Nintendo patent explains Switch 2 Joy-Cons’ “mouse operation” mode
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[email protected]replied to [email protected] last edited by
The NES had an expansion port on the bottom.
The SNES also had an expansion port.
The virtual boy......existed.
The N64 had an expansion port, a ram upgrade, and a controller memory pack.
The gamecube had an expansion port, and a handle.
The Wiimote has a speaker inside, that only 1 game ever used (that I played).
The WiiU had the WiiU gamepad.
The Switch had the IR sensor, and HD rumble.
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[email protected]replied to [email protected] last edited by
Don't you do this to me......don't give me hope.
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Dual mouse mode sounds interesting…
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[email protected]replied to [email protected] last edited by
It's actually just leftover 3DS screens.
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[email protected]replied to [email protected] last edited by
Because they haven't confirmed cat support yet!
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[email protected]replied to [email protected] last edited by
Crusty wiimote sounds are a staple
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[email protected]replied to [email protected] last edited by
Stereoscopic 3D would be awesome. I loved it on the 3DS.
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[email protected]replied to [email protected] last edited by
The gamecube had an expansion port
Three ports, actually. One for network, one for the GBA player, and one that wasn't used as far as I can recall.
and a handle.
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[email protected]replied to [email protected] last edited by
You must've only played 1 wii game because pretty much every game used that speaker
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V2 switch was LCD just like V1 with no physically obvious changes. Only the OLED model was OLED
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[email protected]replied to [email protected] last edited by
RTS or any predominantly mouse driven game on the switch would be interesting.
Trying to play those sorts of games even on the steam deck is a bit of a penance.
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[email protected]replied to [email protected] last edited by
Nintendo playing against type on that one then. They tend to go for the cheapest worst option.
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[email protected]replied to [email protected] last edited by
You mean a mouse that won't get pushed off the desk? They'd win a Nobel prize for that.
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There is absolutely no reason in a fair and just world why my Pro Controller wouldn’t be able to sync to the Switch 2. So foolishly assuming we live in a fair and just world, I’m probably never going to use the Joycons ever.
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[email protected]replied to [email protected] last edited by
The Famicom had a modem with online shopping and horse race gambling. It also had a floppy disk module with a ram adapter that also added an extra audio channel. Zelda 1 and 2 debuted on this. It also had 3D goggles, the predecessor to the Virtual Boy. It also had an entire keyboard that plugged in, and a cartridge packed with sprites, tiles, sound effects, and example code you could hack up and save to another add-on: a cassette tape recorder that saved your game projects encoded in audio.
The Super Famicom had a radio receiver that clicked onto the bottom that downloaded new games from space.
The Game Boy had an entire cartridge pin for audio passthrough so future tech built into cartridges could preprocess sound and send it straight to output.
The N64 also had a floppy-disk loading module.
The GameCube had a module that plays DMG, GBC, and GBA games (but more importantly turns the GameCube into an actual cube). -
[email protected]replied to [email protected] last edited by
At least half of those were definitely used.
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[email protected]replied to [email protected] last edited by
Do they HAVE to draw hands so bad on patent applications? I mean like on every one I’ve ever seen.
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[email protected]replied to [email protected] last edited by
Don't forget the rumble packs. N64 had one, not sure if there were others.
Logitech had a rumble mouse. The only game I know used it was black & white
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I loved Black & White! Always tried to play benevolently, but with enough frustration I ended up razing everything