Nintendo patent explains Switch 2 Joy-Cons’ “mouse operation” mode
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[email protected]replied to [email protected] last edited by
The gamecube had an expansion port
Three ports, actually. One for network, one for the GBA player, and one that wasn't used as far as I can recall.
and a handle.
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You must've only played 1 wii game because pretty much every game used that speaker
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V2 switch was LCD just like V1 with no physically obvious changes. Only the OLED model was OLED
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RTS or any predominantly mouse driven game on the switch would be interesting.
Trying to play those sorts of games even on the steam deck is a bit of a penance.
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Nintendo playing against type on that one then. They tend to go for the cheapest worst option.
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You mean a mouse that won't get pushed off the desk? They'd win a Nobel prize for that.
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There is absolutely no reason in a fair and just world why my Pro Controller wouldn’t be able to sync to the Switch 2. So foolishly assuming we live in a fair and just world, I’m probably never going to use the Joycons ever.
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[email protected]replied to [email protected] last edited by
The Famicom had a modem with online shopping and horse race gambling. It also had a floppy disk module with a ram adapter that also added an extra audio channel. Zelda 1 and 2 debuted on this. It also had 3D goggles, the predecessor to the Virtual Boy. It also had an entire keyboard that plugged in, and a cartridge packed with sprites, tiles, sound effects, and example code you could hack up and save to another add-on: a cassette tape recorder that saved your game projects encoded in audio.
The Super Famicom had a radio receiver that clicked onto the bottom that downloaded new games from space.
The Game Boy had an entire cartridge pin for audio passthrough so future tech built into cartridges could preprocess sound and send it straight to output.
The N64 also had a floppy-disk loading module.
The GameCube had a module that plays DMG, GBC, and GBA games (but more importantly turns the GameCube into an actual cube). -
[email protected]replied to [email protected] last edited by
At least half of those were definitely used.
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Do they HAVE to draw hands so bad on patent applications? I mean like on every one I’ve ever seen.
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Don't forget the rumble packs. N64 had one, not sure if there were others.
Logitech had a rumble mouse. The only game I know used it was black & white
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I loved Black & White! Always tried to play benevolently, but with enough frustration I ended up razing everything
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I haven't thought about H*R in a loooooong time. Thank you.
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It's super hard to draw hands even for people that normally draw anatomical figures, and these are likely drawn by engineers that are used to drawing machines. At least they don't have 16 fingers. ️
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It makes me sad that so few games utilized the potential of the WiiU gamepad. There was this game called Zombie U that managed to really show how incredible it could be. There was a mode where players would be in a zombie wave survival arena except 1 player would instead be controlling the spawns via a map on the gamepad. They could see where the other players were, where the weak spots were, and had their own progression tree to unlock better zombies.
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Splatoon is about to get real sweaty when M&K is an option
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I, for one, can't wait until my joycon is so scuffed from vigorously rubbing it on a flat surface that it doesn't properly insert into the console. Maybe I'm assuming too much, but why would I give Nintendo the benefit of the doubt here?
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This is most probably a stylized projection of a 3D model.
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I think it has normal mouse sliders. There's a thicker black line in figure 25 behind the line with number 33.
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The problem with the Wii U is it wasn't just another underpowered Nintendo console. It was an underpowered Nintendo console that games had to be completely different or specifically designed for to truly take advantage of.