fedia.ioM This user is from outside of this forum
                      mudman@fedia.ioM This user is from outside of this forum
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                      wrote last edited by
                      #10

                      The golden era of cafés here was a bit earlier than that. Late Quake 3, early CS. The MMO I remember people playing by the hour to play was Ultima Online, not WoW.

                      Still, those were fun and don't get as much nostalgia as arcades, for some reason.

                      If you wanted to offer the same "we'll run these on decent hardware you probably don't have today" each seat would be like 5 grand to build and you'd need to somehow power 20-30 1000W machines running all day, so that's a bit of a challenge when everybody has high speed internet. It was easier to do that when people either didn't have Internet at all or were on dial-up modems that couldn't sustain playable games at all. The hardware you couldn't afford then was networking, which was cheap to set up and maintain for LAN by comparison.

                      j4k3@lemmy.worldJ 1 Reply Last reply
                      5
                      • early_to_risa@sh.itjust.worksE [email protected]
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                        K This user is from outside of this forum
                        K This user is from outside of this forum
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                        wrote last edited by
                        #11

                        Am I stupid? Don't a lot games look like this in real time rendered graphics nowadays? What's anon talking about.

                        P N V lorty@lemmy.mlL 4 Replies Last reply
                        20
                        • mudman@fedia.ioM [email protected]

                          The golden era of cafés here was a bit earlier than that. Late Quake 3, early CS. The MMO I remember people playing by the hour to play was Ultima Online, not WoW.

                          Still, those were fun and don't get as much nostalgia as arcades, for some reason.

                          If you wanted to offer the same "we'll run these on decent hardware you probably don't have today" each seat would be like 5 grand to build and you'd need to somehow power 20-30 1000W machines running all day, so that's a bit of a challenge when everybody has high speed internet. It was easier to do that when people either didn't have Internet at all or were on dial-up modems that couldn't sustain playable games at all. The hardware you couldn't afford then was networking, which was cheap to set up and maintain for LAN by comparison.

                          j4k3@lemmy.worldJ This user is from outside of this forum
                          j4k3@lemmy.worldJ This user is from outside of this forum
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                          wrote last edited by
                          #12

                          People around me had mixed motivations in this later era as you called it. My buddies and I used cafés as a time management tool. Any of us could have built a gaming rig but we would have been on it way too much. Cafés were a destination and way to partition off gaming in our lives.

                          mudman@fedia.ioM 1 Reply Last reply
                          1
                          • N [email protected]

                            Companies don't want to invest in creating their own engine anymore, so now we get unoptimized unreal engine games now.

                            D This user is from outside of this forum
                            D This user is from outside of this forum
                            [email protected]
                            wrote last edited by [email protected]
                            #13

                            its harder to hire new devs if engine is built in house, because no one outside the company understands how to use said engine unless its open for the public to use. thats the biggest drawback of in house engines (other than the increased develepment life cycle to develop one)

                            its why for example, many 3rd party ports/remasters of old games use unity for example.

                            Using an inhouse engine makes sense only if you can retain a lot of talent. or have several projects that use it as a base.

                            L V E 3 Replies Last reply
                            11
                            • N [email protected]

                              Companies don't want to invest in creating their own engine anymore, so now we get unoptimized unreal engine games now.

                              L This user is from outside of this forum
                              L This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #14

                              If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.

                              V M E B adrianthefrog@lemmy.worldA 5 Replies Last reply
                              21
                              • D [email protected]

                                its harder to hire new devs if engine is built in house, because no one outside the company understands how to use said engine unless its open for the public to use. thats the biggest drawback of in house engines (other than the increased develepment life cycle to develop one)

                                its why for example, many 3rd party ports/remasters of old games use unity for example.

                                Using an inhouse engine makes sense only if you can retain a lot of talent. or have several projects that use it as a base.

                                L This user is from outside of this forum
                                L This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #15

                                Or your engine can do something that’s hard to do with Godot, Unity or Unreal

                                M 1 Reply Last reply
                                3
                                • j4k3@lemmy.worldJ [email protected]

                                  People around me had mixed motivations in this later era as you called it. My buddies and I used cafés as a time management tool. Any of us could have built a gaming rig but we would have been on it way too much. Cafés were a destination and way to partition off gaming in our lives.

                                  mudman@fedia.ioM This user is from outside of this forum
                                  mudman@fedia.ioM This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #16

                                  Really? Paying someone else a bunch of money to play by the hour seems like a weird way to manage your time. Plus, I knew several people who had a real problem with spending money in cafés.

                                  I mean, it's not gambling because you weren't getting any money back at any point, but if you were leaving your Ultima Online character mining while you went to class, spending money on running a computer when you weren't even looking at it... well, I'm gonna say there are better ways to keep yourself from problematic gaming.

                                  The way I remember it (at least where I'm from), cafés were a way for broke college students living in dorms or shared apartments with no Internet to get into online gaming, and sometimes for kids to have a bit of an arcade experience in PCs better than their crappy laptops.

                                  In some cases it got pretty wholesome, where groups of friends would just hang out in the one place that kept running the game they liked. There was this one basement grungy spot in town that started running Quake 1 and just... never stop. Those guys could railgun you mid-flight from a bouncepad on a ball mouse and we all decided it was better to leave them to it.

                                  j4k3@lemmy.worldJ 1 Reply Last reply
                                  0
                                  • eerongal@ttrpg.networkE [email protected]

                                    That's the HD remaster that came out like 10 years ago. They most certainly did not make that on windows 98.

                                    L This user is from outside of this forum
                                    L This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #17

                                    Just to nitpick, the HD remaster is a remaster of the 2002 remake, so it's a bit older than 10 years.

                                    P eerongal@ttrpg.networkE 2 Replies Last reply
                                    19
                                    • j4k3@lemmy.worldJ [email protected]

                                      All screens were squares til like nearly 2010. Heck I have an early Nvidia GPU laptop around here somewhere with the most ridiculous looking 1:1 screen from like '08-ish.

                                      Still peak gaming was MW3, CS, BF2-1942-2142. Back in the day, those were so good people ran successful brick and mortar businesses called internet cafés just for the masses to play those things or some oddie to hold w for hours ""playing"" WoW. Gaming sucks so bad it can't sustain a real brick and mortar business culture any more.

                                      samskara@sh.itjust.worksS This user is from outside of this forum
                                      samskara@sh.itjust.worksS This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #18

                                      Square? 4:3

                                      j4k3@lemmy.worldJ 1 Reply Last reply
                                      2
                                      • L [email protected]

                                        Just to nitpick, the HD remaster is a remaster of the 2002 remake, so it's a bit older than 10 years.

                                        P This user is from outside of this forum
                                        P This user is from outside of this forum
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                                        wrote last edited by
                                        #19

                                        ...which is a half-assed port of the GameCube remake.

                                        If you get it, expecting it to be the same kind of remake as Resident Evil 2, prepare to be extremely disappointed.

                                        1 Reply Last reply
                                        2
                                        • L [email protected]

                                          Or your engine can do something that’s hard to do with Godot, Unity or Unreal

                                          M This user is from outside of this forum
                                          M This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #20

                                          Which is increasingly unlikely.

                                          1 Reply Last reply
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