Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

agnos.is Forums

  1. Home
  2. Games
  3. BREAKING: Warner Bros. Games is shutting down Monolith Productions, Player First Games, and WB San Diego, sources tell Bloomberg News.

BREAKING: Warner Bros. Games is shutting down Monolith Productions, Player First Games, and WB San Diego, sources tell Bloomberg News.

Scheduled Pinned Locked Moved Games
58 Posts 37 Posters 224 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • K [email protected]

    They were contracted to design the API for our new Internet-enabled touchscreen gaming network kiosks (world first at the time) and they were fucking useless. And then had the gall to present the piece of shit at the CGDG 1997, as a half-finished completely non-functional, but presented it like it was their own product and not a massive NDA violation. Presented like their own product which could be generically extended to other platforms. Fuck you Matt. Fuck you Monolith you fucking cunts.

    ripcord@lemmy.worldR This user is from outside of this forum
    ripcord@lemmy.worldR This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #37

    I'm still not getting why the level of hate here?

    M 1 Reply Last reply
    0
    • T [email protected]

      There are plenty of countries with better worker rights in which to set up shop as well.

      M This user is from outside of this forum
      M This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #38

      Ubisoft is french and... ugh no

      1 Reply Last reply
      0
      • ripcord@lemmy.worldR [email protected]

        I'm still not getting why the level of hate here?

        M This user is from outside of this forum
        M This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #39

        You pay someone to do X with a contract; they

        • take your money
        • not do X
        • instead show the idea of X, which is yours, as THEIR product, which doesn't even work
          • voliating non-disclosure agreements in your contract
          • doing untold damage to your business plans

        Yeah, I don't know about anything else, but fuck Matt with a cactus.

        C 1 Reply Last reply
        0
        • K [email protected]

          They were contracted to design the API for our new Internet-enabled touchscreen gaming network kiosks (world first at the time) and they were fucking useless. And then had the gall to present the piece of shit at the CGDG 1997, as a half-finished completely non-functional, but presented it like it was their own product and not a massive NDA violation. Presented like their own product which could be generically extended to other platforms. Fuck you Matt. Fuck you Monolith you fucking cunts.

          E This user is from outside of this forum
          E This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #40

          It sounds like your company could have sued them into oblivion. It's a violated a non-disclosure agreement that should be the end of their company.

          K 1 Reply Last reply
          0
          • ampersandrew@lemmy.worldA [email protected]

            Warner Bros. is also canceling the Wonder Woman game.

            This is maybe the biggest bloodbath we've seen in this industry? What a damn shame.

            C This user is from outside of this forum
            C This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #41

            Big money first bloated up the industry and is now scooping it out from the inside until it collapses. Well, AAA and AA gaming anyways. I‘ve noticed I‘ve been playing smaller indie games for the most part in the last decade and I know why. It‘s not so much a deliberate choice but simply where quality has been shifting.

            1 Reply Last reply
            0
            • M [email protected]

              You pay someone to do X with a contract; they

              • take your money
              • not do X
              • instead show the idea of X, which is yours, as THEIR product, which doesn't even work
                • voliating non-disclosure agreements in your contract
                • doing untold damage to your business plans

              Yeah, I don't know about anything else, but fuck Matt with a cactus.

              C This user is from outside of this forum
              C This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #42

              Stories like these sound wild to most people but sadly they happen all the time. It‘s literally how Google got this big. Still makes me mad how they robbed and trolled Terravision out of their code now known as Google Earth. Not like it‘s a flagship for Google or money maker but they still literally stole the code via hard drive like they stole from so many others. The tech world is full of absolute asshats leeching off of the most talented. It‘s very evident in today‘s tech culture full of crypto, AI and whatnot.

              K 1 Reply Last reply
              0
              • E [email protected]

                It sounds like your company could have sued them into oblivion. It's a violated a non-disclosure agreement that should be the end of their company.

