Games run faster on SteamOS than Windows 11 - Ars Technica
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Lots of other games to play.
Single-player? Absolutely. Multiplayer though? Outside of fighting games, indie games, and anything made by Valve, it's increasingly difficult to find any multiplayer game that works on Linux, and even those that still work can have the multiplayer yanked off down the line like what happened with Apex Legends. -
If even Microsoft was/is considering giving custom kernel modules the boot and potentially not allowing them in the future (due to similar but unrelated issues) why should the Linux community embrace proprietary kernel modules from companies who's goal is antithetical to the user, and which are probably horribly insecure and/or rootkits themselves.
Which is why I prefer the MacOS approach better - instead of relying on the developer adding a hypervisor, Apple uses binary signatures for all the relevant system files which are attested via something similar to Secure Boot, plus an Apple-provided API for runtime attestation, to ensure that the system has not been touched since boot. I suspect that Valve's assistance in making Arch Linux builds reproducible is pointing towards that goal. -
Signed Kernels are problematic for some users. While the distribution-supplied kernel binaries are fine for most users, there are always those who want to (or need to, due to hardware quirks or bugs) tinker with the kernel compile-time configuration, or the kernel source code itself...
I'd settle for that solution anyways, but only as long as users can still mix and match kernels (one for secure boot and games that require anti-cheat, and another for custom hardware)