What's a really popular game franchise you just can't get into?
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Souls games.
I really want to like them too, but they seemingly aren't compatible with how I play games. I need to be able to put a game down for a couple of weeks and not feel like I'm back at square one because the specific muscle memory for that game has gone.
Just kinda kills the fun when the game is effectively telling me to get good, when I don't actually have the amount of free time IRL necessary to do that.
Same for me!
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Souls games.
I really want to like them too, but they seemingly aren't compatible with how I play games. I need to be able to put a game down for a couple of weeks and not feel like I'm back at square one because the specific muscle memory for that game has gone.
Just kinda kills the fun when the game is effectively telling me to get good, when I don't actually have the amount of free time IRL necessary to do that.
Yeah. Heard so much about Elden Ring, and watched the kids play it, so I thought I'd give it a shot.
After about 45 minutes of wandering aimlessly and nearly as many deaths, I decided I wasn't having a good time.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Sonic
God Of War
Dark Souls
Call Of Duty
Final Fantasy
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Souls games.
I really want to like them too, but they seemingly aren't compatible with how I play games. I need to be able to put a game down for a couple of weeks and not feel like I'm back at square one because the specific muscle memory for that game has gone.
Just kinda kills the fun when the game is effectively telling me to get good, when I don't actually have the amount of free time IRL necessary to do that.
wrote last edited by [email protected]for me it feels like they don't respect me as an adult. i need to be able to pause and save games. sometimes i get phone calls. sometimes the power goes out. sometimes i spill my drink. but no, it's all just "get gud".
also i just can't handle the aesthetics .
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Walking simulators
Something like outer wilds should be fine but i get easily annoyed from just running around
Even that i know that in some cases its very fast running around or somethingthat's not really a franchise. and outer wilds is most definitely not one.
have you tried What Remains of Edith Finch? pinnacle of the genre.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
wrote last edited by [email protected]Name any sports title ( NHL, NFL, NBA, MBA, etcetera )that isn't a zany, over the top SuperTuxKart or Cartoon Network Racing style kart racer and I'm out.
Same goes for any PVP shooter games such as Call of Duty, TF2 Counter Strike, etcetera. Anymore I really find no interest in them because I don't feel like breaking things over some 6 month old who can squad wipe me, all while getting their diaper changed and slinging slurs my way.
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Yeah. Heard so much about Elden Ring, and watched the kids play it, so I thought I'd give it a shot.
After about 45 minutes of wandering aimlessly and nearly as many deaths, I decided I wasn't having a good time.
That has been my experience with it too. It's probably more fun with good gear, but i just see hours on the couch in my future that I don't want to spend.
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Pokemon - having to watch animations and not being able to speed anything up killed my interest
Skyrim - tried a melee run recently and the combat feels like you’re whacking air
The legend of Zelda - played Tears and the story and puzzles were a bit too kid friendly
Doom - I really tried to like it but I felt like I didn’t get anything out of it. It doesn’t scratch that itch I get out of FromSoft’s Souls games where I want to learn a boss’s patterns and die to it a million times.
In general I don’t think I can do story games anymore
Modern DooMs are... strange. The legendary status of Doom is granted by Doom 1 and 2. And those games are very different from Doom 3-5.
Original gameplay is quite saved by GZDoom and similar projects. Add there something like BrutalDoom add-on and you'll get the best from both worlds: old Doom gameplay and more modern graphics.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Warcraft
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Assassin's Creed.
Love the historical gameplay. But I cannot stand being interrupted by the modern day parts. Even if they are small. They feel so disrespectful with my time that I've always been unable to play those games. I forced my way through AC2 but I have never replayed it, despite loving the actual gameplay, just for the modern day boredom.
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I was lucky that we just had friends that loved making them. So we wouldn't have books or such, and we just made our player cards on paper with knowledge of what can grow and when. Then the world's would grow crazy if we wanted them to, or not. Hell we had one game we played specifically when we were drunk. We would close the bar down, pick up a 12 pack a piece and cigarettes. Then we would sit out on the porch from 2am and play till sunrise every weekend, sometimes both Friday and Saturday night. In that game we'd note our cards on our phones so we'd remember and the DM would have us send them to him at the beginning and end of the night so he could reference/ make sure they weren't all fucked up before the next play session. It gave us crazy things to talk about at the bar; what we wish we did differently, what we would want do aim to do, where we might want to go, and that just all fed content to the DM and they would draw up ways to integrate possibilities for the next week or so. Even had a couple side characters so if someone else happened to be in town or wanted to join us we could auto scale the character by doing a quick percentage off of some of main characters current stats. 1 or 2 people spend 5 mins to bring the person up to speed with what their character story is and where/what is going on or maybe overall goals while another one of us just writes down their updated stats for them and sends it to them.
So we'd spend nothing on the game itself. We had a blast
the trick is that you can live this great moment with other RPG too, and most of them are IMO way better than the good old D&D, which is why I prefer different games
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
RE and Silent Hill and Fatal Frame and Alien Isolation. I just can't get over the horror aspect.
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for me it feels like they don't respect me as an adult. i need to be able to pause and save games. sometimes i get phone calls. sometimes the power goes out. sometimes i spill my drink. but no, it's all just "get gud".
also i just can't handle the aesthetics .