                K This user is from outside of this forum
                K This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #43

                Such naïvety
                Sorry bro

                1 Reply Last reply
                0
                • C [email protected]

                  Stories like these sound wild to most people but sadly they happen all the time. It‘s literally how Google got this big. Still makes me mad how they robbed and trolled Terravision out of their code now known as Google Earth. Not like it‘s a flagship for Google or money maker but they still literally stole the code via hard drive like they stole from so many others. The tech world is full of absolute asshats leeching off of the most talented. It‘s very evident in today‘s tech culture full of crypto, AI and whatnot.

                  K This user is from outside of this forum
                  K This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #44

                  I'll tell you a secret. And this is coming from somebody that was at the top-top Top of the gaming world for 2 decades... 95% of tech people are complete frauds and charlatans. Its a miracle anything ever gets made. Look at today's coders... they don't even know what a computer does, they just download other people's modules, cobble them together and pray. The vast majority of people who self-identify as being in "comp sci" don't even understand the very basics.

                  M L 2 Replies Last reply
                  0
                  • skulblaka@sh.itjust.worksS [email protected]

                    All the best games of the last 10 years have been built and published by teams smaller than 20 people.

                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #45

                    There were some AAA standouts, like Baulder Gate 3 and Hogworts Legacy, that did very well. It is possible if the company focuses on producing a fun user experience.

                    1 Reply Last reply
                    0
                    • kolanaki@pawb.socialK [email protected]

                      I have the exact opposite opinion of procedurally generated continuity (because I play for the gameplay and that stuff keeps the game going well after the story ends), but share the same opinion of Warner Bros.

                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #46

                      The Problem is... I Love The fucking Gameplay, this together with the Nemesis System was super addictive to me.

                      1 Reply Last reply
                      0
                      • D [email protected]

                        Indie. That's how.

                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #47

                        Success in indie development tends to be very uncertain though. Unless you end up at an established indie studio with a good track record but it's not like indie studios hire in droves.

                        1 Reply Last reply
                        0
                        • ampersandrew@lemmy.worldA [email protected]

                          Warner Bros. is also canceling the Wonder Woman game.

                          This is maybe the biggest bloodbath we've seen in this industry? What a damn shame.

                          K This user is from outside of this forum
                          K This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #48

                          Seems like if you're publicly traded you can't also be profitable in the videogame industry.

                          1 Reply Last reply
                          0
                          • K [email protected]

                            I'll tell you a secret. And this is coming from somebody that was at the top-top Top of the gaming world for 2 decades... 95% of tech people are complete frauds and charlatans. Its a miracle anything ever gets made. Look at today's coders... they don't even know what a computer does, they just download other people's modules, cobble them together and pray. The vast majority of people who self-identify as being in "comp sci" don't even understand the very basics.

                            M This user is from outside of this forum
                            M This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #49

                            Can I subscribe to more of your experiences and insights?

                            K 1 Reply Last reply
                            0
                            • I [email protected]

                              Games are doing fine overall. But I wouldn't want to be working for a mega corp these days. Well, I already didn't want that actually.

                              T This user is from outside of this forum
                              T This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #50

                              Replace mega corp with ‘a publicly traded entity’ and you’re spot-on the money.

                              There are a very few studios that aren’t beholden to the whims of vulture capitalist investors, and they’re the only ones still putting out absolute bangers (Larian), upholding their promises (Hello Games) or keeping the entire gaming industry from consuming itself in a blaze of pure shitfuckery (Valve).

                              1 Reply Last reply
                              0
                              • L [email protected]

                                I hope one day they suffer a data breach and these movies leak. Fuck em.

                                C This user is from outside of this forum
                                C This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #51

                                Yeah, I'll see if I can help make that happen. Decent enough movies to come out.

                                1 Reply Last reply
                                0
                                • Z [email protected]

                                  I didn't like it because it seemed pointless if you don't really care about getting vengeance on specific thing. So the name of a mob that kills you fills in an empty space? Which is the same thing that happens any time you hit a story beat anyways? What's the point? It's all just randomly generated grunts that try and kill you.

                                  It brought very little in the way of innovative gameplay and roleplaying, yet people seem to treat it as the greatest revolution of game design in the last several decades.

