Magic the Gathering's Final Fantasy crossover set made $200 million in a single day
-
Ah, the 90s cash-cow is still getting milked, I see. What a poor slop of slack-jawed bastards: shelling out for shiny flotsam w/ inflated valuation that can be instantly erased at corpo whim β the same bullshit tactics GW's been peddling in plastic for years before. (and still is, yes)
FFS, I noped out during Antiquities when I saw what a POS "card crack" model it was. How is this still alive?!
I love MTG, but I will not collect the cards. I have a few Commander decks to play with my kids, and I like playing draft w/ friends or online.
I've always liked the gameplay and limited strategy, and never liked the collecting/trading aspect. Even as a kid, we got a bunch of low cost cards and made fun decks to play against each other. I hate playing standard or any of the 60-card constructed formats, I stick to limited and commander.
-
Ah, the 90s cash-cow is still getting milked, I see. What a poor slop of slack-jawed bastards: shelling out for shiny flotsam w/ inflated valuation that can be instantly erased at corpo whim β the same bullshit tactics GW's been peddling in plastic for years before. (and still is, yes)
FFS, I noped out during Antiquities when I saw what a POS "card crack" model it was. How is this still alive?!
How is this still alive?!
Because it's fun to play? People buying and hoarding cards because of their monetary value is certainly something that happens, but this is first and foremost a game.
-
200 million in a SINGLE DAY?? Holy fuck...
Well, that's going to be the pre-release events, and they have multiple per game store on the first day. People also tend to preorder booster boxes and pick them up on that first day, and since everything was 20% more than normal, it makes sense. It was a highly anticipated set so tons of people played that don't normally play.
But remember, MTG is a worldwide thing and has millions of active users on Magic Arena, which should give an idea of the paper popularity.
-
So, anyone got any better card games? Preferably digital tbh, they can do things that physical can't. I used to play a game called infinity wars that really took advantage of being digital with the potential to have way more going on at once. Zenonzard was also really cool, but died right after i tried it.
I really like Magic Arena, but if you want something a bit different, try Eternal. It feels like MtG, but designed for digital and largely fixes the management screw issue. Here are some differences:
- mana is "power", and lands are sigils, but color doesn't get used up (e.g. if you have played 2 red sigils, you can cast as many 2-red sigil cards as you have the power for)
- lots of one-time use effects, like aegis (one time hex proof), killer (one-time fight), etc
- cards that can access a "market," where you can swap a card in your hand for one you've picked previously (i.e. your side-board, but accessible in-game)
I think the meta is a little unfortunate, so I don't play competitively, but I do like the limited formats. The same is also true of MTG, so I mostly play limited there too.
-
How is this still alive?!
Because it's fun to play? People buying and hoarding cards because of their monetary value is certainly something that happens, but this is first and foremost a game.
So, proxy's fine, then?
-
I love MTG, but I will not collect the cards. I have a few Commander decks to play with my kids, and I like playing draft w/ friends or online.
I've always liked the gameplay and limited strategy, and never liked the collecting/trading aspect. Even as a kid, we got a bunch of low cost cards and made fun decks to play against each other. I hate playing standard or any of the 60-card constructed formats, I stick to limited and commander.
This is the way.
Also, proxies are how I tend to teach the game, and even how to build their decks via various proxy lists, etc.
-
So, proxy's fine, then?
I would say so. As long as you aren't abusing the secondary market to proxy cards that are totally out of reach for your play group's power level
-
I would say so. As long as you aren't abusing the secondary market to proxy cards that are totally out of reach for your play group's power level
wrote last edited by [email protected]If proxies are allowed, then why wouldn't everyone in said group reconfigure their decks to include their clutch cards? That sounds like an unnecessary and illogical parameter, and implies an unavoidable need by the group to purchase their cards "normally" to feel that they're doing it correctly. π€
Brings us right back to "Fuck WotC, GW, CMON, etc.", eh?
β
οΈ
-
If proxies are allowed, then why wouldn't everyone in said group reconfigure their decks to include their clutch cards? That sounds like an unnecessary and illogical parameter, and implies an unavoidable need by the group to purchase their cards "normally" to feel that they're doing it correctly. π€
Brings us right back to "Fuck WotC, GW, CMON, etc.", eh?
β
οΈ
Speaking as a player that doesn't use proxies, if the people I play with suddenly all started to compete with stronger and stronger decks using proxied cards, I'd feel more likely to quit playing with them than try to keep up.
Not everyone is looking for power. -
Speaking as a player that doesn't use proxies, if the people I play with suddenly all started to compete with stronger and stronger decks using proxied cards, I'd feel more likely to quit playing with them than try to keep up.
Not everyone is looking for power.wrote last edited by [email protected]Speaking as a fellow peasant, I'd like to point out that you seemed to understand earlier that proxy-use is assumed to be agreed on by the group and therefore open to all players. This latest comment implies a lie-by-omission ambush tactic, which is indefensible of course, so I'm not sure why you bring it up.
I'll restate for crystal-clarity:
- If everyone in the group is able to proxy, why wouldn't each of them craft their perfect deck? The game is all about synergy, efficiency, situational adaptivity, etc.
Unless, of course, the commercial component is essential to your personal validation of the gameplay β which, let's be honest, is basically just painting a new face on clown punching.
In other words, Pay-to-win systems're pretty commonly regarded (worldwide) as greedy corpo bullshit, so how do you reconcile this Pay-to-feel-like-a-winner tradition?
By simply not looking it in the face?
β
οΈ