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  3. What's a really popular game franchise you just can't get into?

What's a really popular game franchise you just can't get into?

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  • tigeruppercut@lemmy.zipT [email protected]

    Are you into minecraft? I'm working on the theory that people are into one or the other of those but not both

    callyral@pawb.socialC This user is from outside of this forum
    callyral@pawb.socialC This user is from outside of this forum
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    wrote last edited by
    #181

    Yes, I am into Minecraft

    tigeruppercut@lemmy.zipT 1 Reply Last reply
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    • scumbagspruce@lemmy.worldS [email protected]

      The games are appealing, I just despise something about the controls.

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      wrote last edited by
      #182

      Interestingly I love the controls. They feel very direct to me.

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      • callyral@pawb.socialC [email protected]

        Yes, I am into Minecraft

        tigeruppercut@lemmy.zipT This user is from outside of this forum
        tigeruppercut@lemmy.zipT This user is from outside of this forum
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        wrote last edited by
        #183

        Gotcha. I'm the opposite: hundreds of hours in terraria but can't get into MC

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        • G [email protected]

          They removed the options to skip battle animations for the newer games. There’s an option that removes cutscenes, but that doesn’t affect anything in battles like the ten minute long terastallizations.

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          wrote last edited by
          #184

          i see, they did that for the online card game too. in the older ones i removed the animations so i can progess through the battle tower faster. good thing i never gotten into the post- burnt out masuda games.

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          • D [email protected]

            Kinda like how GTA produces violent killers right?

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            wrote last edited by
            #185

            Fair point. Tbh, the mirroring between the point behind Pokemon and IRL hunting are just too similar. Don't agree with it.

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            • S [email protected]

              I've never tried Portal but I know what it is. I'd imagine this would f*ck with my head even more than Half-Life.

              Funny enough, DSP is on my "purchased backlog", games I decided to buy on sale on a whim but never got around to actually playing.

              Never heard of Vintage Story before.

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              wrote last edited by
              #186

              https://youtu.be/iOMuD5thI6I

              They don't have an official trailer, but here's a quick overview.

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              • K [email protected]

                I haven't properly tried satisfactory, I tried the demo back when that first came out, was asked to run around collecting leaves to put into a power generator for half an hour, and bricked my game trying to put it into borderless or something... And then I switched to Linux, the game was epic exclusive despite promises otherwise, and I passed.

                I got the impression it's got a tedious early game, having a prebuilt map might make replaying less fun, and it sadly seems to have a very point-to-point, purpose-specific-device approach to logistics. I also like the performance of Factorio, it's really lightweight on the GPU, and well optimized for CPU (though with the entire map and tons of individual entities loaded at all times there's only so much you can do), which I imagine isn't as great for the modern 3D game Satisfactory is.

                I don't want to rant too much about it, but I think the splitter taking in and outputting two belts in Factorio is brilliant. There's only a few types of logistics, but they are versatile and nuanced. Being able to belt items onto the side of an underground belt lets you filter out belts by side, the mechanics of belt sides and how they interact with inserters let you create compact designs or maximize throughput if you spend time on it. There's no dedicated buffer machine, no separate splitters and mergers, all the neat things you can build come together out of component parts in an organic way.

                I will also mention that I like to try to plan ahead specifically to avoid starting over, but when rebuilding is necessary (and when laying a rail network) robots are a must-have.

                On the topic of the DLC... If you're not drawn into the base game, might be best to pass on it, but they did a good job giving each planet some interesting unique challenges, including organic items that spoil after a certain amount of time. There's plenty of straight content expansion mods, big and popular ones, but they mixed up the gameplay quite a bit in Space Age.

                All in all... Yeah, different people, different tastes. I'm currently doing a second playthrough of Space Age with friends, but one of them might've been felled by Gleba. If you want some more unsolicited gaming takes, I can recommend Mindustry and Outer Wilds ;D

                killeronthecorner@lemmy.worldK This user is from outside of this forum
                killeronthecorner@lemmy.worldK This user is from outside of this forum
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                wrote last edited by [email protected]
                #187

                Interesting take and thank you for being detailed. Part of my problem is various commitments mean I only get short and sporadic spells to play these games, so forward planning feels like a chore when you want to get stuck in for 3 to 4 hours, but might not return for a week or two.

                It sounds like the way you play here is the way I played the various Tycoon games (particularly Transport) when I was younger. Paper and pen optimisation was part of the grind and made it very fun.

                Now I just want to get things going and bask in my barely working mess of a solution. (This probably makes it feel way more roguelike than it actually is!)

                In that sense I guess Satisfactory might be structured enough to fit my schedule, but I'll definitely be looking out for the things you mentioned.

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                • killeronthecorner@lemmy.worldK [email protected]

                  Interesting take and thank you for being detailed. Part of my problem is various commitments mean I only get short and sporadic spells to play these games, so forward planning feels like a chore when you want to get stuck in for 3 to 4 hours, but might not return for a week or two.

                  It sounds like the way you play here is the way I played the various Tycoon games (particularly Transport) when I was younger. Paper and pen optimisation was part of the grind and made it very fun.

                  Now I just want to get things going and bask in my barely working mess of a solution. (This probably makes it feel way more roguelike than it actually is!)

                  In that sense I guess Satisfactory might be structured enough to fit my schedule, but I'll definitely be looking out for the things you mentioned.

                  K This user is from outside of this forum
                  K This user is from outside of this forum
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                  wrote last edited by
                  #188

                  Outer Wilds might not work well if you play sporadically, I think a big part of the joy is piecing together everything you've seen and grasping the connections and bigger picture... But who knows.

                  Mindustry might work well though, it's much simpler on the factory mechanics, but ties them into tower defense and RTS, needing to supply towers with ammo, and later supply factories with the right materials to create units. It's FOSS, available for free from some official sources. And importantly, sectors are mostly isolated, meaning you can take it one mission at a time, bringing a few resources to kickstart things and building a new setup every time.

                  Also, hard read on the tycoon games, I love playing OpenTTD with friends, though I lament the lack of something better than cargo distribution to require us to provide supply to the actual demand (as opposed to being paid to shunt passengers/cargo to the most convenient location). That said, I never really did any calculations in that, especially since supply and demand can change rather dynamically.

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