Three years later, the Steam Deck has dominated handheld PC gaming
-
it can still run everything, nothing outdated about it just yet
-
As a touchpad, maybe. But they're not being used as a touchpad, they're being used as this weird physical input substitute thing that is meant to work with your thumb. Two thumbs, actually. Sliding my thumb that way while holding the thing I'm using causes excruciating pain almost immediately, but even in the brief period until it does it's less functional than a large touchpad, let alone a mouse or a stick.
I know some people swear by them, I just don't think they're worth the space they take up as a pointer device and I don't think they're particularly useful as anything else.
But hey, that's the point of PCs, right? People who agree with me can get the Legion Go S with the actually good Thinkpad-style optical nub and people who like playing games by scratching a plastic square for some reason can stick to the Deck.
-
Because some people love going off headlines, and not the actual articles, and then further twist information, to promote their narrative.
They never said there will never be one. They said there won't be yearly incremental releases, because they want a substantial performance leap. And that is something I strongly admire. Makes the customers feel more secure in their choice, and lets Valve work on new stuff in peace
-
Yeeeah, I don't know that "it'd slot in next to the Nomad" is a ringing endorsement of mainstream appeal.
You, by the way, are not in the majority in your usage pattern for the Switch. Every bit of info available suggests that handheld vs docked use of the Switch is pretty much evenly split. Which is surprising to me, because I see it as a handheld first and foremost.
I do agree that it'll be interesting to see how the Switch 2 fares in a market where it's not the only thing in its class, but if I had to place any bets, they have a humongous lead despite PC handhelds having been around for ages and the Deck having taken a very good stab at competitive pricing and performance a whole three years ago (what is even time, holy crap).
As for mini PCs... Man, I don't get mini PCs. I'm very much an early adopter of weird tech, I have more SBCs and handheld devices than I know what to do with, but... who wants a screenless laptop? Or an underpowered, overpriced desktop? I can see some use cases for it, I've had some NUCs and thin clients here and there, I just don't think the value proposition is there to use them even as a media device. But hey, it's a small but clearly competitive space, and if this gen APUs do indeed match a 4060 desktop level of performance when fed enough power maybe that starts to make sense next to a Xbox Series S or something as a gaming device. We'll see.
For the record, I do have a PC plugged into a TV for gaming, mostly made out of spares and hand-me-downs built into a smaller, less garish case. I haven't seen a mini PC that made me question that choice yet. I'm open to having my mind changed, it just hasn't happened yet.
-
Sliding my thumb that way while holding the thing I’m using causes excruciating pain almost immediately
Super bizarre and atypical. Probably a conversation you should have with your doctor.
I, along with pretty much anyone else that has used it, find they are surprisingly usable with thumbs, as they were designed to be. The left touchpad is especially useful as virtual menu and allows the device to be used effectively in many more games than is possible with other devices that are lacking these hardware features.
-
Yeeeah, I don’t know that “it’d slot in next to the Nomad” is a ringing endorsement of mainstream appeal.
PC gaming has mainstream appeal, measurably. There are lots of reasons to play games on PC, and this is an additional one, particularly compared to PlayStation and Xbox, moreso than Switch.
Every bit of info available suggests that handheld vs docked use of the Switch is pretty much evenly split.
I haven't seen any reporting on that in a long time, since before this PC form factor existed, but I'd happy to peruse a link. I see some people playing Switch on the subway from time to time, but also anecdotally, most of my friends, all adults, play them docked just about exclusively. I've definitely seen children playing Switch Lites at the laundromat as a tool that parents use to keep them busy.
As for mini PCs… Man, I don’t get mini PCs. I’m very much an early adopter of weird tech, I have more SBCs and handheld devices than I know what to do with, but… who wants a screenless laptop? Or an underpowered, overpriced desktop?