Could you talk a little more about the aesthetics thing? I have no intention to pick a fight with you or tell you that your opinion is wrong, I'm just curious because I don't think I've ever heard anyone say that about them before
Also yes the no pausing thing is very frustrating
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Pokemon - having to watch animations and not being able to speed anything up killed my interest
Skyrim - tried a melee run recently and the combat feels like you’re whacking air
The legend of Zelda - played Tears and the story and puzzles were a bit too kid friendly
Doom - I really tried to like it but I felt like I didn’t get anything out of it. It doesn’t scratch that itch I get out of FromSoft’s Souls games where I want to learn a boss’s patterns and die to it a million times.
In general I don’t think I can do story games anymore
The legend of Zelda - played Tears and the story and puzzles were a bit too kid friendly
It's actually a kid friendly franchise, all of it. The only surprisingly mature themed zelda game is Majora's Mask, it deal with death and loses and hopelessness way more than BOTW is comfortably touch, and it's made in a year.
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I can think of lots of series that I don't like, just because I'm not into the genre. I think that everyone has genres that they don't like.
I think a more-interesting question is about popular series that I don't like within a genre that I do like.
I didn't like Frostpunk, despite liking city-builders. Felt like the decisions were largely mechanical, didn't involve a lot of analysis and tweaking levers.
I didn't like Sudden Strike 4, despite liking lots of real time tactics games, like Close Combat. It felt really simplified.
I didn't like Pacific Drive, despite liking survival games. It has time limits, and I often dislike time limits in games.
I didn't like Outer Wilds, despite liking a lot of space games. Didn't like the cartoony style, the low-tech vibe, felt like it wasn't respectful of player time.
I didn't like Elden Ring, though I like a number of swords and sorcery games. Just felt simple, repetitive and uninteresting.
EDIT: A couple of honorable mentions that I don't hate, but which were disappointing:
Borderlands. The gunplay can be all right, and the flow of new guns and having to adapt to them is interesting. But every Borderlands game I play, the always-respawning enemies are a turnoff. Feels like the world is immutable. Also don't like the mindless farming of every container with glowing green dots. And for a combat-oriented game, it doesn't make me mix up my tactics much based on whatever I'm facing. While I finish the game, I always wind up feeling like I'm not having nearly as much fun as I should be having.
Choice of Games. I like text-based games, but a lot of games published by this company, even otherwise well-written ones, have adopted a convention of making one win by playing consistently to certain characteristics of a character, so one tries to just figure out at every choice what option will maximize that characteristic. That's extremely uninteresting gameplay, even if the story is nice and the text well-written. I feel like the same authors would have done better just writing choose-your-own-adventure type games if they weren't focused on the stats. I also really dislike the lack of an undo, to the point that I've put some work into a Choicescript-to-Sugarcube converter.
I'm not sure I'd count Outer Wilds as a space game (assuming you mean something in the vein of Elite Dangerous), despite it objectively including a lot of space travel. It's a detective game, the point is to unravel a mystery
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Could you talk a little more about the aesthetics thing? I have no intention to pick a fight with you or tell you that your opinion is wrong, I'm just curious because I don't think I've ever heard anyone say that about them before
Also yes the no pausing thing is very frustrating
everything is dark and gray and meaty and slimy and gory and bloody and disgusting and sad and lonely and unpersonal and depressing and hopeless and evil and hateful and murderous and dead and off and...
even screenshots fucking wreck my mental health.
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Yeah. Heard so much about Elden Ring, and watched the kids play it, so I thought I'd give it a shot.
After about 45 minutes of wandering aimlessly and nearly as many deaths, I decided I wasn't having a good time.
I finally had the Get Good moment where everything clicks recently, its very real. Now im on Nightreign like its crack.
Level your Vigor, people. Farm that little village with the soldiers and get a few levels into your health bar. And boom! Now you don't die bc you missed a dodge. There's good starting gear there too.
Once you "get it", suddenly Elden Ring becomes like the coolest DnD game ever from an old-school perspective. Honestly, its not much different from Zelda - if you can play that, you can play Elden Ring i think.
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everything is dark and gray and meaty and slimy and gory and bloody and disgusting and sad and lonely and unpersonal and depressing and hopeless and evil and hateful and murderous and dead and off and...
even screenshots fucking wreck my mental health.
There are some stunningly beautiful scenes too though. I get what you mean regardless, its a grimdark setting for sure.
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There are some stunningly beautiful scenes too though. I get what you mean regardless, its a grimdark setting for sure.
wrote last edited by [email protected]yeah let me just wade through this ocean of death so i can see a dying sun set over a dead world.
things may be beautiful in isolation but the context is what gives them meaning, and the meaning in most fromsoft worlds (and things inspired by them) is "look at how awful everything is here; it's your fault if it doesn't get better".
"haunting" is a better word than "stunning" there. -
Modern DooMs are... strange. The legendary status of Doom is granted by Doom 1 and 2. And those games are very different from Doom 3-5.
Original gameplay is quite saved by GZDoom and similar projects. Add there something like BrutalDoom add-on and you'll get the best from both worlds: old Doom gameplay and more modern graphics.
I still need to finish Dark Age but the level design was quite good. Felt way more like the original Jaquays type maps, lots of loops and alternate paths you naturally explore.
Project Warlock is still better tho