What is your favorite mod?
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Sky UI. Not the same game without it.
So mandatory that mentally I don't even consider it a mod.
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Star Trek Armada 3 for Sins of a Solar Empire. Can't wait for STA4 for SoaSE2.
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Yep. My answer is "CSP/Content Manager" then "every other Assetto Corsa mod." (Also worth noting Shutoko Revival Project.)
Assert Corsa goes from an ok game without csp/content manager to an amazing game with them.
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STALKER Anomaly with GAMMA on top of course.
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The Fallout London mod for Fallout 4 was incredible. It's like a an entire new game for free. They really captured the spirit of the Fallout universe. Better than anything Bethesda put out in the past couple years
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Enderal, a whole new game built ontop of Skyrim. Offers an entirely different setting, map, class system, enemies, spells, and has an actual story that you will not soon forget.
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Sekiro - For the sake of Ashina
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The Fallout London mod for Fallout 4 was incredible. It's like a an entire new game for free. They really captured the spirit of the Fallout universe. Better than anything Bethesda put out in the past couple years
I tried so hard to get this one to work and it just... didn't. The intro played, vanilla FO4 started. I patched it again, vanilla intro started, crash to desktop. Even tried versions from Steam & GoG. Manually patched it, failed. Downloaded the patcher from GoG, failed.
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This was a tough one. But I'm probably going to have to say JSawyer Ultimate for Fallout: New Vegas. A continuation of the game director's own rebalance mod, it makes the game hard in a way that feels fresh and fair (unlike the baked-in Hardcore mode).
I like to pair it with my runner-up: JAM - Just Assorted Mods, for a more modern HUD and a sprint feature. Of course then you need the NPCs Sprint mod to rebalance combat and- you know what, all of the Viva New Vegas modlist while you're at it
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I think it's really impressive what the community has done with Super Smash Bros. Brawl. Project+ is basically the current "flagship" modpack. It builds on Legacy TE (which is built off Project M), so there's loads of new content and more Melee-like gameplay.
Another Brawl mod I like is Brawl -. Its main thing is that it balances the game by making everyone's movesets overpowered.
Changing genre completely, I really like the Gay Awakening and Gay Fates mods for Fire Emblem: Awakening and Fire Emblem: Fates. The main thing the mods do is add new romantic and platonic supports to the game. The focus is, as the name implies, on adding gay and lesbian content, but it also adds straight content to a lesser degree (like for the characters that can only support with Robin or Corrin).
Ooh I forgot about Project+! The only way to play Brawl. It turns it into possibly the best Smash game to date.
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Hoi4 player-led peace conferences. Because the game is literally unplayable without it
P.S: I know this isn't the type of mod you meant, but often the small fixes are the most important
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I want to highlight two mod makers, instead of single mods. lStewieAl and WallSoGB for their efforts unfucking New Vegas. Being forced to pick a single effort, the engine optimizations is probably the most impressive. Honorable mention to all the various script extenders that make so many fantastic mods possible in the first place.
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I'm going to have to go with either the Create mod or Apotheosis, both for Minecraft. Both of them feel like they could just be part of the vanilla game, and at this point it feels wrong and weird for me to play the game without them installed.
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There's a Sonic fan game I like to play called Sonic Robo Blast 2, built on an extremely heavily modified OG Doom engine with a pretty good modding community, and there's a level pack for it called Sol Sestancia that's just crazy fun to run through with the Neo Sonic character mod. Getting up to top speed to activate boost mode and trying your best not to slow down or stop so you don't lose it. So satisfying.
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Archolos, and it’s not even close. This is one of the best gaming experiences i’ve had in years
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Garry’s Mod
It’s hard to think of any one mod that got remotely close to changing a game the way GMod did for HL2/CS:S/source engine titles. I spent thousands of hours in GMod as a kid, it added infinite teplaya ility to the HL2 campaign, forums like Facepunch and PHWOnline became my second home.
There was a ton of content to be loaded from there and FPSBanana, the thriving webcomic scene was truly special. -
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Better Than Wolves it's a minecraft overhaul that was started by the veteran game designer FlowerChild who was pissed at Mojang that they are adding useless features that don't improve gameplay loop (wolves being the breaking point). So he spent many years making Minecraft challenging survival and interesting tech game.
While I haven't beaten the dragon once in that game (not many people have) it still gave me hundreds of hours of entertainment.
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The mod that got me into modding still has a special place in my heart. It was the Shockwave mod for C&C Generals. Shockwave absolutely could have been vanilla if EA deigned to finish the Zero Hour expansion. It was just pure polished perfection for that game.
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Gigastructural Engineering for Stellaris... the megastructures included in the game and DLC are great, but they lack a certain insanity. Plus the mod allows you to terraform any planet (even gas giants).
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I've never been one to mod games, I'm pretty vanilla when it comes to gaming. Play the base game and thats it. Rarely do i even try any dlc. With that said, I thoroughly enjoyed Frelancer discovery back in the day. It is a freelancer multilayer mod that brought a lot more content and enabled multi player once the official servers were gone.