                                  G This user is from outside of this forum
                                  G This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #52

                                  But the story beat is static, it always gives you the same enemy in the same situation. The nemesis system turns that story beat dynamic. Every time you hit that story beat you get a different enemy in a different situation. It doesn't give everyone the same story, it gives everyone their story. It's innovation is how the system sets up stories and ties them into the gameplay. The system is designed to draw you into an encounter with a nemesis, there are multiple outcomes to that encounter. Those encounters become callbacks in the next encounter and so on and on until you've create a storyarc against that enemy.

                                  For example I remember having a nemesis I couldn't kill with a sneak attack (which was very much my preferred way of getting rid of nemesis I wanted to get rid of). So I had to fight him head on and I set him on fire. He managed to escape while I was being overrun by grunts. One of the grunts slayed me and became a new nemesis. Meanwhile the one that got away gained a new weaknesses to fire. One storyline branched into two storylines. Not only did my individual story born from the nemesis system branch out, the gameplay encounters with those nemesis also changed from the previous encounter. The next time I fought my old nemesis I had a new trick up my sleeve, I could use fire against them. As for the new nemesis, well get to him.

                                  That's the innovation of the nemesis system. It's a story generator that gives you your story and each encounter alters the gameplay for the next encounter. But that's only the foundation of the nemesis system. The Nemesis hierarchy and relations between them is an extra layer of storytelling. For example that grunt who killed me turned out to become a really annoying nemesis, I really struggled killing him and every encounter only made him stronger. So I devised a different strategy. I ended up turning other orks that surrounded him in the hierarchy and started using them to do my dirty work. In the end I wasn't the one to slay my new nemesis, it was a different ork (under my control) who challenged him and killed him.

                                  And final note on what really makes all of it work is the presentation. The orks aren't just a randomized collection of traits, they're voiced and somewhat visually unique and whatever randomized outcome they get to at the end of the encounter gets properly presented in the next encounter. The presentation is the glue that ties all those encounters together into one story. You're presented with an actual nemesis and not just some generic mute and they "remember" the things you did to them before. They feel like a nemesis and not just some randomly generated grunt.

                                  If you tried it and didn't see the appeal I'm guessing the game was too easy. I wasn't impressed by the nemesis system until the orks had a chance to escape or I was forced to retreat or I got killed. The system really opens up and gets interesting when the game gets so challenging that you're no longer certain what will happen in any encounter.

                                  1 Reply Last reply
                                  0
                                  • K [email protected]

                                    I'll tell you a secret. And this is coming from somebody that was at the top-top Top of the gaming world for 2 decades... 95% of tech people are complete frauds and charlatans. Its a miracle anything ever gets made. Look at today's coders... they don't even know what a computer does, they just download other people's modules, cobble them together and pray. The vast majority of people who self-identify as being in "comp sci" don't even understand the very basics.

                                    L This user is from outside of this forum
                                    L This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #53

                                    If you have a blog or memoir, I would love to peruse it

                                    1 Reply Last reply
                                    0
                                    • ampersandrew@lemmy.worldA [email protected]

                                      Warner Bros. is also canceling the Wonder Woman game.

                                      This is maybe the biggest bloodbath we've seen in this industry? What a damn shame.

                                      M This user is from outside of this forum
                                      M This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #54

                                      I can finally give up on a sequel to Shogo Mobile Armor Division. What a sad day but Monolith also hadn't released a game in 8 years. If Rocksteady hadn't made the Arkham asylum series they would be gone too.

                                      1 Reply Last reply
                                      0
                                      • M [email protected]

                                        Can I subscribe to more of your experiences and insights?

                                        K This user is from outside of this forum
                                        K This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #55

                                        Nobody wants to hear them. Because I disabuse people of their cherished views and it doesn't end well. Thanks though.

                                        M 1 Reply Last reply
                                        0
                                        • K [email protected]

                                          Nobody wants to hear them. Because I disabuse people of their cherished views and it doesn't end well. Thanks though.

                                          M This user is from outside of this forum
                                          M This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #56

                                          Oh I feel like I'm well over any optimistic views on anything. I've seen mountains of dollars go to absolute waste more than once, I've seen projects succeed despite the absurd negligence of everyone involved, and lies above lies above lies.

                                          So I will find your stories amusing at the very least.

                                          Hit me up in DMs if you don't want to go public.

                                          K 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups