What's a really popular game franchise you just can't get into?
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Witcher. I tried. The series was great though.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Basically any SRPG but if I had to choose one I would say Fire Emblem; this gente always leaves me bored with how long combat takes.
Though I am powering through, on easy, in Hundred Line Last Defense Academy because the story is that good.
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Have you tried Portal? I ask because it's half life but worse, for you, it sounds like.
You might like Dyson Sphere Program, and Vintage Story, given the list you named. They're both early access and cheap.
I've never tried Portal but I know what it is. I'd imagine this would f*ck with my head even more than Half-Life.
Funny enough, DSP is on my "purchased backlog", games I decided to buy on sale on a whim but never got around to actually playing.
Never heard of Vintage Story before.
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Souls games.
I really want to like them too, but they seemingly aren't compatible with how I play games. I need to be able to put a game down for a couple of weeks and not feel like I'm back at square one because the specific muscle memory for that game has gone.
Just kinda kills the fun when the game is effectively telling me to get good, when I don't actually have the amount of free time IRL necessary to do that.
Soulslikes are fucking boring. I did that beat my head against the too-hard boss fight 289348923x when I was a kid because that was the only option and I had all the time in the world. Neither of those is still true.
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Capitalism: I refuse to develop my sociopathy to the level required to participate.
Victoria 2 scratches the itch pretty well for me.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
wrote last edited by [email protected]Monster Hunter, Persona, Dark Souls, Witcher.
I did get a good 30-40hrs out of Elden ring but felt I saw what I needed to from the genre and moved on.
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Pokemon. Never played one, never will. Hot take is it's a gateway into IRL hunting which is honestly just very cruel. Do not approve.
I’m enjoying the idea of someone going IRL hunting and their only training is the Pokémon games.
Just out in the woods, gently tossing pokeballs at very confused deer.
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yeah let me just wade through this ocean of death so i can see a dying sun set over a dead world.
things may be beautiful in isolation but the context is what gives them meaning, and the meaning in most fromsoft worlds (and things inspired by them) is "look at how awful everything is here; it's your fault if it doesn't get better".
"haunting" is a better word than "stunning" there.The intended meaning of most of from soft games is perseverance in spite of objective futility and the failure of society.
The world has died, society has failed, the powerful both good and bad have failed. No one, no matter their intentions can change the world for everyone around them let alone themselves by themselves. The good can not make the world better and the bad can not make it worse.
To inact change requires people to sacrifice and push forward. Even if it means their doom, even if it's pointless. For no good ever comes from half measures, from hiding away, or from denying that which is around them because it is unpleasant.
For only with perseverance and the lasting memory and hope of change being taken up be each successor can true change be made.
And even still, to fight to hold that change still, and deny the next generation their right to enact change is just as futile and harmful as not trying at all.
This not including the additional horrors and commentary from their armored core games or spin offs such as Bloodborne. Even those series still have this under lying messaging.
While you arnt wrong on the aesthetics and what they give off on a surface level. You clearly lack the context of the world and story of the main souls games beyond only what is on the cover. You are very much in the wrong and deeply at that, over what the meaning of the worlds of from soft games.
Haunting IS a better word to describe it then stunning tho.
For as "nuanced" as people like to claim the from soft games are. They are very very blunt with their messaging, even if the stories they tell are terribly convoluted.
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Frostpunk
I get it. I like city builders too and the idea of a game that's constantly threatening your city with crisis seemed interesting, but every run seems to be the same.
Outer Wilds
Alright, you and I are gonna fight now.
Frostpunk is a puzzle game not a city builder would be why
It just uses a city builder as the UI.
Great example of mistaken expectations and mislabeled genre.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Terraria
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The intended meaning of most of from soft games is perseverance in spite of objective futility and the failure of society.
The world has died, society has failed, the powerful both good and bad have failed. No one, no matter their intentions can change the world for everyone around them let alone themselves by themselves. The good can not make the world better and the bad can not make it worse.
To inact change requires people to sacrifice and push forward. Even if it means their doom, even if it's pointless. For no good ever comes from half measures, from hiding away, or from denying that which is around them because it is unpleasant.
For only with perseverance and the lasting memory and hope of change being taken up be each successor can true change be made.
And even still, to fight to hold that change still, and deny the next generation their right to enact change is just as futile and harmful as not trying at all.
This not including the additional horrors and commentary from their armored core games or spin offs such as Bloodborne. Even those series still have this under lying messaging.
While you arnt wrong on the aesthetics and what they give off on a surface level. You clearly lack the context of the world and story of the main souls games beyond only what is on the cover. You are very much in the wrong and deeply at that, over what the meaning of the worlds of from soft games.
Haunting IS a better word to describe it then stunning tho.
For as "nuanced" as people like to claim the from soft games are. They are very very blunt with their messaging, even if the stories they tell are terribly convoluted.
wrote last edited by [email protected]You clearly lack the context of the world and story of the main souls games beyond only what is on the cover.
...yes? i don't know how much more clearly i can spell out that what's on the cover is preventing me from playing the games.
You are very much in the wrong and deeply at that, over what the meaning of the worlds of from soft games.
until this sentence i was completely certain that you were agreeing with me
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Witcher. I tried. The series was great though.
I've tried 2 and 3 and just can't really get into it. Story wise I see what people like, but everything seems a bit more clunky than it should be and it's just more frustrating than enjoyable.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Bioshock. I tried the first game and liked the story and atmosphere, but got bored of the gameplay every time I've tried it
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Fallout. I like the premise and I'll watch other people play it, but I just cannot get into the mechanics of that franchise. Something about VATS is just not enjoyable to me.
I made it fairly far through 4 without vats and playing in third person. It just feels so much more tedious than Skyrim without anything more to show for it.
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everything is dark and gray and meaty and slimy and gory and bloody and disgusting and sad and lonely and unpersonal and depressing and hopeless and evil and hateful and murderous and dead and off and...
even screenshots fucking wreck my mental health.
Try "Death Door". It is as hard but fun to play.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Anything Bethesda sadly. I want to like them, something about the control and movement is just so janky it’s not fun.
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ME is a relatively bland shooter IMO.
On KotOR you may be missing the point. It barely has any gameplay. Combat is pretty easy and over quickly. The point of anything in that game is storytelling and fun quests, the mechanics are just good enough to not get in your way too much.
One thing to note is that many people agree that Taris sucks because it is mostly linear and the fun quests only start when the game opens up. Taris may be necessary to set up the plot, though.
The first ME is really awkward to play if you choose the caster focused classes. Especially so if you played on console or with a controller. If you played the more fun focused classes it was a decent shooter.
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Anything Bethesda sadly. I want to like them, something about the control and movement is just so janky it’s not fun.
I thought Fallout 4 was okay but I agree Bethesda clunk is hard to get used to
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I thought Fallout 4 was okay but I agree Bethesda clunk is hard to get used to
I find the games very appealing. I would love to love New Vegas but every time I try it just feels… off.
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I find the games very appealing. I would love to love New Vegas but every time I try it just feels… off.
I always thought it was because they tried for an "anatomical" perspective and it never worked. Like I think the goal was supposed to be you could look down at your own character model but it was never really inplimented, leaving a janky forward and back motion to the vertical tilt. It's just enough to make some people a little motion sick.