Is there a mmo equivalent of the fediverse?
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[email protected]replied to [email protected] last edited by
That would actually be really cool. If there were a federated mmo, I’d play it. Well play it assuming it’s fun.
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[email protected]replied to [email protected] last edited by
Does this count? https://modrinth.com/mod/fedicraft
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[email protected]replied to [email protected] last edited by
Second Life? Everything is hosted locally and created by the players.
Did you mean OpenGrid? Second Life is not hosted by anyone but Linden Lab.
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[email protected]replied to [email protected] last edited by
I'm just talking about the content in the case of Second Life. It's distributed through BitTorrent, which was one of its selling points at launch.
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[email protected]replied to [email protected] last edited by
There are decentralized MMOs but I dont belive any of them federate
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[email protected]replied to [email protected] last edited by
That's fair.
And not that I'm doubting your claim, but this is the first I hear of it; Do you have any sources for SL content being p2p? It would explain why it so regularly breaks.
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[email protected]replied to [email protected] last edited by
Oh wow are you talking about OpenSimulator and hypergrids like OSGrid? I haven't thought about those in years, I had to look them up again.
As I recall: people reverse-engineered the Second Life communication protocol to make a library to interact with it. Then they made their own viewers/interfaces. Then they made their own second-life-like servers/worlds. Then they made it possible to connect those worlds in grids. This was all open source. I haven't been following them for a while though.
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[email protected]replied to [email protected] last edited by
That's about right. It's also stuck in time, a decade behind SL.
But they've figured out how to do federated grids, which is cool.
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[email protected]replied to [email protected] last edited by
I was posting when I should've been lurking lol, half my posts/comments as a kid are gibberish
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[email protected]replied to [email protected] last edited by
One method could be to have a replay system, public state snapshots, and publicly logged inputs. Servers could randomly audit federated peers by replaying small segments of their logs, and defederate/broadcast that there is a problem if the end state doesn't match. This would require them to be running the same code and not use arbitrary mods, but different settings would still be possible.
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[email protected]replied to [email protected] last edited by
I'm trying to figure out what that looks like. So you mean they're just peer to peer? I'd be interested to see one of those, sounds cool.
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[email protected]replied to [email protected] last edited by
I think the way to make it work is to have each instance represent a "world" and you only have stats and equipment within a world. Then when you cross over to another instance you are now subject to that instance's ruleset.
It wouldn't be so much a federated MMO but more like a large variety of games connected geographically (in the virtual sense).