My use case is I have a very easily packed and unpacked local multiplayer machine, for emulators and fighting games especially. The Steam Deck is a bit of a pain to set up for this use case, and it can't run Street Fighter 6 very well or at the resolutions I'd want it to, but the mini PC does all of that very well. That use case, and some interested fighting game tournament organizers I've been talking to, are admittedly very niche, but I think the alternative for a laptop has real legs. My friend just got one for her dad (in his late 60s) for a little north of $150. It runs Windows. It allows him to browse the web and run his office applications, plus whatever else he needs to run on x64. Most older folks I see using laptops only ever use them in a single place like a desk anyway, and they'd rather output them to a larger monitor. This is where I think this form factor will sing in the coming years, plus the real possibility of whatever living room PC game machine that Valve can put together for decent value. The other advantage is that not only can they be cheap up front and take up less space, they also use less electricity and produce less waste heat.
-
It is atypical, and certainly a medical issue, but I'm not alone there by any means. People who like these do tend to be loud and proud about it, so they stand out more, but it's worth pointing out that any time Valve has tried to have them as a primary input they had to either reintroduce sticks alongside them or swap them out for sticks altogether. Accessibility wise I know people who share my issues and people who say they interact better with their own mobility problems. That's always the case with ergonomics and accessibility issues. On the plus side, that has taken me into a lively and very expensive habit of controller collecting, so... yay for me.
FWIW, I'm aware of the functionality, which works just as well with a modifier button and a stick. Those things and a lot of the features attached to them are, and have always been, a solution looking for a problem. There are very few games where the developer hasn't provided a viable control mapping that the Steam layers turn into a comfortable gaming experience. In most cases if it's not intended to be used with a controller I'd much rather go sit somewhere with a mouse and keyboard.
-
PC gaming absolutely has mainstream appeal, and it's growing. Just not specifically because of the handheld market. By the numbers, anyway. I find people tend to hedge on this. Either the Steam Deck is a consolized solution to PC gaming that makes the Switch obsolete or a bit of an experiment that doesn't need to stack up to mainstream devices.
Yes, PCs (desktop PCs, laptops and handhelds together) are comparable to 4K home consoles these days and lead in some segments. But of those categories the handhelds are the smallest contributor while they are the largest portion of the console market. I love PC handhelds and I'd like to see those proportions shift, but it's interesting that Valve has put a lot of resources behind having a competitive device at a very low price point and we haven't seen more of a change.
On the docked vs handheld thing, Nintendo disclosed that info a few times. This is the first result I found just searching for it. It's recent enough that there were already a hundred million of the things in the wild, so I don't expect it'll have changed much.
As for the mini PC thing... yeah, sure. I mean, I'm not sayng they don't do the thing, I'm saying whenever I sit to look at the optimal solution for a problem the mini PCs never seem to come out on top. A PC for an older person taht doesn't need a ton of computing power? I went with an Android tablet with a detachable keyboard last time, they are delighted at having a laptop-style thing and a tablet to watch media that works like their phone. A low power device to run some specific application? I can probably find some cheap SBC somewhere I can get running passively with a heatsink and will do the job. A portable gaming solution? I have laptops with dedicated GPUs around that are older but much faster than most mini PCs. Also, they have a screen, so there's that. A set-top box? I can put something together for cheaper in the same performance range.
There are valid use cases. Sure, if you need a dozen of these things to embed in desktops, or something you can mount behind a screen, or... something to run a FGC tourney for cheap, apparently, there are reasons to use them. I just haven't found they provided a better alternative than other devices for most of the uses I personally have.
-
any time Valve has tried to have them as a primary input they had to either reintroduce sticks alongside them or swap them out for sticks altogether
Such as...? Or are you just referring to the original Steam Controller teaser concept, compared to the final product that has a left stick in addition to the 2 touchpads (which is objectively a better design, and I appreciate that the left stick was included).
In most cases if it’s not intended to be used with a controller I’d much rather go sit somewhere with a mouse and keyboard.
That's fine to only use the Steam Deck for games that were designed controller-first, but the point of the device and its major success has been to make any game, including non-controller games, playable in handheld form factor, and Valve's touchpads have been the primary factor in that success.
This is the reason I see other devices that lack touchpads and can instantly dismiss them, as they aren't really selling a product that is in the same category as the Steam Deck and therefore do not really compete with the Steam Deck. They are just selling a handheld console (despite the fact that they run Windows, made clear by how awkward and strange the interaction with the OS is), which is something that is not new and have existed since the late 80s. The Steam Deck is not a handheld console, it is a handheld PC. It is true that there are other examples of handheld PC devices, which are true competitors to Steam Deck, like GDP Win, but these attempts have not been nearly as successful.
-
PC gaming absolutely has mainstream appeal, and it’s growing. Just not specifically because of the handheld market. By the numbers, anyway.
I'd wager that the reason the PC market has grown is due to a million different reasons that, on their own, are quite small. Probably not many people would ditch their PlayStation just for mods. Or just for more freedom on controller choices. Or just for better performance. Or just for free online play. Etc.
If I might nitpick your link on the handheld usage, which by the way is dated approximately right when this handheld PC market was born, the thing that Nintendo was seemingly seeking to justify with that data is, "Do people switch with the Switch?", but it would not answer the question, "How many people would buy the handheld-capable version if they already had a more powerful stationary machine that plays the same games?"
-
pls to meke stem controller 2 🥲
-
I'm confused on what your hypothesis is here. You think PC handhelds are massively shifting the modes of usage of the Switch towards being primarily docked? I'm not gonna dig for it, but my understanding was that the Switch usage was slowly drifting towards more handheld over time. Even if that wasn't the case, the numbers just don't match. Even if 10 million people had shifted from using the Switch as a handheld to a PC handheld, why would that impact the remaining 130 million users? PC handhelds are a rounding error in the space the Switch operates in.
If I had to guess the drift towards PC probably has a lot to do with software. PC ports weren't a given until recently and they arguably still aren't reliably great. With console exclusives becoming fewer and further between and both first parties now willing to ship PC ports there just is less of an incentive to be stuck to a specific piece of hardware. PCs have always been backwards and forwards compatible, but with all sorts of devices able to run the same software across many device types and hardware generations that is becoming a big selling point.
Which on the Switch is a lot weaker, mostly because Nintendo is better at making a ton of first party games than Sony and Microsoft and because they have a younger userbase that is less likely to have three other gaming-worthy devices at their fingertips at all times.
-
The OG Steam controller was a bust in general, but yeah, they ended up having to add a stick there. And the original Vive controllers were touchpad-only, which was a bad choice that was reverted somewhere in the process of Valve exiting the picture and every other VR controller standardizing around sticks instead. And notably the Steam Deck launched with dual sticks in a standard configuration despite insisting on keeping the dual trackpads, but very few competitors have followed suit. One touchpad, sure, because these all need a remedial solution for a pointing device, but two is rare (I can think of one other example).
So yeah, Valve has been dragged kicking and screaming back to the standard layout, much as they seem to not want to entirely let go of the idea for some reason. There aren't many examples because they don't make a ton of hardware, but there is nothing in the history of those haptic trackpads to suggest that they're a runaway hit with users that will become the go-to for input devices. There's a lot more evidence for the opposite.
I fundamentally disagree that the touchpads had anything to do with the Deck's success. Reading reviews, looking at usage lists and just looking at how the thing is used, the killer feature is and has always been the ridiculously low price for what it packs and the user-friendly UI. The entire point of SteamOS is making the device manageable with the sticks alone and not needing a pointer device as much as the Windows alternatives. You're projecting your tastes onto it pretty heavily there.
I have to say, there is so much self-contradiction in people that get activist about this segment. And I say that as someone heavily invested in it. I upgraded from the OG Deck to the OLED and I own other handhelds. But man, people need to decide whether the reason the Deck is great is that it IS a console that works like a console and doesn't need to mess around with annoying Windows quirks... or a full-fledged PC that is not really competing with consoles.
