Supreme Commander HelpLine
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Remember to purchase the building construction discount BEFORE building your initial mass refineries/energy plants.
.... I forget every time
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What's it called for the respective factions ?
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This game was so crazy good. The only thing I would've like would be more meaningful tier one and two units. Our in-houses more or less skipped those and went straight for tier three. Dunno what the competitive meta looks/looked like though.
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If you have Supreme Commander: Forged Alliance, the standalone expansion to the original game, make sure to download the community-run Forged Alliance Forever (FAF) client.
A lot of quality of life changes, optimizations, better network code, mod support, custom maps released almost daily by the community, and it's still actively played online even after twelve years.
All it needs is a copy of the game to verify, and it goes regularly on sale on Steam.
I like to play against the cheating AIx with one of my friends, and it never seems to get old.
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Don't forget the Co-op variants of the old single player campaign maps FAF added.
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I'm not sure, I've only ever run this on Windows.
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Presumably it does run through Wine.
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Ah, we only played Forged Alliance. I loved doing funny spec ops with transporters and cloaking devices.
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I've got it working on Linux but I'll have to check to see what I did.
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Love the art style of sup com.
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I remember reading a thread about this on the FaF forums and I think one of the FaF clients does run on Linux. I think this is the current method of choice, but there are multiple ways to get it working and I probably used something else years ago, so its definitely doable.
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I bought this game for $100 (Aud) when it came out, and my computer wouldnβt run it.
I never got to play it
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I would like some advice for SC1 here in this thread (I'm talking tactics, etc....)
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If your mass storage is full, any excess is wasted, so you should always try to make sure that it is being spent on something useful. SC1/FA incentivizes a constant balancing of your economy.
You can reclaim mass from dead units (even civilians), buildings, rocks, trees etc. Trees also give a bunch of energy which can be useful very early on. A failed attack will quite often turn out to be a mass donation that gets recycled into an army for realiation. All of this might be balanced differently between the different versions of the game, so I can't be sure that it applies all that well to base SC1 vs. FA or even FAF.
Don't build all your energy reactors in a big cluster if you can help it. One well placed attack will blow the whole thing up in a chain reaction. On the other hand, sabotaging your opponents power grid is often a solid strategy.
If anyone is interested in FAF and wants to take a look at some different levels of gameplay, check out GyleCast on YouTube.
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Any good let's plays/Walkthroughs on SC1 ?
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I got to play FaF with a top ranked player Vs 8 of us low-mid tiers (and one total novice)
We were still pottering about setting up defences and he had filled his half of the map with factories and quickly killed 2 or 3 of us. We won but only because one of us had a gunship squadron going around the map edge and found his commander.
It's quite astonishing what he did in such a short time.
It did kind of kill my enthusiasm for it though, an excession event where you realise you are just a pathetic minnow. Humbling
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Next up, strengths & weaknesses of the factions