EA has open sourced Command & Conquer: Red Alert under GPLv3
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I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.
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Epic released those to add value to their engine not as a write off
EA released this to boost Steam Workshop content - which would boost sales - not as a write off
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dont people already make seperate MODS for each anyways, for them anyways,.
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This is a momentous event. I only wish it had Red Alert 2 in it.
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Yeah, this should be standard practice
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As I understand accounting, you really don't need to do stuff like this to write off your assets.
I'm not saying there isn't a cynical corporate reason for doing this but I doubt this is it.
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SPGHGHAAIGHGHSSSE!!!! is literally the only thing I know about Command & Conquer.
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Is Tiberian Sun included!!!??
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Which, in the immediate future, makes me wonder less about the things that are going to be done in code, and more about the creation of a new, free, visual and audio resources that make this work. That seems like quite a noble pursuit.
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If you dig some experienced players comments who bought the "remastered" stuff, they are complaining that they "re-mastered" the exact same bugs that seriously annoyed the players too. They didn't fix the bugs.
With the power of OSS, every bug can be fixed. -
Broken clock
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Are they trying to become the not most hated studio? The bar is pretty low these days...
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To make the opensource project even better!
The compiler has optimized the rendering engine too much to be decompiled into any useable code. Somebody is working on Linux and 64bit support which will need to have this completely rewritten. https://github.com/dkfans/keeperfx/blob/master/src/bflib_render_gpoly.c
The maintainer of KeeperFX told me that EA does not have the original code anymore though.
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Open Red Alert
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If it doesn't then I'm not interested.
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No. The repo has Tiberian Dawn, Red Alert 1, Generals with Zero Hour, Renegade, and components for the HD ports of TD and RA1 they put out a few years ago.
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That's actually kind of a brilliant concept that should serve as an example for other video game publishers then: open-source the program so that it can be maintained by the community, but require a license to use the artwork. The community could eventually recreate and even improve the artwork anyway.