Look, the Deck is a very, very, very cheap handheld PC that is less performant and not as sleek as some of the more boutique alternatives, but it's the best value in that space. And it's less of a hassle to use out of the box than the Windows alternatives (although the difference is smaller than most people claim, honestly). It's not as smooth as a console, it's clunky and it's less compatible than inititally promised. And not as successful as you'd think from the attention it gets. But it's good. Not best in class in most areas, but definitely best in value by a large margin.
-
It can "run" everything you mean. I at games that either struggle to stay above 30 or look worse than switch graphics. So because a game can run doesn't mean it's viably playable to other people. I think the aim should be medium settings for new games at a steady 40fps for the next deck. But for now we have to rely on Linux optimization.
-
Answering this post is difficult without writing an entire book, but I think the existence of this form factor, the iteration on it, and the cycles of hardware going out of date and being replaced will, in the long, term have more and more of a tangible effect on all consoles, and Nintendo will feel that last out of the three. Rumor has it Xbox has given up on being a console and will actually just be a PC going forward.
With console exclusives becoming fewer and further between and both first parties now willing to ship PC ports there just is less of an incentive to be stuck to a specific piece of hardware.
This is basically the gist of my point, and long-term, I think it will apply to handhelds as well. As an example, on the current Switch, you can get compromised versions of the Witcher 3 and Doom Eternal, or you could just get the better version of the game on PC; it will run perfectly at home, and you can run it at acceptable settings when handheld. Feel free to extrapolate that a few years into the future when there's a new handheld PC out and the consumer is comparing the latest new game on PC against a Switch 2.
-
The OG Steam controller was a bust in general
Lol on planet earth? It sold over 1 million units in a couple months, and is so beloved and sought after that they go for over $150 in box on secondhand markets still today... Is it my favorite controller for playing games that are designed for controller? No, of course not, but that's not what it is for... For playing non-controller games from the couch while docked to the TV, though? Absolutely indispensable, there is nothing else that exists that comes close to the success of the Steam Controller.
despite insisting on keeping the dual trackpads
Valve has been dragged kicking and screaming back to the standard layout
I don't think anyone has ever expected or suggested that analog stick would not be included or do not belong on the Steam Deck, including Valve. The idea that Valve is against analog stick or attempted to not include them in the first place is ludicrous and the points you make about this are completely moot lol. The point of the device is to allow play of all games, and the sticks obviously play a role in that for games that were designed to be played with them.
-
That is over generalising. I got Control recently (great game BTW) and it technically runs but isn’t really playable. That said I still love that little machine and it is an auto include in my bag whenever I’m away from my desktop for a longer time.
-
I think it's very interesting to note that mainstream consoles like the Switch or PS5 have massive ad campaigns behind them, expensive television spots, and a constant churn of new exclusives that they're using to keep themselves in the conversation. The Steam Deck certainly had an ad campaign, but it feels impressive to me that they managed to make those numbers happen mostly just through throwing up an announcement on the Steam front page and then having it review well once it found its way into critics' hands.
-
I look at the Steam Deck less as an end product and more of a means.
The Steam Deck is absolutely getting slaughtered by the Switch in terms of sales, but it gives Valve an alternative to the Windows ecosystem that is becoming more hostile as Microsoft tries to muscle in on gaming. I also think that Valve could have designed a Steam Deck variant to compete with the Switch 2, but hasn't for various reasons
Already, Valve has the technology to create a console to compete with a PS5 and Xbox Series X, but doesn't seem to want to.
I can't imagine it would be that much harder to make a Chromebook equivalent, giving it access to the PC market without Windows.
Since Valve is using Linux, developing the tech stack is cheap. Also, Valve seems to be selling hardware for a profit, so it may be more comfortable with slimmer margins.
-
Comparing 90’s handheld gaming to 2020’s handheld PC’s doesn’t make a whole lot of sense.