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  3. Steam can now show you how much frame generation changes your games

Steam can now show you how much frame generation changes your games

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  • misk@sopuli.xyzM This user is from outside of this forum
    misk@sopuli.xyzM This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1
    This post did not contain any content.
    sibbo@sopuli.xyzS mudman@fedia.ioM 2 Replies Last reply
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    • misk@sopuli.xyzM [email protected]
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      sibbo@sopuli.xyzS This user is from outside of this forum
      sibbo@sopuli.xyzS This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      In the example they show DLSS doubles the frame rate from about 60 to about 120. Not bad. Of course, the inserted frames are all fake, but if they look good to the eye, that's great!

      chemical_cutthroat@lemmy.worldC 1 Reply Last reply
      6
      • sibbo@sopuli.xyzS [email protected]

        In the example they show DLSS doubles the frame rate from about 60 to about 120. Not bad. Of course, the inserted frames are all fake, but if they look good to the eye, that's great!

        chemical_cutthroat@lemmy.worldC This user is from outside of this forum
        chemical_cutthroat@lemmy.worldC This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        I just recently upgraded to a card capable of frame gen. As an above average gamer, I can say that I haven't been taken out of the game yet by any weird shit, and I haven't noticed any input lag. I'm not hardcore by any means, but I think the average player can get on board with frame gen and have a good time.

        S 1 Reply Last reply
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        • chemical_cutthroat@lemmy.worldC [email protected]

          I just recently upgraded to a card capable of frame gen. As an above average gamer, I can say that I haven't been taken out of the game yet by any weird shit, and I haven't noticed any input lag. I'm not hardcore by any means, but I think the average player can get on board with frame gen and have a good time.

          S This user is from outside of this forum
          S This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          How do you not notice the input delay? It's insanely noticeable to me unless the base framerate is already 140+

          chemical_cutthroat@lemmy.worldC S 2 Replies Last reply
          6
          • misk@sopuli.xyzM [email protected]
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            mudman@fedia.ioM This user is from outside of this forum
            mudman@fedia.ioM This user is from outside of this forum
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            wrote on last edited by
            #5

            It's about time they ported their Deck performance viewer back to other platforms. It's still a bit touch and go whether it picks up some things. No GPU readout under Linux, for example, as far as I can tell, at least with an Nvidia GPU.

            The DLSS stuff is interesting, but it wasn't much of a secret before. They took the way they present it from the generally amazing Lossless Scaling and, if anything, I like that you can now compare their solution to DLSS apples-to-apples. I'm a bit confused about their graph display, though. I'm guessing the red line is supposed to be native frames and green is all frames? That's a bit weird, since the color coding on the text is backwards from that.

            As a side note, it's weird and has always been weird that Steam's performance monitor has a way better time picking up apps than Nvidia's on Windows. You'd think owning the drivers would give you the edge, but nope.

            L 1 Reply Last reply
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            • S [email protected]

              How do you not notice the input delay? It's insanely noticeable to me unless the base framerate is already 140+

              chemical_cutthroat@lemmy.worldC This user is from outside of this forum
              chemical_cutthroat@lemmy.worldC This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #6

              I don't know, maybe I'm just used to being bad, but I'm playing Stellar Blade right now with frame gen (and according to the new Steam overly I'm 60 regular, 60 generated frames for 120 total) and it requires fairly strict timings with parries and dodges and I haven't had any problems. I actually just wiped the floor with 2 bosses on my first attempt.

              1 Reply Last reply
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              • S [email protected]

                How do you not notice the input delay? It's insanely noticeable to me unless the base framerate is already 140+

                S This user is from outside of this forum
                S This user is from outside of this forum
                [email protected]
                wrote on last edited by [email protected]
                #7

                When playing with a controller, it's not really noticeable for me, unless I'm gyro aiming or already under some latency from using Steam Link/Moonlight.

                S 1 Reply Last reply
                2
                • mudman@fedia.ioM [email protected]

                  It's about time they ported their Deck performance viewer back to other platforms. It's still a bit touch and go whether it picks up some things. No GPU readout under Linux, for example, as far as I can tell, at least with an Nvidia GPU.

                  The DLSS stuff is interesting, but it wasn't much of a secret before. They took the way they present it from the generally amazing Lossless Scaling and, if anything, I like that you can now compare their solution to DLSS apples-to-apples. I'm a bit confused about their graph display, though. I'm guessing the red line is supposed to be native frames and green is all frames? That's a bit weird, since the color coding on the text is backwards from that.

                  As a side note, it's weird and has always been weird that Steam's performance monitor has a way better time picking up apps than Nvidia's on Windows. You'd think owning the drivers would give you the edge, but nope.

                  L This user is from outside of this forum
                  L This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #8

                  Their deck performance viewer is just MangoHub with a custom config. I think this is different since it works on windows.

                  1 Reply Last reply
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                  • S [email protected]

                    When playing with a controller, it's not really noticeable for me, unless I'm gyro aiming or already under some latency from using Steam Link/Moonlight.

                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #9

                    Controller would make sense. I've also only tried it in first person games where input delay is probably more noticeable than other types of games

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